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Beacon Troops - who sees them

Beacon Troops - who sees them

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Moderators for Stormfall: Age of War wanted
May 8, 2017, 21:0705/08/17
05/30/14
123

Beacon Troops - who sees them

Hello All,


This topic has probably been debated to death in the past, but I believe Plarium developers should revisit this and make changes.


So Beacon troops as I am told in a league can be seen from Guardians to Marshall. My thoughts are that the Marshall of the league should be able to set who sees the beacon troop numbers. Somewhat similar to the DE system where you can turn on and off.


This would stop SPIES sending INTEL to other leagues.


Lets debate and make changes happen if you agree with me:-)


KT Story Continues


DoomieUK











Views
9k
Comments
30
Comments
May 8, 2017, 21:3005/08/17
18
I agree Leagues need to be able to control who see`s what they have in their beacons.
May 8, 2017, 21:3305/08/17
05/01/14
37
I just want to see some new content with beacons or new troops hmmmmmmmm.....      
May 9, 2017, 04:1005/09/17
12/18/14
1835
Also agree Doomie - the fact that this has never been considered and implemented by Plarium after being suggested numerous times is what keeps members from getting promoted.
May 9, 2017, 04:3305/09/17
10/21/14
127
I think having the troop numbers in beacons designated like the DE or even just stat rights would be a nice improvement  No one likes a little weasel in their league hiding in the midst
May 9, 2017, 07:1305/09/17
03/20/14
493
I wonder how many times suggested before they do this needed change.
May 9, 2017, 08:0605/09/17
May 15, 2017, 20:29(edited)
10/31/14
1897

although I agree with these, I am going to debate against it. 


A league is defined as 

''a collection of people, countries, or groups that combine for mutual protection or cooperation.''  Note the word mutual. which is defined as ,a feeling or action, experienced or done by each of two or more parties towards the other or others. A league therefore is a type of mutual relationship, a kind of relationship in which both parties benefit, and non are harmed. Mutualism centers on the fact that there must be no form of competition between the parties involved. The experience gained by one party must positively reflect on the other parties in the same relationship.

The fact that you want some parties not to see the stats, might suggest that you don't trust the other party. Then if you don't trust him, why are you in a mutual relationship with him. Mutuality can't exist without trust, and for the to be trust the have to be complete disclosure of all type of information between the parties involved. 

With the question of espionage, of course one might argue that the lack of such a button facilitate espionage. But Espionage is a part of MMORPG, and as we know, and have drawn from a recent debate on alts and DID( Dissociative Identity Disorder), was that people will play roles that are not immediately available to them in real life, as a form of enhanced ''imaginative reality''. So is it Plarium job to discourage such acts of enhanced imaginative reality to the form that they would create a button for that very purpose. These is a very important question, Should plarium discourage other form a personality in their game, which is heavily based on creation of alternative personality? Simply Should Plarium discourage people from playing as spies ?

The other argument which is linked to the last, is that espionage are normally carried out by alts, These is sometimes true, but not always. The are many leagues, Forums, and guild, in-game and out of the game that are centered on providing espionage, and relative intel into other groups. many such guild exist in old games like WC, WoW, Eve, and LoL, and other games, and I was a proud member of one, and is still( I am near the very top in leadership roles), and I can tell you those guilds,  and league don't use alts. 

MMORPG games are diverse, and espionage is part of the game, creating a buttun to stop such activity, will only results in people involved in espionage to evolve. And anyways, Marshals and captains have an ability to deal with these kind of activity, Kick the person out. 

May 10, 2017, 00:1105/10/17
May 10, 2017, 00:29(edited)
05/30/14
123

Hello Oracle,


I appreciate your thoughts on this matter and I am trying to understand what you have replied.


What I like about a game is to keep it simple. In respect to this game its difficult to try and trust another league member who's sat at a screen playing this game and I never see or hear them.


When players put money into a game I would want some protection from players I don't know or see helping others to lose this investment we make....But Plarium wants you to spend...its a business and wages to pay....how could i forget!!


