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How Buffs and debuffs work?

How Buffs and debuffs work?

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Moderators for Stormfall: Age of War wanted
Aug 15, 2016, 22:3808/15/16
11/27/14
499

How Buffs and debuffs work?

How Buffs and debuffs work?

There is a countdown ? What is for?

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Aug 16, 2016, 04:0008/16/16
07/02/15
698
By the way i understand it you can apply buffs/debuffs during that time and no matter when you apply them (once the tournament ends, or 1 minite before timer ends) they will ONLY last till when the timer ends and if you dont use them POOF GONE.
Aug 16, 2016, 05:1408/16/16
07/11/13
192
how can you tell what league debuffs someone?
Aug 16, 2016, 07:5108/16/16
01/31/15
457

Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

Aug 16, 2016, 09:0708/16/16
11/27/14
499

SlopranoDark said:


Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

...................................................................................................................................................................................

Thank u ! I understand now .


Aug 16, 2016, 09:3808/16/16
01/31/15
457
Glad I was able to help m'lord!
Aug 16, 2016, 11:0108/16/16
Aug 16, 2016, 11:36(edited)
12/13/14
1282

SlopranoDark said:


Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

One small error

It needs to be changed to "Please note: If you attack a League Fortress that is more than one Tier lower than your own, you will not be able to capture that League's Flag."

and an explanation of tournament tiers would be useful - many players found this very confusing.


I would also like to know what happens when multiple leagues finish with the same tournament points. It seems VERY unfair that top ten positions were awarded at random, yet leagues with exactly the same points were given 11th, 12th, 13th and 14th place

No tournament should be designed to allow ties with no tiebreak rule.
In the event of a tie, extra points will be given for successful spying missions against enemy fortresses - something like that?

Aug 16, 2016, 11:4208/16/16
01/31/15
457

Tony Hobson said:


SlopranoDark said:


Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

One small error

It needs to be changed to "Please note: If you attack a League Fortress that is more than one Tier lower than your own, you will not be able to capture that League's Flag."

and an explanation of tournament tiers would be useful - many players found this very confusing.


I would also like to know what happens when multiple leagues finish with the same tournament points. It seems VERY unfair that top ten positions were awarded at random, yet leagues with exactly the same points were given 11th, 12th, 13th and 14th place

No tournament should be designed to allow ties with no tiebreak rule.
In the event of a tie, extra points will be given for successful spying missions against enemy fortresses - something like that?

Thank you! I'll edit that right now. 
Aug 16, 2016, 14:0108/16/16
08/03/14
1364
they'll be expired by the time anyone gets them figured out.
Alyona KolomiitsevaCommunity Manager
Aug 16, 2016, 14:2208/16/16
09/17/15
8278
IronApex Turok said:

they'll be expired by the time anyone gets them figured out.
Then we'll launch one more Capture the Flag 
Aug 17, 2016, 06:2108/17/16
08/03/14
1364
Alyona Kolomiitseva said:

IronApex Turok said:

they'll be expired by the time anyone gets them figured out.
Then we'll launch one more Capture the Flag 
even though the feedback appeared to be mostly that we dont want to ever see this event again?
Aug 17, 2016, 20:5608/17/16
08/03/14
1364
i'll quit. 
Alyona KolomiitsevaCommunity Manager
Aug 18, 2016, 09:1108/18/16
09/17/15
8278
Too bad that you don't like the Carnage. It's really interesting. You can change the position of your League on the Global Map. Big Leagues will lose the Defense from inactive members, so it will be a fair fight.
Aug 18, 2016, 19:4008/18/16
08/03/14
1364

Alyona Kolomiitseva said:


Too bad that you don't like the Carnage. It's really interesting. You can change the position of your League on the Global Map. Big Leagues will lose the Defense from inactive members, so it will be a fair fight.

yeah...those are the reasons i'll be quiting.


Carnage is fine but it takes too long to recover from losses. 
Alyona KolomiitsevaCommunity Manager
Aug 19, 2016, 07:5308/19/16
09/17/15
8278
IronApex Turok said:

yeah...those are the reasons i'll be quiting.


Carnage is fine but it takes too long to recover from losses. 
Do you mean Beacon losses or Units losses? You can restore 90% of lost Units for free after the Carnage.
Aug 19, 2016, 17:1408/19/16
08/03/14
1364
djmoody said:

Alyona Kolomiitseva said:


You can change the position of your League on the Global Map.

I think you just nailed it.

As a captain in a top 3 league, I know that position came from 2+ years of amazing stewardship and growth of the league, 2+ years of amazing decision making, 2+ years of navigating the muddy waters of diplomacy, 2+ years of learning every nook and cranny of the game mechanics.

