Turn Based PvP combat
When a player attacks another player who is online, Live PvP engages.
set up a grid square.
each players armies on either side, like a chess board. visually, open field for attack, castle wall for defender
each unit has a different value of spaces it can move per turn.
Each turn you may select one catagory of unit: Infantry, calvary, occult, or bestiary and move each type(example: if infantry selected, you may move pikemen and paladins that turn) of unit in that catagory according to their value.
players take turns moving units into battle.
If an attacker has attacked a castle with superior defense, they may withdraw after certain percent of losses (this should make most players happy that they can save some troops after the battlegroud revamp debaucle.)
A defender cannot withdraw, must defend til the last man, but may use his turn to send his selected units for that turn to the catacombs.