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Jan 23, 2017, 23:2501/23/17
2

what is the point

Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying

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Jan 23, 2017, 23:4901/23/17
03/22/16
1289
lordofcats2000 said:

Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying

First of all your troops should be in the catacombs if you are not actively using them. If you are not logged in, definitely put your troops in the catacombs or else you are just giving people looking for PVP a target. Second join a good league and higher level players can compete with the level 67 easily.
Jan 24, 2017, 01:0001/24/17
05/18/14
26
Been asking mysef that a lot 
Jan 24, 2017, 03:3601/24/17
Jan 24, 2017, 03:37(edited)
01/11/16
144

djmoody said:


lordofcats2000 said:


Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying


The question you should be asking yourself is, when you get yourself to 30m power, lvl 80 odd, after playing hard for the next year. What is the point when someone who just joined in the last couple of months comes hits you with their coined 200m troops, with fully bonuses lost arts, armour, coined fortress bonus, lvl 25 mines and townhouses, 50% troop buff item on - and wipes you out.

Plariums way is to spend like theres no tomorrow. All the updates are to spend or wait months or even years to complete them. Expoiting the players is what Plariums intentions are. 

 

No updates that would make game anymore fun or put a new twist to it. Just all to make money.


Next will be something like a casino that will need def like a beaocn and spend sapphires to try to loot something in return.
Jan 24, 2017, 23:3901/24/17
Jan 24, 2017, 23:40(edited)
12/17/14
8
BiohazarD said:

Jan 25, 2017, 15:3201/25/17
03/01/16
5810
Lord Djmoody, I'm sure that such experienced player like you can share the tips of creating different strategies and building strong relationships with your League.
Jan 27, 2017, 02:1101/27/17
Jan 27, 2017, 02:15(edited)
12/13/14
1282

The best defense is an empty castle


Defense is futile

Castle Walls are too expensive

Attacks can travel at supersonic speed (especially on Untamed server) so you will never get any help from league-mates in time


The catacombs are your best friend


But I do agree that there should be consequences for attacking someone at a lower level .
Honorable game providers always penalise bullying by greatly reducing pvp rewards etc

Jan 27, 2017, 13:1201/27/17
03/13/15
697

Snowgoon said:


The best defense is an empty castle


Defense is futile

Castle Walls are too expensive

Attacks can travel at supersonic speed (especially on Untamed server) so you will never get any help from league-mates in time


The catacombs are your best friend


But I do agree that there should be consequences for attacking someone at a lower level .
Honorable game providers always penalise bullying by greatly reducing pvp rewards etc

Just because some player is at lvl 91 does not mean he has enough troops to take over a server or maybe a league. Back when i was lvl 60-70 i have raided a lot of higher lvl players at 70+. I dont defend either or atleast most of the time i dont and when i do it is planned.  On Untamed land i can understand there is way less distance but on Dark plains it is easy to stack a castle with incoming attacks. We have stacked castles in matter of seconds. It is only matter of timing and planning.


At times i let people raid me and just keep a few hundred golems out to defend, they might think they won the battle but when you check the losses i would have had much less losses than the attacker. Winning is just an illusion.
Jan 27, 2017, 15:0501/27/17
Jan 27, 2017, 15:16(edited)
12/13/14
1282

Warrior said:


Snowgoon said:


The best defense is an empty castle

Back when i was lvl 60-70 i have raided a lot of higher lvl .....

Stop trying to hijack this thread with your grandiose narcissism


This is about a level 45 player being attacked by a level 67 player.

His level one walls are useless and so are his level one nomads, golems and griffins (if he has any)

He lost 1000 units and only killed 6, so where is the game balance for him?

Jan 27, 2017, 15:5501/27/17
Jan 27, 2017, 15:57(edited)
01/31/15
457

lordofcats2000 said:


Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying

Greetings m'lord!

I hope I'm still on-time to help you out!

There's several ways to defend against or avoid such an attack. Let me compile a list for you!

  • You can use the Gateway of Chance or Gateway of Precision to avoid this player, at least temporarily. However; keep in mind that the player could track you down by using the same method. The Gateway of Chance relocates your castle at a random spot on the map whilst the Gateway of Precision allows you to choose from a Vacant Lot.
  • You can, which has probably been mentioned here, seek for a helpful League. As you're close to level 50 there's quite some Leagues open for Lords like you! And trust me, if they send you some reinforcements, this raider's offense is most likely gone! 
  • You could also ask friends or allies to send you reinforcements.
  • Keep your troops hidden in the Catacombs for the time being! You wouldn't want to lose more. Train new troops and upgrade them in your Lost Arts. A legion of Archers does miracles!
  • Stay away from sensitive places for now. Hamlets for example are dangerous to try at the moment!
  • Then finally, don't give up! Just think of neat tactics and strategies. Then strike back when your enemy is weakened!

