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Aug 28, 2016, 23:1208/28/16
07/25/15
2634

Decline?


After some exchange of blood and tears with some other castle owner, we started to talk a bit. He mentioned it started to get harder and harder to recruit players to his league. As I'm not into such in my own, I just made a comment about maybe Plarium pushing the players to far and we reached a breaking point.


Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". That a bit miss leading ain't it? Even WOW at its height of glory didn't flash such numbers. 


But yeah, question to all you league big wigs out there. Have it become harder to replenish players and new recruits?



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Aug 29, 2016, 00:1708/29/16
08/20/15
249
To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
Aug 29, 2016, 01:1808/29/16
06/12/15
214
Agree with Lady Nerium. I see the same in my league. We need to get people who have a certain amount of experience. Newbies are no help for us. So we concentrate on higher levels for recruiting. Still, we get a good amount of requests to join. Most stories are of other leagues getting inactive. 
Aug 29, 2016, 07:5608/29/16
08/03/14
1364

Same here. it seems most players crash and burn around level 45-55.


On Server 1 its even worse. recruiting is next to impossible but were are in the low end of the top 100 leagues there.


Server 2, at rank 20 we are able to message high level players in lower leagues and entice them in, but its a lot of work. No ones knocking down the door to get in like they used too. 


I used to have to boot 2 days absent just to keep room for incoming players. weed out the ones who didnt get to level 45 in time. 
Alyona KolomiitsevaCommunity Manager
Aug 29, 2016, 07:5608/29/16
09/17/15
8278
Gadheras said:


Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". 

I guess that's for all Plarium games. 6 on this site (the 7th is coming soon), same games in social networks (Fb, Vk, Mail.ru, Ok), on other sites (like Kabam), 2 Mobile, and many other games developed by other studios of Plarium (I don't know much about them).
Aug 29, 2016, 07:5808/29/16
08/03/14
1364
i would like to see the actual number of live players.  
Aug 29, 2016, 13:1408/29/16
07/25/15
2634
Alyona Kolomiitseva said:

Gadheras said:


Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". 

I guess that's for all Plarium games. 6 on this site (the 7th is coming soon), same games in social networks (Fb, Vk, Mail.ru, Ok), on other sites (like Kabam), 2 Mobile, and many other games developed by other studios of Plarium (I don't know much about them).
I'm sorry but we the players can just relate to the reality of things. If over time x number of players tried a gain doesn't make it active players. A game of this type only fun as long as we got other players to play with. And that aspect of the game its Plariums responsiblity to make see happen, not us players. Even we get bombarded with have us send invites to firends and such. Heck, I guess we running out of friends to replenish with, and some of us just doesn't want to send invites to friends either becuase the heavy coining aspect of the game. I really would like to hear from Plarium how they look towards incrase the numbers of active players though.
Aug 29, 2016, 13:2608/29/16
07/25/15
2634
Lady Nerium KT-S2 said:

To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
People can only climb up on the backs of the dead for so long, until there is no one to play vs for the top though. Game would eventually just turn into a block in the top that can walk over anything and everyone because they can. The incentive to play will dwindle :/
Aug 29, 2016, 16:5708/29/16
08/03/14
1364

Gadheras said:


Lady Nerium KT-S2 said:


To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
People can only climb up on the backs of the dead for so long, until there is no one to play vs for the top though. Game would eventually just turn into a block in the top that can walk over anything and everyone because they can. The incentive to play will dwindle :/

That is the eventual end of every mmorpg. 


plarium is just getting there faster with all of their decisions
Aug 29, 2016, 17:0808/29/16
07/25/15
2634

IronApex Turok said:


Gadheras said:


Lady Nerium KT-S2 said:


To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
People can only climb up on the backs of the dead for so long, until there is no one to play vs for the top though. Game would eventually just turn into a block in the top that can walk over anything and everyone because they can. The incentive to play will dwindle :/

That is the eventual end of every mmorpg. 


plarium is just getting there faster with all of their decisions

I beg to differ, I played EVE-Online since 2004, and still playing daily. It deppend on the type of the game, can't put every mmorpg under the same umbrella. Its the end game that differs and how to get there. When the end game is more or less the goals you set for yourself, its a whole different tale -)


Aug 29, 2016, 17:2908/29/16
Aug 29, 2016, 17:31(edited)
11/30/14
84
250 mil is a total number of accounts registered in all games/platforms combined, it has nothing to do with them being active/online. 99.8% of those accounts are inactive for sure.
Aug 29, 2016, 23:3908/29/16
08/03/14
1364

take a look at the event rankings. the lowest scorers are usually ranked 2000. atleast on server 2. so judging by that, there is only about 2000 players participating in events. 




Aug 30, 2016, 01:4508/30/16
Aug 30, 2016, 16:32(edited)
07/25/15
2634

IronApex Turok said:


take a look at the event rankings. the lowest scorers are usually ranked 2000. atleast on server 2. so judging by that, there is only about 2000 players participating in events. 




Well on dark plains I think it only show the top 100 and you can check your own rank, if you far down the list it will just say your rank 1000+ or something like that.

