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what is the point

27 Replies
BiohazarD
Moderator
27 January, 2017, 8:40 PM UTC
Snowgoon said:

Warrior said:


Snowgoon said:


The best defense is an empty castle

Back when i was lvl 60-70 i have raided a lot of higher lvl .....

Stop trying to hijack this thread with your grandiose narcissism


This is about a level 45 player being attacked by a level 67 player.

His level one walls are useless and so are his level one nomads, golems and griffins (if he has any)

He lost 1000 units and only killed 6, so where is the game balance for him?

It sounds like he was hit by a player who knew the difference between raid and siege mechanics.  Wiping out smaller players with siege mechanics is very easy if you have a large offense.
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Warrior
28 January, 2017, 6:46 AM UTC

In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.
Please Like the Post if you agree or if it helps
UTC +6:00
djmoody
28 January, 2017, 10:13 AM UTC

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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djmoody
28 January, 2017, 11:31 AM UTC

Eugenia Misura said:


Lord Djmoody, I'm sure that such experienced player like you can share the tips of creating different strategies and building strong relationships with your League.

I did.

There are no strategies to combat uber coining other than being big already because you played for 3yrs+. Anyone new can't compete in the game you have created (or more accurately the game you have over time ruined with more and more pay to win features).

How should a new league take beacons and defend themselves from Emps coined hammer of 1.5bn?

I sure as hell have nothing in the advice locker for them? Pray to god? Hope to win the lottery and also sink silly money into this game?

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
BiohazarD
Moderator
28 January, 2017, 11:05 PM UTC
djmoody said:

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
UTC +0:00
Warrior
29 January, 2017, 4:14 AM UTC
BiohazarD said:

djmoody said:

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
But i think here we are confusing between Untamed Lands which is not as big as Dark Plain and even the hammers are not big.. so i guess it is possible there not in Dark Plains.
Please Like the Post if you agree or if it helps
UTC +6:00
BiohazarD
Moderator
30 January, 2017, 5:47 AM UTC
Warrior said:

BiohazarD said:

djmoody said:

Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
But i think here we are confusing between Untamed Lands which is not as big as Dark Plain and even the hammers are not big.. so i guess it is possible there not in Dark Plains.
This forum is for both servers, so I usually assume people are talking about Dark Plains unless they specify otherwise, since it has a far larger player base.  
UTC +0:00
Warrior
30 January, 2017, 4:58 PM UTC

BiohazarD said:


Warrior said:


BiohazarD said:


djmoody said:


Warrior said:


In fact all of us have done this before. When we are small and we understand that we would be a good target by the high level player, we would get them angry to rage attack which 80% of the player do without even spying and we get our castle stacked with league defense. There you go he sends millions and kills nearly nothing and looses everything. 

People who have played on Dark Plains have done this multiple times on Untamed.

Just as an FYI it doesn't realty work the way you suggest. Given you are a mod and new players might think that means you know something and follow your advice........

The raid mechanic is 1 for 1 losses. So in your example you would lose exactly the same defence as the attacker, it would just be spread across more league members where the attacker is taking a single loss. As a league you might decide to take those losses and defend your league mate out of honour. IF and only if you have significant wall (not something a newer player in the example would have) you would get the bonus of the walls and start taking less loss than the attacker.

If he sends as a siege then you just release your offence from cats within 15 seconds of the attack and wipe out his offence with your offence (given def value of offense is about 1/10th of the offence power). Even a relatively new player can wreck a big player like that.
Given that most big coiners will have level 32 lost arts and therefore their offense units will have a fairly high defense value, this isn't actually that effective.  If you can outnumber him by enough using a league defense wall you're probably better off doing that than trying to catch his offense with your offense. 
But i think here we are confusing between Untamed Lands which is not as big as Dark Plain and even the hammers are not big.. so i guess it is possible there not in Dark Plains.
This forum is for both servers, so I usually assume people are talking about Dark Plains unless they specify otherwise, since it has a far larger player base.  

Yup same here and hence i mentioned this in the last line -- "People who have played on Dark Plains have done this multiple times on Untamed."

Please Like the Post if you agree or if it helps
UTC +6:00
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