All Categories

I just seen a glimpse of our future...

I just seen a glimpse of our future...

Search
New Gift Code! Grab your rewards now!
Moderators for Stormfall: Age of War wanted
Sep 16, 2016, 22:0909/16/16
12/18/14
1835

I just seen a glimpse of our future...

I was reading some posts and came across this one http://prntscr.com/civg8d

Views
7k
Comments
29
Comments
Sep 16, 2016, 22:2009/16/16
07/02/15
698
its sad but true.
Sep 17, 2016, 04:5209/17/16
08/20/15
249
.... not good.  Was this a reflection of issues with the Kabam server?
Sep 19, 2016, 11:1309/19/16
Sep 19, 2016, 11:15(edited)
10/31/14
1897

Don't kid yourself about Kabaam. The server although very simillar to the the plarium server is very different. throw in the fact that kabaam is known for destroying games after they cash in, and that most of the players are Russian, and you get it. Players not willing to play, curious, not faithful in the future of their game. The prices are very reasonable. The 9$ 50% offence defense is like 1$ to 5$, these makes the game affordable, so why defend if an American can just log in and kill everything within 5 min.

Kabaam likely bought Plarium because they wanted to cash in fast and then pull the plug, they did it with LOTR game and Star war game. Unfirtunately the Russian are too clever for them.

Alyona KolomiitsevaCommunity Manager
Sep 19, 2016, 11:2909/19/16
Sep 19, 2016, 11:29(edited)
09/17/15
8278

As for the Flag Tournament, I've passed player feedback to our devs. I hope they will consider some changes to it. 

As for the Fortresses, it's up to a League to decide. Some prefer having a level 5 or 8 Fortress, some upgrade it further. If you think there are some real issues here, let's discuss what could be done to resolve them.
Sep 19, 2016, 22:3709/19/16
Sep 19, 2016, 23:15(edited)
11/04/15
349

I understand that Stormfall is the only plarium game to have level 8 as a safe level - Is it possible that more safe levels could be added for all games and servers?

Level 12 would be a very good candidate for this - It would give us something to work towards, at the same time enticing more leagues to defend while upgrading.

The question of defense bonus needs to be re-examined. Beacons get 25% but Fortress gets nothing.

Force Limit increase would be an illusion for most leagues - 100,000 limit on level zero forts is a joke, yet I see suggestions to increase this. It should be drastically reduced, not increased.

These zero level forts will never be upgraded or defended. You would be doing everyone a huge favour if they were demolished .... the league marshal would then be given a do-over to rebuild if they can upgrade to level 5 without heavy losses or expenditure.


p,s. Could someone explain Raid mechanics versus Siege mechanics please?

We only have one combat algorithm

B/(A+B) = Loss Percentage
Alyona KolomiitsevaCommunity Manager
Sep 20, 2016, 10:2409/20/16
09/17/15
8278

toggit said:


I understand that Stormfall is the only plarium game to have level 8 as a safe level - Is it possible that more safe levels could be added for all games and servers?


Level 12 would be a very good candidate for this - It would give us something to work towards, at the same time enticing more leagues to defend while upgrading.

The question of defense bonus needs to be re-examined. Beacons get 25% but Fortress gets nothing.

Force Limit increase would be an illusion for most leagues - 100,000 limit on level zero forts is a joke, yet I see suggestions to increase this. It should be drastically reduced, not increased.

These zero level forts will never be upgraded or defended. You would be doing everyone a huge favour if they were demolished .... the league marshal would then be given a do-over to rebuild if they can upgrade to level 5 without heavy losses or expenditure.


p,s. Could someone explain Raid mechanics versus Siege mechanics please?

We only have one combat algorithm

B/(A+B) = Loss Percentage

1) We won't add more safe levels neither to Stormfall, nor to other games.

2) Fortresses are not Beacons. They need another approach. That's why there's no Defense Bonus. On the other hand, it gives good bonuses if you master Lost Arts.

3) We don't plan to increase/reduce force limits for Fortresses.