Im the worst player ever to take part in any ranking, so hey, maybe we just 1k who nows :p lol


Aug 30, 2016, 13:1008/30/16
Aug 30, 2016, 13:11(edited)
08/20/15
249

Gad made a good comment: 

"I beg to differ, I played EVE-Online since 2004, and still playing daily. It depend on the type of the game, can't put every mmorpg under the same umbrella. Its the end game that differs and how to get there. When the end game is more or less the goals you set for yourself, its a whole different tale -) "  


I played a different MMORG (that I won't name so my post won't get pulled) from the beginning in 2010 until EA pulled the plug on it in 2014, and the big difference between it and Stormfall is the other one had an end goal - a Win - that kept people motivated and working together.  The Win was entirely dependent on how much effort the league/alliance/guild put into it, and not on anything the developers did. It also opened new servers on a regular basis, so if you weren't happy on how it was going on one, you could start new on the next. It required teamwork, with visible results. 

I know, different development strategy, but I think the lack of a definitive "win" may be what is losing players interest here. Limited beacons that only the elite have a chance at, and no cap on what you can get if you're willing to pay for it, so there's a spend or spend-not culture developing. 

Alyona KolomiitsevaCommunity Manager
Aug 31, 2016, 08:5008/31/16
Aug 31, 2016, 08:51(edited)
09/17/15
8278

Lady Nerium KT-S2 said:


Gad made a good comment: 

"I beg to differ, I played EVE-Online since 2004, and still playing daily. It depend on the type of the game, can't put every mmorpg under the same umbrella. Its the end game that differs and how to get there. When the end game is more or less the goals you set for yourself, its a whole different tale -) "  


I played a different MMORG (that I won't name so my post won't get pulled) from the beginning in 2010 until EA pulled the plug on it in 2014, and the big difference between it and Stormfall is the other one had an end goal - a Win - that kept people motivated and working together.  The Win was entirely dependent on how much effort the league/alliance/guild put into it, and not on anything the developers did. It also opened new servers on a regular basis, so if you weren't happy on how it was going on one, you could start new on the next. It required teamwork, with visible results. 

I know, different development strategy, but I think the lack of a definitive "win" may be what is losing players interest here. Limited beacons that only the elite have a chance at, and no cap on what you can get if you're willing to pay for it, so there's a spend or spend-not culture developing. 

I've got your point, Lady Nerium.

And I will pass it to devs.
Aug 31, 2016, 13:3508/31/16
327

Lord DJMOODY, 

total number of users is usual reference for each company. I believe that Plarium is telling a truth although everything could be better.

Instead of hating everything I prefer to suggest improvements cause that's the way for making this game better.

Aug 31, 2016, 15:0408/31/16
08/20/15
249
I suspect that the "users" total is actually "accounts", which includes all the alts, and players who joined on facebook, then decided to play through the browser, or started on the mobile app and changed to facebook/browser. Each would count as a separate "user" as far as tracking is concerned.  In Plarium's defense, there isn't any way to know what the situation is, since each account has to have a different email.
Aug 31, 2016, 16:1908/31/16
01/12/15
348
Actually an info on how many players login today would be more preferred. I'm guessing not more than 10k. Including daily bots. And alts.
Aug 31, 2016, 20:1108/31/16
07/25/15
2634

Sifr said:


Actually an info on how many players login today would be more preferred. I'm guessing not more than 10k. Including daily bots. And alts.

That doesnt sound as good as 250 million players though :p but most people smell it when something not right as well. Not even the most famous "asian grind" mmorpgs got those numbers. 


Aug 31, 2016, 20:1308/31/16
07/25/15
2634

Nemanja said:


Lord DJMOODY, 

total number of users is usual reference for each company. I believe that Plarium is telling a truth although everything could be better.

Instead of hating everything I prefer to suggest improvements cause that's the way for making this game better.

Well, its like, you have a company that make cars, and they go " we made millions of cars" but it doesnt reflect the state of business or actual sales last quarter, or year.


How many that left an user account with Plarium games over the past x years, is of little to no interest. How many that actual here now playing the games is.
Aug 31, 2016, 22:2308/31/16
07/04/15
20

Nemanja said:


Lord DJMOODY, 

total number of users is usual reference for each company. I believe that Plarium is telling a truth although everything could be better.

Instead of hating everything I prefer to suggest improvements cause that's the way for making this game better.

Its regardless of what people suggest the fact is palariums greed has been the demise and downfall of this game Which still continues everyday

How many members have mentioned the fact the game is so unbalanced its clearly becoming a wasteland of empty castles

Have palarium tried to improve it .? not at all .have they bothered to interact / listen to feedback ,to what is actually happening in the game .?

No ..

Its a fantasy if u  believe Palarium would even bother to implement anything unless there is a possibility they can make  money from it.

It is  clear for 90% who play ..that this game is clearly in a serious  demise .As palarium have no plans or intentions, on improving the game play as such for the benefit of general players ..just to reap as much money as possible before it dies.

I would be surprised if this game still exist,s in 12 months time.



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