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attack limits to a fortress

11 Replies
sison
1 July, 2017, 9:41 AM UTC



does the limit between single and league attack against fortress is different?

also

i would like to know the league attack limits on  level 8 ,14 and 18 or 19 just to take an idea


thanks

UTC +0:00
Stewart_KT1
1 July, 2017, 10:51 PM UTC

Force limit is the same for league and single attacks.


lvl8 is 200k


lvl14 is 400k


lvl19 is 500k


i didnt see a lvl18 to check it, But it will be 400k or 500k

Noodle maker extreme
UTC +0:00
Mad Roy
2 July, 2017, 2:30 AM UTC
100k extra for every 4 levels.
UTC -3:00
BiohazarD
Moderator
2 July, 2017, 6:41 AM UTC

sison said:





does the limit between single and league attack against fortress is different?

also

i would like to know the league attack limits on  level 8 ,14 and 18 or 19 just to take an idea


thanks


The limits for single and league attack are the same

It's 100k for level 1-4, 200k for level 5-8, 300k for level 9-12, 400k for level 13-16, 500k for level 17-20. 

For each 100k force limit you can send 200-250 mil offense using fully upgraded darkened dragons (depending on what other boosts you have on). 
UTC +0:00
sison
2 July, 2017, 8:51 AM UTC

thank you realy much guys you are very helpfu,not sure if i should ask something more i have in my mind,


it is about force limit number


,when i attempt to send an attack to a fortress i see on the right under corner the  force limit number and it says for example 500000


i try to understand how i can calculate it

i see every units take different amount of points


for example one patfinder two points out of the 500000

one dragon 4 points out of the 500000

one pikeman 1 point  out of the 500000

etc


so i dont see how it works

in this case it seems that you should send all your troop dragons since according to their strengh they take few points compare to the others so you can send stronger troop if you send only dragons


anyway i would like to hear you opinions about this force limit number cause its  not only about force  the way you can calculate it

UTC +0:00
toggit
2 July, 2017, 9:15 PM UTC

sison said:


thank you realy much guys you are very helpfu,not sure if i should ask something more i have in my mind,


it is about force limit number


,when i attempt to send an attack to a fortress i see on the right under corner the  force limit number and it says for example 500000


i try to understand how i can calculate it

i see every units take different amount of points


for example one patfinder two points out of the 500000

one dragon 4 points out of the 500000

one pikeman 1 point  out of the 500000

etc


so i dont see how it works

in this case it seems that you should send all your troop dragons since according to their strengh they take few points compare to the others so you can send stronger troop if you send only dragons


anyway i would like to hear you opinions about this force limit number cause its  not only about force  the way you can calculate it

It is the unadjusted food consumption of the selected units so 100 wyverns is 400

I would like to know why forts have this protection, but NOT beacons




UTC +0:00
brunsonthomas
Moderator
2 July, 2017, 9:20 PM UTC
toggit said:

sison said:


thank you realy much guys you are very helpfu,not sure if i should ask something more i have in my mind,


it is about force limit number


,when i attempt to send an attack to a fortress i see on the right under corner the  force limit number and it says for example 500000


i try to understand how i can calculate it

i see every units take different amount of points


for example one patfinder two points out of the 500000

one dragon 4 points out of the 500000

one pikeman 1 point  out of the 500000

etc


so i dont see how it works

in this case it seems that you should send all your troop dragons since according to their strengh they take few points compare to the others so you can send stronger troop if you send only dragons


anyway i would like to hear you opinions about this force limit number cause its  not only about force  the way you can calculate it

It is the unadjusted food consumption of the selected units so 100 wyverns is 400

I would like to know why forts have this protection, but NOT beacons




That is the way the Fortress was designed to ensure that smaller leagues had a chance to grow with their Fortress. Fortresses cannot change hands. Beacons are common property. Anyone strong enough or smart enough may downgrade and take possession of a Beacon. Diplomacy and league strength will determine how long you will keep it. That is the nature of the game as it is currently designed.
UTC +5:00
toggit
2 July, 2017, 9:24 PM UTC

brunsonthomas said:


toggit said:


