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The Hamlet deficiency

The Hamlet deficiency

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May 15, 2017, 14:0305/15/17
18

The Hamlet deficiency

To be honest, Hamlets have become relatively useless for resource gathering, and are only viable for PvP  and Def unit XP. I like the idea of having additional places to get resources from, but because the hamlets cannot be effectively defended, and the easy reward of 2 dragons for a successful attack exists, they can be occupied for only a very short while before someone attacks them. It doesn't mater what I put in the hamlet, from a few archers to a few hundred griffins, Someone ALWAYS wipes them out. I have been hit by forces of well over 15mil offense, several hundred leg units, 15k dragons, 10k wyverns...etc. Even using the "collect resources faster" boost is useless if you can't hold the hamlet long enough to gather a worth while amount. repetively sending in a couple of units to gather a tiny amount of resources quickly is very tedious and extremely inefficient.

The "hold a hamlet for 90 minutes" cannot be completed viably as things stand, maybe the application of a timer that is graduated for the size of the defending army in a hamlet that makes that hamlet unable to be attacked until that timer expires would be useful. For instance; 10 nomads can collect 6 saphs in 17 minutes and have about 2.5k def. If a timer allowed maybe 10 mins of collection time, then using the hamlet for resources is beneficial. similarly, 100 griffins can collect 144 saphs in a little over 5 hrs. allowing them 2-3 hrs collection attack free would make holding a hamlet for 90 minutes achievable.

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May 15, 2017, 15:4305/15/17
10/31/14
1897

Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 
May 16, 2017, 01:5605/16/17
12/18/14
1835

Oracle said:


Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 

if you take that advice let me know!!! 


honestly DON'T DO THAT - its very bad advice - if you want to play hamlets small amounts of troops and frequent collections are the only way otherwise your defense will be killed
May 16, 2017, 05:0905/16/17
03/20/14
493
That is horrendous advice, it will lead to lots of dead troops and probably lead to a rage quit.
May 16, 2017, 09:1105/16/17
May 16, 2017, 09:12(edited)
10/31/14
1897

I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. I am just saying what I do. Although the Eagle net search range is too small, in a low level area, some of the Hamlet will fall in an area where big billion hammers won't see.

but that is just what I do.

I know many Lords who put 80 mil defense in hamlet and still have better luck in collecting sizable resources, one player of the Emperors did it for a year. Although there was some hit, there and there, but I am sure he pulled out sizable sapphires.

Holding hamlet is not impossible, its just difficult, but if you build a reputation that your hamlet are stacked with defense, most players will not attack you out of PvP tournament. Plus these is a mmorpg, the only fun in such a game is when you lose, and not when you win.

Time is also important. Most 150-1 billion hammers are from player from Australia and USA. There are only a couple of players in Europe with big hammers. Knowing these fact means playing at around midnight USA one will have a better chance in hamlets. 

May 16, 2017, 10:1205/16/17
03/20/14
493

Oracle said:


I am just saying what I do. 


one player of the Emperors did it for a year. Although there was some hit, there and there, but I am sure he pulled out sizable sapphires.


You put 80 mil def on hamlets?

May i ask who held a hamlet for 1 year?


May 16, 2017, 10:3505/16/17
10/31/14
1897

Stewart_KT1 said:


Oracle said:


I am just saying what I do. 


one player of the Emperors did it for a year. Although there was some hit, there and there, but I am sure he pulled out sizable sapphires.


You put 80 mil def on hamlets?

May i ask who held a hamlet for 1 year?


its not possible to hold a hamlet for a year. The resources will deplete within days, if enough capacity is placed inside it might take less. You can ask the members of the forum for the name of a player, in regards to who, I can't answer that question.

No I put around 1 million, but only in low level activity, and not during PvP and when you are asleep. 
May 16, 2017, 10:4005/16/17
03/20/14
493

I already knew you couldn't hold a beacon for a year, 


And i also had massive doubts that you had 80 mil def.


