This topic is closed

Do you lack Maranian Amulets m'lord or m'lady?

22 Replies
Ichezis
9 November, 2016, 11:23 AM UTC

Greetings lords and ladies!

We'd like to hear from you! Please share your opinions about the current state of Maranian Amulets.
Some questions you could ask yourself:

  • Do I lack Maranian Amulets?
  • Do I use them often?
  • Do I need more?
  • Et cetera
We'd also like to hear from you regarding solutions to Maranian amulets!
An example of two solutions can be found here!

Don't hesitate and leave a reply, so we can have your input and feedback!



Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
UTC +2:00
Stewart
9 November, 2016, 12:22 PM UTC
I Loooove Amulets, being a big fan of undeads and renegades i need the amulets on an almost daily basis, every time i walk past the PC i click on another 1 hour amulet build, And do a 8 hour when i shut pc for the night.
Noodle maker extreme
UTC +0:00
Oracle
9 November, 2016, 1:17 PM UTC

Feed me more

1 hrs cycle is a nag though. 

I use Amulets for Undead dragons, Renegades and Assassins 


Just because something isn't a lie does not mean that it isn't deceptive. A liar knows that he is a liar, but one who speaks mere portions of truth in order to deceive is a craftsman of destruction.....Gedleyihlekisa: Oracle the postremogeniture
UTC +2:00
Sculptor
9 November, 2016, 1:19 PM UTC

I've always got a shortage of amulets. But on the other hand I spend a lot of time in raiding so my unit production que is always full for a couple of days. So I don't need it.

Not counting the coiners this is still a thing on which people who are really active and spend a good amount of time for raiding get an advantage towards people who don't. When you can get amulets for free or get more for the same inpur this advantage will get's a lot less. Or when implemented on a maner that you'll have to pay for it with sapphires or sketsches (so again sapphires) will give the coiners again an advantage. And they get pampered enough by Plarium.


So for me, please don't!
Member of Blue Magic
UTC +0:00
Sifr
9 November, 2016, 1:58 PM UTC
I use amulets to build some succubi. Granted I have a quite bit long of queue so I just put it when I can build 100 of em. If we can produce enough amulets without needing for sapphires I think it will change how my queue looked drastically. Currently not a fan of vampiric units due to the needs of amulets.
Fighter Sifr of Fellowship
UTC +0:00
cat in the hat
9 November, 2016, 3:27 PM UTC
Maranian Amulets would not be the problem. Resources is more the problem since bots dont produce as many resources.
UTC +6:00
Ichezis
9 November, 2016, 5:15 PM UTC

cat in the hat said:

Maranian Amulets would not be the problem. Resources is more the problem since bots dont produce as many resources.

I am just asking for opinions, m'lord!

The bots are a different subject. If you're having difficulties with bots, please make a separate topic. 

Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
UTC +2:00
brunsonthomas
9 November, 2016, 5:33 PM UTC
SlopranoDark said:


Greetings lords and ladies!

We'd like to hear from you! Please share your opinions about the current state of Maranian Amulets.
Some questions you could ask yourself:

  • Do I lack Maranian Amulets?
  • Do I use them often?
  • Do I need more?
  • Et cetera
We'd also like to hear from you regarding solutions to Maranian amulets!
An example of two solutions can be found here!

Don't hesitate and leave a reply, so we can have your input and feedback!



More amulets are always welcome but who can sit and click on anything once every 5 minutes. No one that raids, sieges or spies enough to keep resources and participate in events.
UTC +5:00
Reaper
9 November, 2016, 5:58 PM UTC

SlopranoDark said:


cat in the hat said:

Maranian Amulets would not be the problem. Resources is more the problem since bots dont produce as many resources.

I am just asking for opinions, m'lord!

The bots are a different subject. If you're having difficulties with bots, please make a separate topic. 

you mean the next topic exxxe closes tomorrow cos few topics exist for the bot story. We all say the same the game has only 1 main issue right now, this is that a lot of inactive castles are empty, bots dont fill again in the same speed they did before. You need for BASIC THINGS (troops, arts, buildings, even amulets) resources to get them you have to raid and that is not done to cover your need with 7k in gold and iron and loads of food in 1 50k raid.


http://prntscr.com/d56vhs

http://prntscr.com/d56wdy


And the content is wrong too. We have fields full with bots (all inactive) in Untamed too but our feature to teleport castles we have for 3 weeks ago and i used bots 1 month after i started. So if any farmers made them.