4) We also won't remove level 0 Fortresses. Each League had a chance to start with level 3. If they failed to reach the safe level, why would we give them one more chance which others didn't have? Sounds like a cheating to me. It would be the same as if we just dropped levels 0-2.
Sep 23, 2016, 00:2509/23/16
27
Alyona Kolomiitseva said:

Tok'ra said:

I was in a hammer league in the Kabam version. Firstly the bonuses by buying up are far better than here. Secondly, there are a number of leagues that simply make it their mission to smash and drop beacons. They will just load up on the pvp and pick a random league and take out and then drop the beacon once done.
There's also such League here, on plarium.com server. 
Yeah, but over there there were dozens of them, not just the handful.
Alyona KolomiitsevaCommunity Manager
Sep 23, 2016, 08:0309/23/16
09/17/15
8278
Tok'ra said:


Yeah, but over there there were dozens of them, not just the handful.
Was your League one of them?
Sep 23, 2016, 10:3509/23/16
27
Alyona Kolomiitseva said:

Tok'ra said:


Yeah, but over there there were dozens of them, not just the handful.
Was your League one of them?
Yes it was. They became one right at the end of my time there.
Sep 23, 2016, 19:5409/23/16
08/03/14
1364

Alyona Kolomiitseva said:


Tok'ra said:


I was in a hammer league in the Kabam version. Firstly the bonuses by buying up are far better than here. Secondly, there are a number of leagues that simply make it their mission to smash and drop beacons. They will just load up on the pvp and pick a random league and take out and then drop the beacon once done.
There's also such League here, on plarium.com server. 

why are you smiling about that!?!?!


do you recall my story ive posted a couple times?  about me being a super coiner and a server slayer and ending the life of a game?



you see the damage the Emperors have done. And thats just one league.  Imagine if i decided to roll out my credit card again and start server slaying. My money would be the last money you ever saw on this game.  you shouldnt condone such action.


if you need proof of how that kills a game....look at kabaam. 
Sep 24, 2016, 16:4109/24/16
12/01/15
104

Look at Total Domination game on plarium.com . The map there is almost empty. No one wants the beacons there (the specific name for beacons there is emitters ). If you have a look at it you will see that only a maximum of 50 of them or so are captured from a total of 450.All the others are emtpy.

http://prntscr.com/cluhok



Sep 24, 2016, 17:0109/24/16
07/25/15
2634

Daniel said:


Look at Total Domination game on plarium.com . The map there is almost empty. No one wants the beacons there (the specific name for beacons there is emitters ). If you have a look at it you will see that only a maximum of 50 of them or so are captured from a total of 450.All the others are emtpy.

http://prntscr.com/cluhok



I guess the game got DOMINATED :p



Alyona KolomiitsevaCommunity Manager
Sep 26, 2016, 09:3409/26/16
09/17/15
8278

IronApex Turok said:

why are you smiling about that!?!?!


do you recall my story ive posted a couple times?  about me being a super coiner and a server slayer and ending the life of a game?



you see the damage the Emperors have done. And thats just one league.  Imagine if i decided to roll out my credit card again and start server slaying. My money would be the last money you ever saw on this game.  you shouldnt condone such action.


if you need proof of how that kills a game....look at kabaam. 

You're right. It's not fun for all the Leagues they attack and for many players who are hunted and eliminated.

On the other hand, guys do have fun with this war. 

It's a hardcore war game, there's no place for safety. Wars happen, your Units can be destroyed anytime, and you'll have to rebuild again and again. That's the point of the game. 

Sep 28, 2016, 09:0009/28/16
10/31/14
1897

Plarium is squeezing us out, I wasted 2 and a half year of my life on these game. But because I have not spend a dozen like some idiots, I get to enjoy the game when they shower me with FB's, and boost like crazy. Its has become my motto make people waste money on me. 

After all the game is on its last straw, legacy are build in such hard times. 