I hope this will help you on your journey m'lord!
Good luck!

Jan 27, 2017, 17:2501/27/17
327

My Lords,

there is also another possibility def trap which I'm using myself.

My biggest def is hidden in catacombs. When someone spy me and see few def troupes he isn't suspecting anything.

Believe me, when he loose everything he have he will not attack you again.

Furthermore, you can revive significant number of loosed def troops in Infirmary. Attacker can't do that.

Jan 28, 2017, 06:4601/28/17
03/13/15
697

In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.
Jan 29, 2017, 04:1401/29/17
03/13/15
697
BiohazarD said:

djmoody said:

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
But i think here we are confusing between Untamed Lands which is not as big as Dark Plain and even the hammers are not big.. so i guess it is possible there not in Dark Plains.
BiohazarDModerator
Jan 30, 2017, 05:4701/30/17
10/04/13
3777
Warrior said:

BiohazarD said:

djmoody said:

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
But i think here we are confusing between Untamed Lands which is not as big as Dark Plain and even the hammers are not big.. so i guess it is possible there not in Dark Plains.
This forum is for both servers, so I usually assume people are talking about Dark Plains unless they specify otherwise, since it has a far larger player base.  
Jan 30, 2017, 16:5801/30/17
03/13/15
697

BiohazarD said:


Warrior said:


BiohazarD said:


djmoody said:


Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
But i think here we are confusing between Untamed Lands which is not as big as Dark Plain and even the hammers are not big.. so i guess it is possible there not in Dark Plains.
This forum is for both servers, so I usually assume people are talking about Dark Plains unless they specify otherwise, since it has a far larger player base.  

Yup same here and hence i mentioned this in the last line -- "People who have played on Dark Plains have done this multiple times on Untamed."

BiohazarDModerator
Jan 24, 2017, 19:4501/24/17
10/04/13
3777

RandomDrop said:


lordofcats2000 said:


Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying


This is the reason.




Lol what is that graph from?  I have a feeling it doesn't have anything to do with plarium. Otherwise it would look more like this:


Jan 24, 2017, 14:2101/24/17
06/13/14
104
Eugenia Misura said:

lordofcats2000 said:


Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying

Lord Lordofcats2000, we grant all users the opportunity to handle such situations themselves and develop their own strategies like either diplomatic resolution or aggressive offense. In-game conflicts are the part of the game. Remember that you can ask your League mates for help since there isn't any limits for defense. You can build a wall from defense and prove your strength.


Why do you even bother responding when you just type one of the variations of the same nonsense?
Jan 24, 2017, 14:0801/24/17
03/01/16
5810

lordofcats2000 said:


Why build up your defenses to 1000 strong at level 45 when someone at level 67comein and wipes them all out with the loss of 6 units.


This is why I dont like these war games it just to easy to loose everything because another player comes in who is higher level than you.There should be consequences for attacking someone at a lower level .


Just saying

Lord Lordofcats2000, we grant all users the opportunity to handle such situations themselves and develop their own strategies like either diplomatic resolution or aggressive offense. In-game conflicts are the part of the game. Remember that you can ask your League mates for help since there isn't any limits for defense. You can build a wall from defense and prove your strength.


Jan 25, 2017, 16:5301/25/17
03/13/15
697

DJ is right about the points he said. At the same time he gave a very good tip to play smart and if you are in a good league then you will be able to go a long way.


Selection of league and how smartly you player help in some aspects.
BiohazarDModerator
Jan 27, 2017, 20:4001/27/17
10/04/13
3777
Snowgoon said:

Warrior said:


Snowgoon said:


The best defense is an empty castle

Back when i was lvl 60-70 i have raided a lot of higher lvl .....

Stop trying to hijack this thread with your grandiose narcissism


This is about a level 45 player being attacked by a level 67 player.

His level one walls are useless and so are his level one nomads, golems and griffins (if he has any)

He lost 1000 units and only killed 6, so where is the game balance for him?

It sounds like he was hit by a player who knew the difference between raid and siege mechanics.  Wiping out smaller players with siege mechanics is very easy if you have a large offense.
BiohazarDModerator
Jan 28, 2017, 23:0501/28/17
10/04/13
3777
djmoody said:

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
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