League Strike Change
I was asked to re-post this idea on another thread, so here it is:
The Suggestion
Relax the cap on the number of members in league strikes, raising it to 5 or even 10 players.
Bring into play a power limit cap for league strikes dependent on the number of members in the strike. As you add more members the total power of the strike becomes more limited (Suggested levels are added below).
This will allow good leagues who just don't have 3 uber coiners but do have lots of good members to create decent league strikes.
The Problem
Beacon mechanics at the start of the game made beacons hard to attack because:
- It's a whole leagues defence against 3 player from the attacker
- Seige mechanics are such that overwhelming defence kills offence very effectively for small losses
For many leagues that is still the case. Without spending it's difficult to create 3 very large players who have offences that can threaten beacons defended by whole leagues.
But uncontrolled uber spending has generated several hammers (sets of 3 players) that can attack and take any beacons. No leagues have enough defence to stop the uber hammers.
Simply by spending to stupid levels on 3 main accounts leagues have purchased an unrivaled advantage and been able to completely unbalance the game. The game thus became a game of 3 players with the other 147 largely irrelevant.
We can narrow the gap and let smaller leagues (or even big leagues with no coiners) create decent league strikes by allowing them to add more members to their league strikes. It won't bring perfect balance back to the game but will bring the game but it make the game more of a league effort. We can bring a little more balance back to the game.
So we don't completely unbalance offence vs defence, we add a power cap that decreases the more members you add to the league strike. This creates a trade off between adding members and the size of the hammer you can send. We have to give the defences at beacons some kind of chance :)
Note this doesn't just mean leagues could create larger hammers. It also means those who want to take a beacon by force of the strength of their entire membership can also send larger softeners. Today, limited to 3 people those softeners are often simply rendered pointless by the siege mechanic.
In the end, we create an alternative to coining for beacon attacks, that enables active leagues with many moderate sized members to have more of an impact on the game.
Some Suggested Cap Numbers
No need to go with these, they are here as a draft to generate debate. Feel free to discuss and debate the caps the right levels.
Also I am going to put the caps in troop power rather than food for simplicity and clarity. If the caps are implemented under the current mechanic they would need to be translated to the food caps currently used.
3 Players - Unchanged (or you can fight Plarium to limit it to maybe 1bn if you want)
4 Player (+1 Players) - Power cap 750m
5 Players (+2 Players) - Power cap 500m
6 Players (+3 Players) - Power cap 300m
7 Players (+4 Players) - Power cap 200m
8 Players (+5 Players) - Power cap 100m
9 Players (+6 Players) - Power cap 75m
10 Players (+7 Players) - Power cap 50m