The relationship you are talking about....the only relationship I have is with the Mrs....


All I am asking for a simple button which says on and off for league members to see troops on the beacons.


As you can quite clearly read from others who have posted this function should be included in the game.


I guess I should make a video of how simple things are so difficult to include in a Plarium game.


As a long time player of this game, could I get a little support from Plarium developers in making a simple task possible and not rely on moderators to fob us off.


Oberon try and be a little understanding


Happy Gaming


DoomieUK









May 10, 2017, 00:3305/10/17
May 10, 2017, 00:42(edited)
12/13/14
1282

CM already told us that this is too difficult, but we were promised that the soldier/guardian barrier would be adjusted - We actually had a News Notification that this had been done a long time ago, but the update failed.


A new button is too complex so just move the rank at which beacon and fortress defense is visible.


This could be linked easily to League Stat visibility, which is already chosen by Marshals, so all higher level officers who can see league stats should also see beacon and fortress defense (by default) .... but league marshal can choose to reset this at any time


It would also be rather nice to be given defense totals for each beacon and fort, instead of just unit totals at each beacon, and player's total beacon defense in Stats


https://plarium.com/forum/en/stormfall-age-of-war/archive/11478_change-the-rank-at-which-beacon-defence-becomes-visible/?post=63473


Lord Oberon said

7 December, 2015, 1:04 PM UTC
My Lords and Ladies, some day Stormfall will see new features related to the Leagues functions. We are planning to expand such options. Though, as such update implies a list of alterations, our sages need more time for the realization.
May 11, 2017, 09:5905/11/17
03/01/16
5810
Greetings! Thank you for sharing your vision with me. I'll ask our devs about adding such an option. 
May 11, 2017, 14:3405/11/17
May 11, 2017, 14:50(edited)
11/04/15
349

Eugenia Misura said:


Greetings! Thank you for sharing your vision with me. I'll ask our devs about adding such an option. 

Could I just point out that devs were quick enough to add unwanted buttons for league fortress privileges and for league help privileges (both of which could be removed and only allowed for marshal and captains) but devs have refused to add a button for beacon/fortress visibility even tho all leagues have been demanding this for a very long time

http://prntscr.com/f6mpv7


Even so, I still think a new button is unnecessary and will not stop spying


Visibility for forts and beacons should be added to marshal's ability to select visibily of league unit stats by rank. It is the same thing (but different).
If marshal can trust members to see league stats then it follows that he can also trust them to see fort/beacon defense QED

It could'nt be simpler


p.s. Marshals also need the power to remove all defense from forts and selected beacons, and should be given true values of total defense stats for each one

BiohazarDModerator
May 12, 2017, 07:0705/12/17
10/04/13
3773
toggit said:

Eugenia Misura said:


Greetings! Thank you for sharing your vision with me. I'll ask our devs about adding such an option. 

Could I just point out that devs were quick enough to add unwanted buttons for league fortress privileges and for league help privileges (both of which could be removed and only allowed for marshal and captains) but devs have refused to add a button for beacon/fortress visibility even tho all leagues have been demanding this for a very long time

http://prntscr.com/f6mpv7


Even so, I still think a new button is unnecessary and will not stop spying


Visibility for forts and beacons should be added to marshal's ability to select visibily of league unit stats by rank. It is the same thing (but different).
If marshal can trust members to see league stats then it follows that he can also trust them to see fort/beacon defense QED

It could'nt be simpler


p.s. Marshals also need the power to remove all defense from forts and selected beacons, and should be given true values of total defense stats for each one

Calculating the true value for all defense units in a beacon/fortress would be very computationally expensive (you have to account for the different bonuses of up to 160 players on multiple sites as the marshal scrolls through their list of beacons).  But I agree, the power to send defense home from forts or beacons would be nice, since sometimes players go inactive for a few days and you want to get their defense off a beacon without having to kick them out of the league. 
May 12, 2017, 13:5205/12/17
May 12, 2017, 14:07(edited)
12/13/14
1282

BiohazarD said:


Calculating the true value for all defense units in a beacon/fortress would be very computationally expensive (you have to account for the different bonuses of up to 160 players on multiple sites as the marshal scrolls through their list of beacons).

