This topic is closed

Stormfall is dying

44 Replies
Oracle
10 January, 2017, 6:39 AM UTC

I am back, sort of. I have not been playing these game for +/- 70 days. I came back and I was shocked by the PvP and BG tournaments points in the top ten

Dark Plians




Normally the points shoould range from 500K to 1000K.''what happened did your balls fall off''.


Untamed Land



Where is Putin, normally the points would have been 5mil.

Did you guys quit. 
Biohazard has killed the forum.
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BiohazarD
Moderator
10 January, 2017, 6:44 AM UTC
The rewards for the current round of tournaments aren't very good, so we're just waiting for better ones to start.  Of course some people may also have quit. 
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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Oracle
10 January, 2017, 6:55 AM UTC
BiohazarD said:

The rewards for the current round of tournaments aren't very good, so we're just waiting for better ones to start.  Of course some people may also have quit. 
I always find that the worse the rewards the higher the points will be. The haven't been any tournament in my good 3 years memory that has fetched such low participation. 
Biohazard has killed the forum.
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djmoody
10 January, 2017, 9:07 AM UTC

Server is definitely dying.

I saw the casual player disappear during 2016. Almost certainly down to the ridiculous unbalance in this game, which is basically now purely Pay to Win. 

Sure there are some big players who have played 3yrs who can compete with uber coiners but new players, even 6 month in players have no chance. They saw how pointless it is for them, how hopeless it is that they could ever compete and just shipped out in droves.

Now most worrying of all is that the die hard players are starting to leave in significant numbers also. These are the ones that provide the energy and motivation to lead leagues. They encourage other people to stay active. Without them the game is doomed.

To go into 2017 without either Shin or Test in the game is a massive blow. Like them or loathe them, they created massive amounts of content for everyone else. To be honest Plarium should pay people like that to play.

I myself am pretty much quitting (but not totally disappearing). All will become clear very shortly on that front. I have already found other games that are significantly better than this and not ruined by uber pay to win. I have also started playing single player games again as MMO's are in general a big disappointment atm (highly recommend Factorio if you want an amazing time sink - and to play a game where the game is still the developers love and passion - not just a money maker).

I know from TS, A LOT of people are looking for their exit strategy. A LOT of people are already playing other games heavily and have emotionally uninvested here already.

I am sure NONE of that is shown up in any stats the Plarium devs can analyse. So they will blissfully blunder into the death of the game, only at the end realising that the 200 accounts still playing is 1 man and his alts.

Gave the warning when they ignored the united feedback of the entire play base us on the massacre that it would doom the game, just didn't expect it to fall apart quite this quickly. 

They stuck 2 fingers up at us and then introduced the lowest of the low prize draw "we don't care about anything but money update" to ensure even the friendliest and naive of us finally saw through to what Plarium is at it's core (utterly greedy and indifferent to us). Couldn't have done more to disinfranchise people in 2 weeks. I think history will show that period as the tipping point.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Gadheras
10 January, 2017, 10:15 AM UTC



Dj said it all, not much else to say really. 

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Warrior
10 January, 2017, 5:05 PM UTC
I think since you were gone so long you got into the lower tiers or something. Since the introduction of the changed tiering system the contest has become a lot different than before
Please Like the Post if you agree or if it helps
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IronApex Turok
11 January, 2017, 2:05 AM UTC

Oracle, you are right. it is definately dying. 


level 90+ players, in any tier walking with only 35k points?  


I ran the #6 ranked league on Untamed Lands.  Ive walked. i turned over my command.  im just logging in to guide the transition. 


Plarium has gone too far with their attitudes towards customers.  i refuse to be one anymore. 
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Lady Nerium KT-S2
11 January, 2017, 3:25 AM UTC

I've got to agree, the game is hemorrhaging players and in real risk of bleeding to death now.  I will keep the tourniquet tightened until the last drop, but it's only out of loyalty to my players. The game has lost all the fun.

I think, therefore I game.
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Oracle
11 January, 2017, 7:34 AM UTC
IronApex Turok said:

Oracle, you are right. it is definately dying. 


level 90+ players, in any tier walking with only 35k points?  


I ran the #6 ranked league on Untamed Lands.  Ive walked. i turned over my command.  im just logging in to guide the transition. 


