flag tournament attack protection bug
User ID: 1117624
Post ID: 325196
13 June, 2017, 7:49 PM UTC
during the fortress slag tournament we are supposed to get a 1 hr attack protection after our fortress is successfully attacked
it seems there is a bug that lets allow you to nullify this protection
I am not 100% sure how it works, but it happened to us this last flag tournament
this was done with the specific intent to knock us out of the tourney, we were in 2nd place in our tier prior to these attacks
4 successful attacks in under 60 seconds, 2 more in the next 60 seconds and another in the 3rd minute, with 2 minutes left in the tournament
that 7 attacks in less than 3 min
if they had been spread out I might think, maybe they just noticed for some reason the game messed up and allowed them to attack again, but 7 attacks by two people from the same league in under 180 seconds is absolutely PLANNED and CO-ORDINATED
Location: South Africa
User ID: 182673
Post ID: 325459
14 June, 2017, 10:41 AM UTC
MY lord these is not a bug.
Please note the following
If your Fortress l is successfully attacked, you shall receive temporary protection from further attacks. This will apply as follows:
- TWO hours' protection against the league that launched the most recent successful attack;
- ONE hour's protection against all other league.
If a league under protection launches an attack against another Coalition Capital, that Coalition shall lose their protection against the Coalition they have attacked.
NOTE: There are no restrictions on attacking a league fortress that has your league's Flag.
And by the looks of you screenshot it seem that you either had their flag, or your league attacked their league fortress during the protection period.
Hope these helps
Biohazard has killed the forum.
User ID: 1117624
Post ID: 325803
15 June, 2017, 6:54 AM UTC
ok lets deal with the first thing, having their flag, when you attack someone who has your flag you automaticly get your flag, so while its possible we had their flag for the first attack not for the next 6
now lets look at your second possibility "we attacked back"
you seriously think they attack us, we see it attack them, they see if attack us back and forth like that FOUR TIMES EACH WAY in under 60 seconds??
nope sorry to get 4 attacks in, in under 60 seconds all 4 would have to be launched within 15 seconds of eachother
lets try some simple math, they hit us, we see it, hit back, you saying we could SEE the attack, react to it, and get our forces to their castle in UNDER 15 seconds?
ok lets say that's possible
now a SECOND round, THEY see it, react, launch, boost, we see it, react, launch, boost ALL 4 of those separate action have to take place in UNDER 15 seconds so the NEXT round can take place
also and if you like I'll provide screenshots showing the last THREE attacks we had ZERO FLAGS, so for your successful attack theory to hold water we would have had to have taken at least ONE FLAG from whomever we hit
let me nip your NEXT thought in the bud, suppose we launched at a third party but someone got to it before us and they got the flag so we got NONE
well that would PROVE what I am saying is true because if they got hit before we arrived we would have gotten turned back by their protection
links to last 4 attacks
it says in the TOS to not discuss how a bug can be exploited publicly, if you contact me directly I will explain HOW they did this, or at least how I THINK they did it