Offence Defense Imbalance
Offence and defence are imbalanced in 2 ways that might well threaten to kill the server over the next couple of months.
1. Defence is about 3 times more expensive to buy than offence
2. BG split payouts are quite often 50/50 even when they are supposed to be defence heavy splits. This is because the split is done on number of troops not the power or resource value of the troops
So when ppl coin they invariable coin offence. Even the people that coin and don't understand the price difference tend to coin offence because most people want big offence to attack things and boost their ego.
When people do BG's heavily they will over time consume their defence and generate offence, ending up as a very heavily focused offence player. This happens even if you engineer a lot of your payouts as defence (which is not so easy these days due to the high level of randomness to payouts). Best you can hope for if you are very good at BG's is to remain about 50/50.
Plarium should have the stats but I suspect offence outnumbers defence by about 2:1 maybe as much as 3:1.
You will have seen from the beacon map that we are moving to a position where no major league holds beacons. The only entities still holding beacons are ones that haven't been drawn into the recent war. Off > Def problem is already showing in our game.
This could get significantly worse. Lets say one side wins, no beacons for anyone. What will ppl do with all the offence they still have. My guess is they will use for something (otherwise they just quit) and even more leagues will lose beacons. We could easily get to the point that the only way to be a beacon holding league is to have diplo with everyone major because any one of them would have the offence to take you out if they wanted. No one will be able to hold beacons other than at the behest of other leagues. We could be heading for a very broken game.
Solution:
- Change unit prices and revive prices on defence units to be in line with the power per sapphire ratio of offensive units
- Change the BG split mechanic to work off power or resource (not straight number of troops).
I didn't just want this problem to be lost in suggestions. I want players to be aware of this problem before it over takes the game.