For that to be at threat from a single unbalanced event that could render everything my entire league has worked for years..... Lost to ppl who exploited 1 event.

Explain to me why that is a good idea?

I have said this many times in these forums - a strategy game with no strategy is no game at all. Kill your titles if you want.

Exactly. If plarium values my time so little and are willing to undo years of work, then im walking. i'll go find a game where i can spend some coin, work hard, and end up on top and stay there through strategy, not credit card. 
Aug 22, 2016, 18:1308/22/16
23

djmoody said:


Alyona Kolomiitseva said:


You can change the position of your League on the Global Map.

I think you just nailed it.

As a captain in a top 3 league, I know that position came from 2+ years of amazing stewardship and growth of the league, 2+ years of amazing decision making, 2+ years of navigating the muddy waters of diplomacy, 2+ years of learning every nook and cranny of the game mechanics.

For that to be at threat from a single unbalanced event that could render everything my entire league has worked for years..... Lost to ppl who exploited 1 event.

Explain to me why that is a good idea?

I have said this many times in these forums - a strategy game with no strategy is no game at all. Kill your titles if you want.

And yet the status quo has the same top teams always on top. That is not strategy, that is stratification. Over the years the MMO game I enjoyed the most was not one long never ending evolution like Farmville or Stormfall, but had rounds. Just as here, everybody starts out the same level. Some players join the game later and have safety from attacks for a while while they get started. The main difference though was the limited time duration of the rounds; they varied between 3 to 5 weeks on the Pro server and 2-4 months on the casual server with much more restrictive attack limits and slower build times.

The result was that while the really good, experienced players and teams had the advantages that skill and knowledge of the game mechanics provide, There was an opportunity for other, newer players to learn the game, get better, and in future rounds to come out on top in the rankings. They could do this because they were trying to catch up and compete against others with a years long head start on them. The top 5 or 10 places in the team charts depended very much on skillful management, good leadership, and the cooperation and dedication of the team members. If players got bored or busy with other pursuits it would give newer teams an opening to take the win. In short, being a top team depended more on leadership than on longevity.


Aug 22, 2016, 22:2708/22/16
08/03/14
1364
jssamp2003 said:

djmoody said:


Alyona Kolomiitseva said:


You can change the position of your League on the Global Map.

I think you just nailed it.

As a captain in a top 3 league, I know that position came from 2+ years of amazing stewardship and growth of the league, 2+ years of amazing decision making, 2+ years of navigating the muddy waters of diplomacy, 2+ years of learning every nook and cranny of the game mechanics.

For that to be at threat from a single unbalanced event that could render everything my entire league has worked for years..... Lost to ppl who exploited 1 event.

Explain to me why that is a good idea?

I have said this many times in these forums - a strategy game with no strategy is no game at all. Kill your titles if you want.

And yet the status quo has the same top teams always on top. That is not strategy, that is stratification. Over the years the MMO game I enjoyed the most was not one long never ending evolution like Farmville or Stormfall, but had rounds. Just as here, everybody starts out the same level. Some players join the game later and have safety from attacks for a while while they get started. The main difference though was the limited time duration of the rounds; they varied between 3 to 5 weeks on the Pro server and 2-4 months on the casual server with much more restrictive attack limits and slower build times.

The result was that while the really good, experienced players and teams had the advantages that skill and knowledge of the game mechanics provide, There was an opportunity for other, newer players to learn the game, get better, and in future rounds to come out on top in the rankings. They could do this because they were trying to catch up and compete against others with a years long head start on them. The top 5 or 10 places in the team charts depended very much on skillful management, good leadership, and the cooperation and dedication of the team members. If players got bored or busy with other pursuits it would give newer teams an opening to take the win. In short, being a top team depended more on leadership than on longevity.


i like this. 
Aug 23, 2016, 19:4608/23/16
Aug 23, 2016, 19:47(edited)
08/05/14
95
Alyona Kolomiitseva said:

...You can restore 90% of lost Units for free after the Carnage.
You keep saying this.  How?  Do we "trust" Plarium?  Just how, and when, do we get this magic "90%" return of lost troops  FREE.
Alyona KolomiitsevaCommunity Manager
Aug 25, 2016, 07:5708/25/16
Aug 25, 2016, 07:58(edited)
09/17/15
8278

Aaron KT3 said:


Alyona Kolomiitseva said:


...You can restore 90% of lost Units for free after the Carnage.
You keep saying this.  How?  Do we "trust" Plarium?  Just how, and when, do we get this magic "90%" return of lost troops  FREE.

Have you watched our Live Stream? We have invited a Total Domination player to share his experience with this Tournament. 


Moreover, I've already said that 90% can be restored for free AFTER the Carnage, which we didn't have in Stormfall yet.