Snowgoon said:
Sifr said:
No pvp points unless they lose 3% of their own units - seems perfectly fair to me
I am a no coiner and I'm 100% against this.
You lost over 17% so I don't see your problem.
Your opponent lost over 84% so the combat algorithm seems to be working as intended.
If you are only attacking for pvp points then you should expect losses. The 3% Rule was intended to stop the bullying, which 99% of players agreed with.
Strong players should never be rewarded for sending 100 million offense against weak opponents - This has got nothing to do with normal attacks against 446 Golems
So the only benefit is to stop bullying? We were all a noob, we have catacomb to save our units, there is also weor's proection now, teleport spell, getting help from league members etc etc. This will only create incoveniences. I really wanna see some ss of people raiding and losses almost nothing while the defenders losses a lot.
Now then what if I send 30k pathfinders to a castle and lost 888 of em. With 3%, just 12 less and I got no point. Truly a great way to make sure you defend with small numbers to annoy the attacker.
As I've said if this get implemented no point to use units to do pvp anymore, might as well rely on fireball. or sending only 10 pathfinders and make 300 attacks on a castle. That will certainly get me some points. Defenders getting point for their losses? Who cares.
And that SS I provided so anyone can see I'm ready to lose some units during pvp and I'm still against this until someone can pointed out some benefits that I can't think of. And I only send 5k because at that time I only need 5k points.
And are you sure 99% playerbase agreed? I've always wanna be the minority.