It is the unadjusted food consumption of the selected units so 100 wyverns is 400

I would like to know why forts have this protection, but NOT beacons

That is the way the Fortress was designed to ensure that smaller leagues had a chance to grow with their Fortress. Fortresses cannot change hands. Beacons are common property. Anyone strong enough or smart enough may downgrade and take possession of a Beacon. Diplomacy and league strength will determine how long you will keep it. That is the nature of the game as it is currently designed.

Are you serious?

Even a level 2 castle has 250k force limit protection and all beacons in other games have this protection
Even Hamlets get protection, but not beacons?

Stormfall are playing us for fools

UTC +0:00
sison
2 July, 2017, 9:47 PM UTC
toggit said:


It is the unadjusted food consumption of the selected units so 100 wyverns is 400

I would like to know why forts have this protection, but NOT beacons




thanks for your help :)
UTC +0:00
BiohazarD
Moderator
3 July, 2017, 8:11 AM UTC

toggit said:


brunsonthomas said:


toggit said:


It is the unadjusted food consumption of the selected units so 100 wyverns is 400

I would like to know why forts have this protection, but NOT beacons

That is the way the Fortress was designed to ensure that smaller leagues had a chance to grow with their Fortress. Fortresses cannot change hands. Beacons are common property. Anyone strong enough or smart enough may downgrade and take possession of a Beacon. Diplomacy and league strength will determine how long you will keep it. That is the nature of the game as it is currently designed.

Are you serious?

Even a level 2 castle has 250k force limit protection and all beacons in other games have this protection
Even Hamlets get protection, but not beacons?

Stormfall are playing us for fools

In some of plarium's other games, beacons have a 100k force limit.  It makes taking them a huge pain, because you have to break your attack up into a bunch of smaller chunks and lose a lot more, and a beacon can be stacked to the point where it's essentially impossible to take. 

UTC +0:00
toggit
3 July, 2017, 12:15 PM UTC

BiohazarD said:


toggit said:


Stormfall are playing us for fools

In some of plarium's other games, beacons have a 100k force limit.  It makes taking them a huge pain, because you have to break your attack up into a bunch of smaller chunks and lose a lot more, and a beacon can be stacked to the point where it's essentially impossible to take. 

and in this game there is no protection, which makes taking a beacon as easy as taking a hamlet and much easier than hitting heavily reinforced castles (which have huge defense bonuses from castle walls and improvements)

Taking beacons is not supposed to be easy

In other games we are forced to work as a team and send many waves to weaken them first
In Stormfall, one coiner can take any beacon, run to the healer and then take another beacon. We see this all the time on Untamed server

The lack of beacon protection seems to make the massacre redundant.
Mega-coiners dont care how many units they lose. All they care about is pvp points


UTC +0:00
BiohazarD
Moderator
4 July, 2017, 8:01 AM UTC
toggit said:

BiohazarD said:


toggit said:


Stormfall are playing us for fools

In some of plarium's other games, beacons have a 100k force limit.  It makes taking them a huge pain, because you have to break your attack up into a bunch of smaller chunks and lose a lot more, and a beacon can be stacked to the point where it's essentially impossible to take. 

and in this game there is no protection, which makes taking a beacon as easy as taking a hamlet and much easier than hitting heavily reinforced castles (which have huge defense bonuses from castle walls and improvements)

Taking beacons is not supposed to be easy

In other games we are forced to work as a team and send many waves to weaken them first
In Stormfall, one coiner can take any beacon, run to the healer and then take another beacon. We see this all the time on Untamed server

The lack of beacon protection seems to make the massacre redundant.
Mega-coiners dont care how many units they lose. All they care about is pvp points


True, I suppose there are balance problems either way. 
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