1) How they could make fields of them by random without teleports ?

2) How they could do the same in a line too ?

3) Why they all (global map) are inactive at same time if that shall be the work of more "farmers" ?




UTC +1:00
brunsonthomas
9 November, 2016, 6:19 PM UTC
Reaper said:

SlopranoDark said:


cat in the hat said:

Maranian Amulets would not be the problem. Resources is more the problem since bots dont produce as many resources.

I am just asking for opinions, m'lord!

The bots are a different subject. If you're having difficulties with bots, please make a separate topic. 

you mean the next topic exxxe closes tomorrow cos few topics exist for the bot story. We all say the same the game has only 1 main issue right now, this is that a lot of inactive castles are empty, bots dont fill again in the same speed they did before. You need for BASIC THINGS (troops, arts, buildings, even amulets) resources to get them you have to raid and that is not done to cover your need with 7k in gold and iron and loads of food in 1 50k raid.


http://prntscr.com/d56vhs

http://prntscr.com/d56wdy


And the content is wrong too. We have fields full with bots (all inactive) in Untamed too but our feature to teleport castles we have for 3 weeks ago and i used bots 1 month after i started. So if any farmers made them.

1) How they could make fields of them by random without teleports ?

2) How they could do the same in a line too ?

3) Why they all (global map) are inactive at same time if that shall be the work of more "farmers" ?

This still has nothing to do with Maranian amulets. Please start a different topic.
UTC +5:00
thefray
9 November, 2016, 6:42 PM UTC

The last time I was able to keep up on amulets was when we had settlements for them. Hamlets are a wast of time.I would love to see a fix for making more amulets but our suggestions are never heard.


I will give you one more chance to deny me, bring back amulet settlements, you don't have to get rid of your precious time wasting Hamlets but give us options!!!!!


More Amulets packs in tourneys.

Quicker conversion times 

Bring back settlements for them

Run both relic and amulet settlements 24/7 like the old days not a few days with no settlements and have the Wed drop in the morning but a friday drop a couple hours after reset when the game is active. 

You have too much stuff happening in the wee hours of the morning for US based players so split some a few hours after reset and a few hours after UTC so it is equal for all time zones
UTC +0:00
cat in the hat
9 November, 2016, 8:41 PM UTC

SlopranoDark said:


cat in the hat said:

Maranian Amulets would not be the problem. Resources is more the problem since bots dont produce as many resources.

I am just asking for opinions, m'lord!

The bots are a different subject. If you're having difficulties with bots, please make a separate topic. 

You need resources to make Maranian Amulets so i think it does have something to do with it. Just casue it dont take much resources to make them at a time dont mean we cant be using them resources for something else.


I do use them to make troops but i dont depend on Amulets to train troops
UTC +6:00
IronApex Turok
9 November, 2016, 8:54 PM UTC
i like to build up 100k amulets then que up undead dragons. 
UTC +0:00
exxxe
10 November, 2016, 6:53 AM UTC

Reaper said:


SlopranoDark said:


cat in the hat said:

Maranian Amulets would not be the problem. Resources is more the problem since bots dont produce as many resources.

I am just asking for opinions, m'lord!

The bots are a different subject. If you're having difficulties with bots, please make a separate topic. 

you mean the next topic exxxe closes tomorrow cos few topics exist for the bot story. We all say the same the game has only 1 main issue right now, this is that a lot of inactive castles are empty, bots dont fill again in the same speed they did before. You need for BASIC THINGS (troops, arts, buildings, even amulets) resources to get them you have to raid and that is not done to cover your need with 7k in gold and iron and loads of food in 1 50k raid.


http://prntscr.com/d56vhs

http://prntscr.com/d56wdy


And the content is wrong too. We have fields full with bots (all inactive) in Untamed too but our feature to teleport castles we have for 3 weeks ago and i used bots 1 month after i started. So if any farmers made them.

1) How they could make fields of them by random without teleports ?

2) How they could do the same in a line too ?

3) Why they all (global map) are inactive at same time if that shall be the work of more "farmers" ?