But you said (  I am just saying what I do )

May 16, 2017, 11:5905/16/17
18
I play for entertainment, and do not have the spare saphs to teleport around willy-nilly. So I must work with where I am. Also every player, and I mean EVERY player with which I have discussed this issue, says the same thing about hamlets. They are useless as designed. I have tried the method of sending a few units into the  hamlet to get resources, but the payback for time and effort of doing this is meaningless. AND,  you still lose a fair amount of troops because hamlets are usually attacked within 2-5 mins of occupying them. Work smarter, not harder. Having some means of ensuring a viable return for the effort spent to obtain the resources is what is needed. Such as, as I stated initially, making the hamlet temporarily unassailable based upon the defense invested into it. Otherwise, just remove them from the game, they are  a sink hole for troops.
May 16, 2017, 16:5905/16/17
May 16, 2017, 17:12(edited)
11/04/15
349

Mandarth said:


I play for entertainment, and do not have the spare saphs to teleport around willy-nilly. So I must work with where I am. Also every player, and I mean EVERY player with which I have discussed this issue, says the same thing about hamlets. They are useless as designed. I have tried the method of sending a few units into the  hamlet to get resources, but the payback for time and effort of doing this is meaningless. AND,  you still lose a fair amount of troops because hamlets are usually attacked within 2-5 mins of occupying them. Work smarter, not harder. Having some means of ensuring a viable return for the effort spent to obtain the resources is what is needed. Such as, as I stated initially, making the hamlet temporarily unassailable based upon the defense invested into it. Otherwise, just remove them from the game, they are  a sink hole for troops.

Hamlets come in 5 sizes and high level players cannot see those occupied by lower levels

Hamlets also have Offense and Defense limits depending on size and player level

Even so, trying to hold any hamlet for more than 12 minutes is suicide, and our units sit and do NOTHING for the first 5 minutes

Hamlets were designed to kill your defense because plarium hate defenders - but those below level 51 can often grab 1100 sapphires from tournament rankings by sending 12 archers to 3 hamlets, but some games and servers are easier than others
May 16, 2017, 21:3205/16/17
12/18/14
1835
toggit said:

Mandarth said:


I play for entertainment, and do not have the spare saphs to teleport around willy-nilly. So I must work with where I am. Also every player, and I mean EVERY player with which I have discussed this issue, says the same thing about hamlets. They are useless as designed. I have tried the method of sending a few units into the  hamlet to get resources, but the payback for time and effort of doing this is meaningless. AND,  you still lose a fair amount of troops because hamlets are usually attacked within 2-5 mins of occupying them. Work smarter, not harder. Having some means of ensuring a viable return for the effort spent to obtain the resources is what is needed. Such as, as I stated initially, making the hamlet temporarily unassailable based upon the defense invested into it. Otherwise, just remove them from the game, they are  a sink hole for troops.

Hamlets come in 5 sizes and high level players cannot see those occupied by lower levels

Hamlets also have Offense and Defense limits depending on size and player level

Even so, trying to hold any hamlet for more than 12 minutes is suicide, and our units sit and do NOTHING for the first 5 minutes

Hamlets were designed to kill your defense because plarium hate defenders - but those below level 51 can often grab 1100 sapphires from tournament rankings by sending 12 archers to 3 hamlets, but some games and servers are easier than others
good info thanks - I don't play hamlets much at all I find them to be a waste of time for me
BiohazarDModerator
May 17, 2017, 00:2905/17/17
10/04/13
3759
Oracle said:

Try relocating to Low level areas, areas next to new players. You might have some luck holding a Hamlet in that area if you put arround 5-80 mil defense in the Darkplains. In the untamed Land, most players are a little understanding and I have once held a hamlet for 60 min. 


I also have a better luck in holding hamlets before 12 Hrs UCT+2, after then most players are very active and it will be suicide. So study your area and check which time you will have better luck. 
If you do decide to put 5 mil defense on a hamlet, please post screenshots when (not if, but when) it gets smashed by some guy with 500 mil offense.  I always enjoy seeing some good carnage pics. 
May 18, 2017, 06:2405/18/17
08/03/14
1364

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

May 18, 2017, 07:4305/18/17
May 18, 2017, 15:09(edited)
10/31/14
1897

IronApex Turok said:


Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

You are right Settlements are set up by tier, which then are set up by search range. So teleporting in an area where new players are added will mean most players in that area will be lower than level 51, so won't see your hamlet. and since the search range is too small, capturing a hamlet in an area far way will make it impossible for those players in your tier to see you. 