I don't agree

The game calculates the true defensive values of any beacon in an instant, every time we attack with one pike, and should easily do so when the Marshal visits any beacon or fortress. These values do not need to be available by default, nor refresh
These values are available on League Stats anyway, so the work has already been done and the total is shown for each member, but not for each beacon (and fort defense has been ignored)

League Marshals need this information without resorting to complicated spreadsheets which need updating every day

May 12, 2017, 14:5805/12/17
10/31/14
1897

Snowgoon said:

I don't agree

The game calculates the true defensive values of any beacon in an instant, every time we attack with one pike, and should easily do so when the Marshal visits any beacon or fortress. These values do not need to be available by default, nor refresh
These values are available on League Stats anyway, so the work has already been done and the total is shown for each member, but not for each beacon (and fort defense has been ignored)

League Marshals need this information without resorting to complicated spreadsheets which need updating every day

I like your suggestion. I remember encountering a very fierce argument about DE the problem won;t be there with such capability available. These will help marshals a lot. especially in proportionally spreading up their defense across beacons. But we must bear in mind that developers have a lot to do, but these suggestion should be placed into developer time table. So far leaders have to calculate defense for each beacon, and then fort per member Then moving on to each members contribution to each beacon, its a big hustle. 

A table like that available in league statistics menu should be available for each beacon. and the fort. 
May 12, 2017, 17:0905/12/17
May 12, 2017, 17:11(edited)
05/30/14
123

Eugenia Misura said:


Greetings! Thank you for sharing your vision with me. I'll ask our devs about adding such an option. 

Hello All,


Eugenia, I appreciate you letting the DEVS know about what so many require in this game.


Happy Gaming

DoomieUK



May 13, 2017, 22:0205/13/17
02/11/15
71

Hey Oracle


As far as some of your commentary concerning what Marshals should or should not be able to see.  There is a part of this game known as the academy it's a way for us to build player strength.  But here's the thing we can't vet every player that comes in.  Most of us use our TS to get to know our players.

If our players don't come into TS they won't be able to get certain privileges or gain ranks.


Being able to control visibility on the beacon is vital to the security of a league.

Marshals should be able to control visibility like we control the use of DE.

Tamerin


May 15, 2017, 13:0405/15/17
03/01/16
5810
At the moment we're thinking of updating some things in League management, so adding an option respricting a view troops at Beacons will be considered in this matter. 
May 16, 2017, 23:1205/16/17
10/21/14
127
Eugenia Misura said:

At the moment we're thinking of updating some things in League management, so adding an option respricting a view troops at Beacons will be considered in this matter. 
Thank you^ I know many of us would appreciate that
May 16, 2017, 23:5405/16/17
03/20/14
493
Eugenia Misura said:

At the moment we're thinking of updating some things in League management, so adding an option respricting a view troops at Beacons will be considered in this matter. 
That would be very much appreciated, TY
BiohazarDModerator
May 17, 2017, 00:2105/17/17
10/04/13
3773
Eugenia Misura said:

At the moment we're thinking of updating some things in League management, so adding an option respricting a view troops at Beacons will be considered in this matter. 
Cool, I'm sure that would be useful to many leagues. 
May 21, 2017, 01:4105/21/17
07/16/16
33

seriously how are any league suppose to protect themselves against the Emperors?

http://prntscr.com/fa8dbm 

 http://prntscr.com/fa8ect

http://prntscr.com/fa8eju

They are all coiners with multiple alts

Come on Plarium sponsor a league to at least cause them some damage, they HAVE  the money to spend re-building for you it is a win/win situation.  I can see why more and more players are leaving the game

Otherwise look into the Emperors, they have to be broken up so other leagues stand a chance
 
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