,,,,,,,,,,,,,,,,, there are lots of bot threads that can be found in game disscussion


oracle was already posting in one of them that is why i closed that thread


here is 1 http://prntscr.com/d5e69b


here is 2 http://prntscr.com/d5e6di


anything else you have to say pls send a PM i dont want to spam this thread and want to stay on topic

(also frankly discussion of our actions is against the rules but i will be happy to talk in a PM)        :)

I'am me and that is what i care about :)
UTC +3:00
Kjkl
10 November, 2016, 11:03 PM UTC
More amulets. Of course. I do not have enough for renegade, undead dragon and seeker. And I like all of those units. Of course I would like to have assassins, but they are expendable and I need 1363 amulets for them. Not worth it. I like idea of automated 300 amulets per hour. If you think that is too much it is not, and still we need time to produce units and you can make it less, but automated some amount is great. If you do not want to give us automated amulets then make it few times faster to produce. So maybe instead of 500 amulets for 1 hour, maybe 1500 per hour. And have in mind that no one can sit all day and click on that and when we finally get enough amulets we still need time to produce them. We have birthdays to celebrate, job to do, to sleep, etc. In this rates I can barely produce few undead dragons on week, and none renegade or other units, or only few renegades and none undead dragon and none other units. I was eager to be able to produce undead dragons, only to get disappointed. :( If I can produce few renegades and few undead dragons with some seeker I would be much happier player. So triple amount that is produced and I think that will work.
Kjkl
UTC +1:00
db dbomb
11 November, 2016, 3:02 AM UTC
Yes frequently q'in units the require amulets and its a pain to try and keep generating them every hour...and no there is NEVER enough. Would like to see large chunks offered in tournaments..not the 1 or 2k but 20 or 50k offerings
UTC +5:00
djmoody
11 November, 2016, 10:30 PM UTC

Thread that really really missed the point IMO.

Amulets are irrelevant to active players using their 10 raids a day.

Don't see what the hell the point is to make it easier for people to build troops without being active, while delivering nothing for the active player at all?

I am sure you will get lots of positive comments from people that "want stuff more easily" but that doesn't make it a good thing.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Goon-Sunny11
11 November, 2016, 10:55 PM UTC

sure more amulets with an additional build queue for them 


otherwise they just back log the builds on my resource built troops


the only other option is imperial amulet units and those don't/wont get built without a really good discount which I have not seen for a very long time
UTC +0:00
Ichezis
12 November, 2016, 11:51 AM UTC

djmoody said:


Thread that really really missed the point IMO.

Amulets are irrelevant to active players using their 10 raids a day.

Don't see what the hell the point is to make it easier for people to build troops without being active, while delivering nothing for the active player at all?

I am sure you will get lots of positive comments from people that "want stuff more easily" but that doesn't make it a good thing.

I'm an active player, but not using all my raids m'lord.

I just really like the Vampiric units. It's one feature of the game and it'd be a shame to leave it on the background because obtaining them is difficult. I mean, in that case they can basically scrap the idea of Maranian Amulets completely because it barely has use.

As mentioned in the suggestion post I've sent, the only thing you can use those amulets on are Units. Compare the strongest offensive Vampiric creature with the Dragon which is the strongest regular creature.

Renegade (Base offense: 1140) VS Dragon (Base offense: 1680)

The only way to obtain a Renegade is with those amulets or sapphires in the Black Market, whilst obtaining Dragons can be done by completing achievements, finishing battlegrounds, purchasing them in the Black Market and training them with resources.

Let's take another example with the Necromancer, being of the same kind as Renegade, but this time it's about the quantity.

Renegade (Total resource cost: 2537) VS Necromancer (Total resource cost: 10610)

Now you might think 'Seems fair!'

But if you re-consider that, you might see that in order to make 1 Renegade you need 2537 Amulets which takes quite some more time, as it's not automatic, in comparison to the Necromancer.

I'm rather slow, so I can possibly click the 500 for 1 hour about 5 times a day. 500 * 5 = 2500 Maranian Amulets per 24 hours.
Whilst I make circa 3463 Gold, 3483 Iron and usually rounded 10000 Food p/h. A total amount of circa 16946 per hour.

I think it's unfair, hence I wanted to suggest it and hope for a solution. 

Though I get your point, thank you for your feedback!


Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
UTC +2:00
Knightmare
12 November, 2016, 9:36 PM UTC

You can quick farm hamlets for another 800/ hr or so based on your collection rate.


I Have no issues on getting amulets and also like the vampire units. 


Get your 10 raids a day in. Hit your Que with scraps after other troop training. Create a bulk before sign off and hit hams when on.


Easy peasy. Jmho.



Nug Life !
UTC +7:00
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