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Hamlets VS Settlements

Hamlets VS Settlements

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Moderators for Stormfall: Age of War wanted
Sep 27, 2016, 00:5809/27/16
07/02/15
698

Hamlets VS Settlements

What is your opinions on hamlets and settlements?

  • Which one do/did you like better?
  • Do you capture them often?
  • Which one do you see as more profitable?



**My opinions**

Hamlets are USELESS. i liked settlements back when they had settlements for resources not just relics.

No one hardly ever captures hamlets (in my area at least) this is due to a handful of offensive players that just play wack a hamlet weather PVP is up or not,. and i'd assume this happens other places as well.

when we had settlements for resources i could get some nice resources after a few hours

The way i see it settlements are much better, and in my opinion (when there are lots and only settlements to focus on) it is much more strategic game play, than wack a hamlet.


Please bring back settlements PLARIUM!

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Sep 27, 2016, 09:1809/27/16
Sep 27, 2016, 09:18(edited)
10/31/14
1897
I like hamlets, the only thing I hate is the inability to do league attack, and for league mates and allies to defend. Settlements ahev ended the level 70+ exclusive no invite party for anyone lower. 
Alyona KolomiitsevaCommunity Manager
Sep 27, 2016, 11:5009/27/16
09/17/15
8278
We can't bring Settlements back, as I already mentioned before. They were replaced by Hamlets, and now our developers are considering some ideas suggested by players to improve them. However, I don't know if they will make any changes or not.
BiohazarDModerator
Sep 27, 2016, 20:3209/27/16
10/04/13
3777
oracle said:

I like hamlets, the only thing I hate is the inability to do league attack, and for league mates and allies to defend. Settlements ahev ended the level 70+ exclusive no invite party for anyone lower. 
I agree, I love seeing level 40-60 players on hamlets.  Because it means I get to kill all their defense (usually with 0 losses to my troops due to overwhelming offense).  XD
Sep 27, 2016, 21:0609/27/16
07/02/15
698
BiohazarD said:

oracle said:

I like hamlets, the only thing I hate is the inability to do league attack, and for league mates and allies to defend. Settlements ahev ended the level 70+ exclusive no invite party for anyone lower. 
I agree, I love seeing level 40-60 players on hamlets.  Because it means I get to kill all their defense (usually with 0 losses to my troops due to overwhelming offense).  XD
part of problem is hardly anyone defends hamlets anymore (at least where i am)
Alyona KolomiitsevaCommunity Manager
Sep 28, 2016, 06:3709/28/16
09/17/15
8278

djmoody said:


I preferred settlements to be honest.

Some people wanted to hold settlements for their duration. They might only defend with 1 archer to begin with but you could stir up serious PvP with those people because they had a need/reason for trying to keep hold.

In many cases those who captured Settlements weren't attacked, because a) they could strike you back, b) on some servers there was some kind of agreement that a Settlement "belongs" to a player who captured it first. 

I'm curious, why those things don't work with Hamlets?
Sep 28, 2016, 12:3509/28/16
07/02/15
698

Alyona Kolomiitseva said:


djmoody said:


I preferred settlements to be honest.

Some people wanted to hold settlements for their duration. They might only defend with 1 archer to begin with but you could stir up serious PvP with those people because they had a need/reason for trying to keep hold.

In many cases those who captured Settlements weren't attacked, because a) they could strike you back, b) on some servers there was some kind of agreement that a Settlement "belongs" to a player who captured it first. 

I'm curious, why those things don't work with Hamlets?

a) yes they can strike you back...  But what about hamlets makes it so people wont hit you back.. Nothing exactly..

b) yea if you hold a settlement it is yours till you lose it and if there is someone who is holding a settlement you want that you have to prove to them its not worth it for them to hold and your getting it.


another note.. settlements helped find a lot more PVP it was much more Strategic game play with how to capture them and sending your units quickly to catch an enemy when they weren't expecting it.
Alyona KolomiitsevaCommunity Manager
Sep 29, 2016, 08:5009/29/16
09/17/15
8278
FAILO said:



another note.. settlements helped find a lot more PVP it was much more Strategic game play with how to capture them and sending your units quickly to catch an enemy when they weren't expecting it.
So mostly you like them because there are free Offense PvPs?
Alyona KolomiitsevaCommunity Manager
Sep 29, 2016, 08:5509/29/16
Sep 29, 2016, 08:56(edited)
09/17/15
8278

djmoody said:



Because there is no need to HOLD a hamlet. There was a need to hold settlements for a long period of time (min 1 hr just to be able to get any res out of them)


So maybe we should put the 1 hr limit back? :) The mechanics is different, I agree. But what are the differences? 

a) No need to wait for 1 hour and risk your Units.

b) No risk for Offense.

c) No League Defense, so it's easier to take it back. However, many Settlements were held by a single Archer, so maybe it's not a major change.

d) Protection against high-level players. If you're a low-level player, it becomes possible to hold a Hamlet while almost all Settlements were captured by TOPs.
Alyona KolomiitsevaCommunity Manager
Sep 30, 2016, 09:1109/30/16
09/17/15
8278
Thank you, DJ. Really useful info!  Right now our devs are considering different improvements suggested by Players, and hopefully next week I'll have a chance to ask them if they can share some plans with community. If yes, I'll share them with players here.
Sep 30, 2016, 14:5809/30/16
Sep 30, 2016, 15:17(edited)
48

The hamlets are imo useless. The risks/reward for holding them is just to low.


- When you sent units to just hold a hamlet for 1 hour you now that you will get attacked and lose the units. And because the amount of units wasn't high you won't get any PvP worth to mention as well.

- When you sent in all your defense to destroy the attacks on them you'll still lose a hell of a lot of units which the reward for keeping it and the PvP points will never make up for. Keep in mind that in the hamlets there is no castle defense bonus or anything.

- Attacking it will give you (every day) some resources and 2 dragons (depends on your lvl) and in comparison more PvP points because the defense isn't as strong as it would be in a castle/beacons because of the castle def bonus.


And I just watched the suggestion video on youtube and the new idea is that the attacker will get the resources that the defender has gained in the period he held the hamlet???? Really???? Who thought that was a good idea.

- edit: Another problem is the travel time towards the hamlets. When you hold a hamlet it will get attacked by all kinds of people. So when you want to defend you honor by attacking that person you will find that he/she resides 5 or more hours away from you. That will take up a lot of boosts or the attacker has the chance to build up a WOD. Again a big disadvantage for the defender. Now it's just a free for all to attack.


Hamlets were dead but now finished of completly. Instead of evening the odds out between attacker and defender you just made it worse. As I said before, please delete the hamlets so you can clear up some server space. Or!!!!


I would like to see

- that the travel time towards hamlets gets longer

- delete the personal events about the hamlets

- a def bonus for the defending player

- sent the resources that the defender allready build up sent to the defender and not the attacker.


This way hamlets get more attractive to actually hold them and thus there will be more hamlets that can be attacked for PvP points. Also the smaller players will think twice of attacking a hamlet because the risk of getting attacked at their own castle is much greater. The hamlet tournament will get more interesting.

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