Alyona KolomiitsevaCommunity Manager
Sep 30, 2016, 07:4809/30/16
09/17/15
8278

Snowgoon said:

This is just another example of imbalance between other games and servers.

Pirate farm upgrades only cost 37k/37k/74k - http://prntscr.com/cnsubs

Pirate Battlegrounds are not defended by Marennon, Orcs, Raiders and Ogres - they scrapped that idea because it was too unpredictable and designed one new defensive unit instead. (similar to our Huntress)

Alyona keeps telling us that the game needs to be balanced, but this is not possible when all plarium games and servers use different rulebooks

Why to compare different games? I never told they are exactly the same. Sometimes we update some of them with different features (Like League Help on SF and combined Beacons on Pirates), then we analyze those features, gather feedback, make some improvements and then decide if we need to implement this feature in all games. 


As for the BG Units, I didn't know they are different. Here is a ss posted by one of our Pirates players from FB server: http://screencast.com/t/f6gVHkmVvT 4 types of Units, just like in Stormfall.

Sep 30, 2016, 15:0009/30/16
Sep 30, 2016, 16:06(edited)
12/13/14
1282

Alyona Kolomiitseva said:


As for the BG Units, I didn't know they are different. Here is a ss posted by one of our Pirates players from FB server: http://screencast.com/t/f6gVHkmVvT 4 types of Units, just like in Stormfall.

There can be no logical reason for making Stormfall farms so expensive to upgrade - the difference in costs is staggering.


The Pirate battleground in your screenshot is Defensive so the 4 units are identical to our Balur units and are 100% predictable.
Marennon will always have 80 offense and Ogres have 60 etc.


Red Battlegrounds on Stormfall can be very unpredictable - we have seen many players lose 6 million offense on level 100, which were originally designed to contain only 3 million defense.
Pirate devs created Poseidos units to defend their bg - http://prntscr.com/co76gf

920 Poseidos x 30 defense = 27,600 total defense and it makes no difference which units we send.
Pirate bg are not easier to attack, just more predictable

Red battlegrounds were improved tremendously when we were given full battle reports after sending one archer/pikeman but the defense calculations are still cumbersome for most players


You must also remember that New Beacons are defended by Balur Units, not just red bg.
After a Beacon drop, it is a race to grab them
We don't have time to send spies and then spend 3 weeks building infantry and cavalry ... we must attack immediately and will lose many extra dragons if beacons are randomly over-populated with marennon (which have 240 defense v dragons)

BiohazarDModerator
Sep 30, 2016, 18:1409/30/16
10/04/13
3758
Snowgoon said:

Alyona Kolomiitseva said:


As for the BG Units, I didn't know they are different. Here is a ss posted by one of our Pirates players from FB server: http://screencast.com/t/f6gVHkmVvT 4 types of Units, just like in Stormfall.

There can be no logical reason for making Stormfall farms so expensive to upgrade - the difference in costs is staggering.


The Pirate battleground in your screenshot is Defensive so the 4 units are identical to our Balur units and are 100% predictable.
Marennon will always have 80 offense and Ogres have 60 etc.


Red Battlegrounds on Stormfall can be very unpredictable - we have seen many players lose 6 million offense on level 100, which were originally designed to contain only 3 million defense.
Pirate devs created Poseidos units to defend their bg - http://prntscr.com/co76gf

920 Poseidos x 30 defense = 27,600 total defense and it makes no difference which units we send.
Pirate bg are not easier to attack, just more predictable

Red battlegrounds were improved tremendously when we were given full battle reports after sending one archer/pikeman but the defense calculations are still cumbersome for most players


You must also remember that New Beacons are defended by Balur Units, not just red bg.
After a Beacon drop, it is a race to grab them
We don't have time to send spies and then spend 3 weeks building infantry and cavalry ... we must attack immediately and will lose many extra dragons if beacons are randomly over-populated with marennon (which have 240 defense v dragons)