Plarium has gone too far with their attitudes towards customers.  i refuse to be one anymore. 
Its sad to hear that you are leaving. These is a big blow to the community in S2. 
Biohazard has killed the forum.
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Snowgoon
11 January, 2017, 2:02 PM UTC

Warrior said:


I think since you were gone so long you got into the lower tiers or something. Since the introduction of the changed tiering system the contest has become a lot different than before

Please show Oracle some respect and actually READ his post before commenting


The screenshots clearly show no Elite Tier Ranking - we are all in the same tier for these tournaments
Level 61 trying to compete with level 125.
We need new tiers every 10 levels


Battlegrounds are suffering from severe constipation - hundreds of players have resources bunged-up in the bank and it is impossible to clear the log jam

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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Alina Bright
Community Manager
11 January, 2017, 2:46 PM UTC

Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



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Snowgoon
11 January, 2017, 3:19 PM UTC

The Stormfall Community is the main reason we stay

I am pleased to hear that you actually have some plans for 2017 because community morale has never been lower

maybe you could give us a few hints?


3 league tournaments and zero activity in my league http://prntscr.com/duany2

and a similar story on S2 where my league is ranked 6th - http://prntscr.com/duav35

The beacon map on Kabam has been destroyed with 47% of beacons left deserted and held by Balur
But don't blame Kabam for this because both Pirate servers at kabam are strong and healthy
My Pirate brotherhood is ranked #1 and is almost 95% active

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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Lady Nerium KT-S2
11 January, 2017, 6:39 PM UTC

Eugenia Misura said:


Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



Eugenia -

You're new as a Community Manager and I understand that it might take time for you to get a true understanding of what is going on. This feeling about the game is not new, it's just becoming more evident as time goes on.  Most players feel that Plarium does not listen to our concerns, and think that the additions and changes, over the last six months especially, have had a negative effect on the game.  Those of us who post on the forum are the tip of the player iceberg - most people don't want to spend the time to post, but a number do read it. As a leader in my league, I hear what my players say, and speak with many other leaders. Morale is at a serious low, and unless Plarium does something spectacular to correct the situation, Stormfall will be a ghost town.

It has gotten to the point where unless you are willing to spend real money you can't keep up, and can't compete with those who do spend.  Why spend hours building and recruiting, and then have someone next to you throw down their credit card and turn your castle into a mini-mart for resources and PVP points? There are players with unlimited spending, and their force strength reflects that. How do you defend a beacon against someone with 500,000 offense units - UNITS, not offense strength.

Nobody likes a game where you have very little chance of succeeding through personal effort and skill, and that's what Stormfall is now.

I saw in another topic where you said that people liked the Beacon Massacre event. Nothing personal Eugenia, but given all the multitude of overwhelmingly negative comments here in the forum, I have to wonder about your reading comprehension. The only reason the forum isn't flooded with negative posts now, is people have given up and commented by leaving the game. I think the ones who like the event are the ones who spend the most. The rest who get involved are just trying to keep what they've built. You do know that the revive opportunity only counts for units lost at a beacon? The only thing this event has accomplished is making beacons a liability.

--------------------------------------------------------------

Eugenia Misura said:

Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.

We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.

------------------------------------------------------------


Never mind, I know I'm wasting my time because Plarium management is not listening.

I think, therefore I game.
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Gadheras
11 January, 2017, 7:15 PM UTC
Lady Nerium KT-S2 said:

Eugenia Misura said:


Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



Eugenia -

You're new as a Community Manager and I understand that it might take time for you to get a true understanding of what is going on. This feeling about the game is not new, it's just becoming more evident as time goes on.  Most players feel that Plarium does not listen to our concerns, and think that the additions and changes, over the last six months especially, have had a negative effect on the game.  Those of us who post on the forum are the tip of the player iceberg - most people don't want to spend the time to post, but a number do read it. As a leader in my league, I hear what my players say, and speak with many other leaders. Morale is at a serious low, and unless Plarium does something spectacular to correct the situation, Stormfall will be a ghost town.

It has gotten to the point where unless you are willing to spend real money you can't keep up, and can't compete with those who do spend.  Why spend hours building and recruiting, and then have someone next to you throw down their credit card and turn your castle into a mini-mart for resources and PVP points? There are players with unlimited spending, and their force strength reflects that. How do you defend a beacon against someone with 500,000 offense units - UNITS, not offense strength.

Nobody likes a game where you have very little chance of succeeding through personal effort and skill, and that's what Stormfall is now.

I saw in another topic where you said that people liked the Beacon Massacre event. Nothing personal Eugenia, but given all the multitude of overwhelmingly negative comments here in the forum, I have to wonder about your reading comprehension. The only reason the forum isn't flooded with negative posts now, is people have given up and commented by leaving the game. I think the ones who like the event are the ones who spend the most. The rest who get involved are just trying to keep what they've built. You do know that the revive opportunity only counts for units lost at a beacon? The only thing this event has accomplished is making beacons a liability.

