why cant plarium use basic maths and get it right...?
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Replies


4 November, 2016, 2:48 AM UTC
Alyona Kolomiitseva said: That assume you just got ONE person/builder to build the damn thing. Wanna make a guess on how many people and time it took to make the great wall of China? If you have a boost that sound like it cust speed in half. then I would assume more workers got added to the project to throw bricks into the wall. UTC +2:00
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exxxe
Registered: 10/23/2015
Location: Northern Cyprus ( temporarily )
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Post ID: 205387

4 November, 2016, 7:26 AM UTC
Gadheras said: well we have 4 craftsmen but we never use them together on one building nope I'am me and that is what i care about :)
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7 November, 2016, 4:16 AM UTC
Mathematically Look at it as 1+1 and the boost of 50% as half of that. So add another 1. So 1+1+1. So overall you have increased the total base number now by 1/3. (33%) 1 + boost % = 50% boost is 1/2 of 1 so it is worth .5 so add that to your base number of 1. So now do the math... 1÷ 1.5 = .666. And the difference between that and your base # is 33%. Its the devils work! I.e. 4 =days 1= base time to complete Normal rate = 4÷1 = 4 days to complete 50% boost = 1 + .5. Giving 1.5 base time Boosted rate= 4 ÷ 1.5. Giving 2.666 days to complete ( a 33% total reduction from 4) I have not factored in the puppy variable as that is a secret. UTC +7:00
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Alyona Kolomiitseva
Community Manager Registered: 09/17/2015
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Post ID: 209292

7 November, 2016, 10:13 AM UTC
GoGo Knightmare said: A really good explanation, Gogo! I hope it helps other players to better understand the current game mechanics. Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
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7 November, 2016, 11:38 AM UTC
Alyona Kolomiitseva said: then call the spade for a spade, and say its a 33% boost increase. 50% give a false impression. UTC +2:00
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7 November, 2016, 6:03 PM UTC
what is actually the topic is value and the apparent change in value. if you throw out the words build and speed. what you have are the key words, reduction and increase. i will try to use examples to explain my view of the relationship between reduction and increase. If trading stocks and a stock channels between 50 and 100. If the stock reduces by 50% down to 50$, when the stock goes back up to the original value of 100$, it is an increase of 100%. If the stock reduces by 33% down to 66$, when the stock goes back up to the original value of 100$, it is an increase of 50%. If the stock reduces by 25% down to 75$, when the stock goes back up to the original value of 100$, it is an increase of 33%. Reduction = cost, a 50% off sale states the reduction of cost. {reduce the cost}. Increase = value, after the increase, the new value is set. {increase the value}. The 50$ reduction and 50$ increase is the same 50$. But they are different percentages. The 50$ reduction is 50% while the 50$ increase is 100%. If 2 boxers, 1 of them 100 pounds and the other 200 pounds agree to fight at 150 pounds. They both have 50 pounds difference to meet in the middle. The 200 pounder needs to lose 25% of his body weight while the 100 pounder needs to gain 50% of his body weight. In order to meet in the middle it will cost the 200 pounder 25% of his body mass while the 100 pounder will gain 50% of his mass. They both create a difference of 50 pounds. But one of them is 25% reduction while the other is 50% increase. Using 50$ as the median, a pseudo formula for no one to understand. 50% increase > 50 < 50% reduction at original value. The original value 100$ > the reduced value of 50$. The increase plus the median > the median, { this creates the new value}. An increase starts at a fraction of 1. Back to the stock. An increase on the 50$ of 50% = 25$. This sets the new value at 75$. A reduction of 33% on the 75$ = 50$. The difference between the new value of 75$ and the old value of 100$ = a 25% reduction. Since the boost is time not money: So to use price to represent build. Original price is 100$ for a build, reduce by 50% = 1 house for 50$ or 12 hrs. which means you can build 2 houses for 100$ or 24 hrs. With the median being 50$, 50% increase = 1 house for 75$ or 18hrs. which means you can build 2 houses in 36 hrs. the reduction from the new value of 75$ down to the median of 50$ is 33% or 1/3. Reduce by 50%, original value = 24 hrs/100$. Increase by 50%, new value = 18 hrs/75$ The new value is a loss of 25% in reduction bonus. 75 = a 25% reduction from 100. To create equal value, an increase of 100% to the median of 50 = 100$. And the reduction of 100 by 50% = 50, this multiplied by 2 = 100$. The new value is halved, from 50% down to 25% in reduced time compared to the original value. this is the loss of value if the mechanic was changed. Depreciation = cost Appreciation = value A reduction in pay, and or, position in a company = cost An increase in pay, and or, position in a company = value the actual topic is value; and this is pixels vs. real life time. UTC +0:00
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Alyona Kolomiitseva
Community Manager Registered: 09/17/2015
Posts: 8628
User ID: 698671
Post ID: 210091

8 November, 2016, 9:26 AM UTC
Gadheras said: We call it as it is  a Speed boost. It's not a time reduction as many players think. And the name was chosen correctly. Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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13 December, 2016, 6:01 PM UTC
how to find the real speed? BASE build time/1, you find real base speed, now add your +% speed and try many confusion and all smoke and mirrors, we lose time build
The truth hurts
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