The main issue with bgs isn't the type of units defending them, it's the % of your banked resources that you get back when you get a payout.  Most players won't care if sometimes it takes 3 million offense to kill a bg and you get 3.3 million back but other times it takes 6 million to kill it but you win 6.6 million back.  But if it always takes exactly 3 million and you always get 2.7 million back, most people who are capable of doing math will quickly realize bgs are a waste of time. 
Sep 21, 2016, 12:4509/21/16
27
I was in a hammer league in the Kabam version. Firstly the bonuses by buying up are far better than here. Secondly, there are a number of leagues that simply make it their mission to smash and drop beacons. They will just load up on the pvp and pick a random league and take out and then drop the beacon once done.
Sep 29, 2016, 15:0209/29/16
Sep 29, 2016, 15:15(edited)
12/13/14
1282

brunsonthomas said:


When they get rid of the bots something will need to be done to the limits on raids. Try upgrading a farm from level 19 to 20 you will see that you nearly have to max every resource in your castle to accomplish this. Even with bots it takes 3 days to recover enough resources to level up. Buying food packages gets expensive, especially since the more you buy the more expensive Plarium makes the packages available to you. So that with a limited budget again you get forced farther and farther behind those with unlimited financial resources. 

This is just another example of imbalance between other games and servers.

Pirate farm upgrades only cost 37k/37k/74k - http://prntscr.com/cnsubs

Pirate Battlegrounds are not defended by Marennon, Orcs, Raiders and Ogres - they scrapped that idea because it was too unpredictable and designed one new defensive unit instead. (similar to our Huntress)

Alyona keeps telling us that the game needs to be balanced, but this is not possible when all plarium games and servers use different rulebooks

Sep 29, 2016, 14:4709/29/16
07/25/15
2634
brunsonthomas said:

Gadheras said:

Alyona Kolomiitseva said:


Gadheras said:




and I know its pointless to say this AGAIN, but.... "faster recovery"..... >>>> Quality of living and gameplay.

It's very complicated. Let's imagine a situation: You've lost all Units and now you need 2 months to rebuild to compete with others.

Even if we cut training time by 50%, you will still need 1 month to rebuild. Which is still too long. It's not 1 day as most of you would like to. And players would still be dissatisfied.

Moreover, if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time.

If we drastically change building time, it would be fair to change the price of Units as Sapphires are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Sapphires for it, right?

And it would allow some players to buy even more Units than they can buy now.

What does this mean for you? Even longer to build to compete with them. It's called inflation. Your Units will cost less in a fight. If you need 1 mil. now, you will need 2 mil after changes. Which still results in the same building time.

As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.

Some games have a different dynamics which includes 1-2 hour rebuild of a full army. But our game is using a different approach. You need to invest your time and spend Resources to build a large army. Sometimes it takes several months of building for a single epic strike. And such strikes are more epic and more exciting than everyday 10k hits.

Feel free to debate, maybe you will find some points that I could use to convince our devs.

Build time near instant with resources being the limiting factor imho. Players who spend lots of time and is active, good at raiding, benefit the most from this. We already reached a point where there is stupid billion + strenght sitting at individual players. What you can build deppends on resources you got. When your castle dont produce surplus of food anylonger, you are deppending on raiding and trading, both that make you play the game active. 


Get ridd of the bot castles, just do it already, promote raiding to get resources to build more units faster. It will promote war and pvp. Someone who spend sapphires to buy units, would still just get units instant, no need to send spies, find targets, raid and so on. So they already take a easy route.


When they get rid of the bots something will need to be done to the limits on raids. Try upgrading a farm from level 19 to 20 you will see that you nearly have to max every resource in your castle to accomplish this. Even with bots it takes 3 days to recover enough resources to level up. Buying food packages gets expensive, especially since the more you buy the more expensive Plarium makes the packages available to you. So that with a limited budget again you get forced farther and farther behind those with unlimited financial resources. 
Resources to upgrade is fine as it is, I leveled up all my farms at max with resources, just from save up and raid. I just saved up some and raided what I needed extra., and saved up packs from league quests tipped me over many times.
The topic is locked. You cannot post comments.