--------------------------------------------------------------

Eugenia Misura said:

Lady Jezebel, I know that some players don't like this Event. However, there are a lot of players that actually do enjoy the Massacre Event. It's a chance for players to engage in massive fights and battles all over the map. Many players that were afraid of losing their Units now have a chance to use them and restore almost all of them for free right after the event ends. Thus, small Leagues finally have a chance to overcome stronger enemies and show their potential. And big Leagues need to act quickly and jointly if they want to hold their positions.

We're not planning to cancel such Tournaments since there are many players who find it very interesting and addictive.

------------------------------------------------------------


Never mind, I know I'm wasting my time because Plarium management is not listening.

When a game turned into an arms race in who spend the most money. It lost its purpose of being a game of entertainment. 
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IronApex Turok
11 January, 2017, 8:09 PM UTC

Eugenia Misura said:


Lords and Ladies, I'm sorry to hear that you feel like the game is dying. I want you to remember that the game doesn't exist by its own. Stormfall is not just a game, it's all about players who develop their Castles, who find friends and allies, who join Leagues and create interesting strategies on the way to their marvelous victories. And all new features that we release are directed to make those relationships stronger and victories more memorable. Please remember that you have a chance to make a contribution to make the Stormfall world more interesting by adding your suggestions on game improvement.


In 2017 we're planning to add more interesting features and continue implementing your ideas into the game, and I sincerely hope that such strong and charismatic players like you will choose to conquer Stormfall with your mates. 



its also about a game company who develops its players.  players cant develop if the company doesnt maintain a balance. 


Plarium needs to re examine what it considers balance.  because its not working out in the players favor, and players are leaving rather than developing. 
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Lady Nerium KT-S2
11 January, 2017, 11:16 PM UTC
When it isn't fun anymore, people quit. Guess what Plarium..... it isn't fun anymore.
I think, therefore I game.
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BiohazarD
Moderator
12 January, 2017, 7:08 AM UTC
Lady Nerium KT-S2 said:

When it isn't fun anymore, people quit. Guess what Plarium..... it isn't fun anymore.
The game is very fun, look at all the beacon fights today :)
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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Alina Bright
Community Manager
12 January, 2017, 4:16 PM UTC

Lady Nerium KT-S2, thank you for your post. I can see your point and I know that you're representing the vision of many Stormfall players.


Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

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Gadheras
12 January, 2017, 4:40 PM UTC

Eugenia Misura said:


Lady Nerium KT-S2, thank you for your post. I can see your point and I know that you're representing the vision of many Stormfall players.


Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

"Each and every Player in Stormfall can reach TOP positions." I think you should added; Based on how much they willing to spend to achieve so.


The level of sapphires an average player can obtain from regular game play is meagre at best. And a good chance the invested time in obtain them is just not worth it. The game fail terrible of the aspect of "invest time and effort" can not compete with coining at all. 


Imho the concept of grow your castle and army is a sound one, until.... no limits in regard of sapphire spending. Re-introduce troop desertation on lack of food, and make it so hide armies in catas doesn't save them from that. - Now you will see the whole concept will be about have the BETTER army and not the bigger army. If you feel the army sizes will be to small now, then reduce the food consumption of units. 


- Remove level restrictions on town houses, mines and farms, and reduce cost of sketches. Make it not possible to boost build speed of said buildings after a certain level. 


In-app purchase as you call it to save time, is GOOD. In-app purchase as INSTANT WIN, is NOT. EXAMPLE: Buying resources to build units. TIME SAVING. Buying army direct -> INSTANT WIN.


 "Moreover, there is a number of in-game limits so no one player can dominate an entire server." <---- Like what?`



The whole social aspect crumble when players get uppset and restless. You have players find other games, and you see other league members go with them to play those games, it create a dominio effect. Imho you end up with players that find themselfs invested to much time and effort nad have a hard time let go, and others who spent so much rl money they to attached to the whole thing. and you have some new players trinkle into bittervets who have hardly anything good to say about the game at all. Meanwhile, lets roll out another becon massacre, because why the hell not....

Tbh, I play this game more on the forums than actual spend time inside the actual game which is frankly sad.

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Drogar61
12 January, 2017, 7:38 PM UTC

Eugenia Misura said:


Lady Nerium KT-S2, thank you for your post. I can see your point and I know that you're representing the vision of many Stormfall players.


Each and every player in Stormfall can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Beacons, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall: Age of War is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance. 

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues to become stronger. We understand that it is hard to compete against stronger players - it has always been, in any game - and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. For example, we've introduced League Help feature to improve this aspect.


If you have any suggestions as to how this part of the game can be improved, I'll be happy to discuss it.

We asked for that from start, but you made game where coiners are extremely faster, or you may live in many high altitude, so you time passes much more slowly.

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