It makes logical sense. And I do it all the time. Why do you think I hate leveling up too fast 

May 18, 2017, 13:0805/18/17
03/01/16
5810
IronApex Turok said:

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

That's true, but you can still find them on the map. 
BiohazarDModerator
May 20, 2017, 09:3905/20/17
10/04/13
3759
Eugenia Misura said:

IronApex Turok said:

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

That's true, but you can still find them on the map. 
You can only find the ones in your own tier on the map.  Ones for other tiers aren't visible anywhere. 
BiohazarDModerator
May 20, 2017, 09:4105/20/17
10/04/13
3759
IronApex Turok said:

Oracle said:


I teleport a lot, and I have had better luck on the outer edges of the map( where new players are placed) Not the inner High activity areas. 

pretty sure hamlets are set up in tiers by level. i think its level 70 and below are visible to only level 70 and below. i cant remember the break point in the levels when the smaller layers disappeared from my Eagles nest.   

At one point I heard that there are 3 different tiers of hamlets.  I believe it was <45,>
BiohazarDModerator
May 21, 2017, 01:5705/21/17
10/04/13
3759

RandomDrop said:


I used to play them daily for the free easy rewards and this is how it worked.


You can hit hamlets occupied by a player that is within 10 levels of you until you reach 70 then the ceiling drops out and you can only see hamlets occupied by level 70 and up at that point.


I don't think it is tiered, its a linear scale as far as I remember.


Holding a hamlet for more than 1 hour needs to be FOV that gives "thousands" of sapphires as has been suggested many times. It still wont be playable but some people may want to try.

Thanks for the info about visibility. 

I don't know about thousands of sapphires per hour (that's probably a bit excessive), but it would certainly help if they were scaled so that the longer you hold it the higher the collection rate.  It would give some incentive for people to actually defend them instead of just sending a few units at a time every few minutes. 
May 21, 2017, 19:5105/21/17
02/11/15
71

Hamlets are nothing more than PVP traps.  Hell That's what I use them for.  I expect them to get hit within minutes of loading them so I will load them with a mass of cannon fodder.  Then when someone attacks it.  OH well I lost a couple hundred dwarves and archers but killed a nice sum of wyvern paladins drags, seeker, pathfinders, etc. when someone slaps it.  Thus pvp points as well as they are great for using to get your troop points both on the league daily and personal daily quest.


I never ever expect to hold a hamlet same as I never ever expected to hold a settlement.  Though settlements were a little better before they became hamlets.


But even back then they were controversial you could get better resources from just raiding.  Only good settlements were the sapphire and the amulet ones but even they were not worth the effort when if you properly work your mara's altar you can maximize your output in less time as it would take to gather from a settlement.


Hamlets (PVP troop killer traps GOOD FOR THIS ONLY)  but don't whine when you lose troops.  Use them to bait people.


Tamerin


BiohazarDModerator
May 22, 2017, 07:5405/22/17
10/04/13
3759

Tamerin said:


Hamlets are nothing more than PVP traps.  Hell That's what I use them for.  I expect them to get hit within minutes of loading them so I will load them with a mass of cannon fodder.  Then when someone attacks it.  OH well I lost a couple hundred dwarves and archers but killed a nice sum of wyvern paladins drags, seeker, pathfinders, etc. when someone slaps it.  Thus pvp points as well as they are great for using to get your troop points both on the league daily and personal daily quest.


I never ever expect to hold a hamlet same as I never ever expected to hold a settlement.  Though settlements were a little better before they became hamlets.


But even back then they were controversial you could get better resources from just raiding.  Only good settlements were the sapphire and the amulet ones but even they were not worth the effort when if you properly work your mara's altar you can maximize your output in less time as it would take to gather from a settlement.


Hamlets (PVP troop killer traps GOOD FOR THIS ONLY)  but don't whine when you lose troops.  Use them to bait people.


Tamerin


True settlements were never easy to hold either, but at least you could do it with just one unit so if somebody hits it you don't lose much. 

As for pvp, most of the time the only one getting points is the attacker.  If you have 100k defense on a hamlet (about 2000 infantry) and somebody hits it with 200 mil offense, they probably won't even lose any units because of the outnumbering mechanic. 
May 22, 2017, 21:0005/22/17
02/11/15
71

true but either way gives some pvp for the pvp challenge and the troop daily one. in point values


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