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Level 32 lost arts!!

44 Replies
FAILO
13 October, 2016, 5:44 PM UTC

So.. all lost arts can now be upgraded to lv 32 once again distancing coiners way ahead of the pack.. Why were we kept in the dark about this? i dislike this idea but i would at lest liked if we were able to put in our imput and see what other players think of the idea before this was implimented. But lets see what everyone says now that everything has been done and said...


And why are Iron sun, Artos Bridle, Wardens Staff, and Darins notes. NOt able to be upgraded to lv 32?

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brunsonthomas
Moderator
13 October, 2016, 6:34 PM UTC
FAILO said:

So.. all lost arts can now be upgraded to lv 32 once again distancing coiners way ahead of the pack.. Why were we kept in the dark about this? i dislike this idea but i would at lest liked if we were able to put in our imput and see what other players think of the idea before this was implimented. But lets see what everyone says now that everything has been done and said...


And why are Iron sun, Artos Bridle, Wardens Staff, and Darins notes. NOt able to be upgraded to lv 32?

I would venture a guess that those few were missed when the developers made the changes. I would go to Your Suggestions and have them add to these Lost Arts.
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IronApex Turok
13 October, 2016, 6:39 PM UTC
coiners dont use those units.
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db dbomb
13 October, 2016, 6:55 PM UTC

Looking at sketches in the market they say needed to upgrade lost arts....dont remember that being there before.


#%%&*%v !!!!!

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Sculptor
13 October, 2016, 7:23 PM UTC

Because of the big imbalance between off and def I hoped that defensive units would get a higher percentage then offensive units, well that didn't happen. Both get max 70% extra strength.


What I don't understand is that offensive units get stronger in defending and vice versa. The defense of dragons get 440% stronger, nice but you would still be stupid using dragons as defensive units. Griffins get 410% stronger in offense, oke nice but why??  It would make the mistake of sending the wrong kind of troops to a BG a little bit less dramatic but that would be it.

I really hoped that def units would get a 140% (or something) defense boost and off units only the 70%.  That would make imo the game a bit more interesting.


And what DB DBOMB said, when hovering over the question mark of the sketches it does say they are used for Lost Arts. If that is the case Plarium screwed the non coiners again. Instead of creating a better balance in the game between off and def the just created a bigger imbalance between coiners and non/small coiners.

I truly believe that when you start working for plarium u do need to sign a contract in which it says that you do everything in your power to screw the game out if it's existence.

Member of Blue Magic
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BiohazarD
Moderator
13 October, 2016, 7:31 PM UTC
Sculptor said:

Because of the big imbalance between off and def I hoped that defensive units would get a higher percentage then offensive units, well that didn't happen. Both get max 70% extra strength.


What I don't understand is that offensive units get stronger in defending and vice versa. The defense of dragons get 440% stronger, nice but you would still be stupid using dragons as defensive units. Griffins get 410% stronger in offense, oke nice but why??  It would make the mistake of sending the wrong kind of troops to a BG a little bit less dramatic but that would be it.

I really hoped that def units would get a 140% (or something) defense boost and off units only the 70%.  That would make imo the game a bit more interesting.


And what DB DBOMB said, when hovering over the question mark of the sketches it does say they are used for Lost Arts. If that is the case Plarium screwed the non coiners again. Instead of creating a better balance in the game between off and def the just created a bigger imbalance between coiners and non/small coiners.

I truly believe that when you start working for plarium u do need to sign a contract in which it says that you do everything in your power to screw the game out if it's existence.

It's to reduce the effects of coiners offense getting caught on beacons.  I don't know why they also made the defense ones give def units an extra off boost, just symmetry I guess.  Of course, one interesting effect is that you can attack people with archers that have 50+ offense at level 32, and the defender gets almost no pvp because pvp points are calculated from the base off/def value. 
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WallyFous
13 October, 2016, 7:55 PM UTC
There is a typographical & icon error on the spying units. The Spying bonuses are referred as Offensive under the Lost Arts.
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Sculptor
13 October, 2016, 8:01 PM UTC

BiohazarD said:


It's to reduce the effects of coiners offense getting caught on beacons.  I don't know why they also made the defense ones give def units an extra off boost, just symmetry I guess.  Of course, one interesting effect is that you can attack people with archers that have 50+ offense at level 32, and the defender gets almost no pvp because pvp points are calculated from the base off/def value. 

Where did you get the 50+ offense from archers??

At lvl 32 lost art archers get 160% extra offense. Standard they have 10 so that would make 26 their max offense. With some extra percentages form league fortress etc. I won't even get close to 50+ offense.
Member of Blue Magic
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sison
13 October, 2016, 9:45 PM UTC

ouhou they destroy the game daily they dont understand it becomes more boring playrs want to finish whith the upgrades and PLAY but they add more upgrades nice they give us motivitation to leave keep adding this features ..:P


good work i suppose you to extend the upgrades more and more so we never finish
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BeastMaster
13 October, 2016, 9:52 PM UTC

At 6 days per level (and I expect the higher levels get longer).....

Normal players have just under 2 years to work to get maxed lost arts (assuming they were at lvl 20 already).

Coiners will have it by tomorrow morning.

<sarcasm > glad to see Plarium listened to all our comments about game balance </sarcasm>


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sison
13 October, 2016, 10:03 PM UTC

BeastMaster said:


At 6 days per level (and I expect the higher levels get longer).....

Normal players have just under 2 years to work to get maxed lost arts (assuming they were at lvl 20 already).

Coiners will have it by tomorrow morning.

<sarcasm > glad to see Plarium listened to all our comments about game balance </sarcasm>


and a tone of recources, so they make us tired and tired more and more and at the same time yes coiners will be stronger i am realy bored whith them they dont think the normall players


they keep doing what they want to take more from this coiners you see on the first positions of the ranks whithout thinking how much work need for the normall player to reach there,we spent a lot of time in this game and we see new and new extends on this game.


realy when you pass new thinks dear plarium do you think you can earn moneys whithout destroy and dissapoint so much the normall players?


i guess no,dev team deicde and create!

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djmoody
13 October, 2016, 10:08 PM UTC

sison said:


they keep doing what they want to take more from this coiners you see on the first positions of the ranks whithout thinking how much work need for the normall player to reach there,we spent a lot of time in this game and we see new and new extends on this game.

Yes - one day they will wake up and there will be no player base. Soon after the coiners will leave, because there is no one to show off to and lord it over. Game dead, income zero. Good all round right :)

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Sifr
14 October, 2016, 12:59 AM UTC

db dbomb said:


Looking at sketches in the market they say needed to upgrade lost arts....dont remember that being there before.


#%%&*%v !!!!!

...

...

...

...

heh, bad thing unless there is a 90% discount on sketchies.

Basically saying 'You're a freebie no coiner? Get out of here'

Fighter Sifr of Fellowship
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SaMilkieSa
14 October, 2016, 3:58 PM UTC

I'm not too bothered about the lost art level increases. Slightly annoyed that I was only a few days away from maxing them all at lvl 20 and will now have to spend another year maxing them to the levels needed without scripts.


Another annoying issue is buying a Sage. You can't buy these from the black market and they're only temporary. Would be nice to add them like a craftsman.


Finally, would also be nice if you could add the level increases to quests (like you did with them to lvl 20).



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brunsonthomas
Moderator
14 October, 2016, 5:28 PM UTC
SaMilkieSa said:

I'm not too bothered about the lost art level increases. Slightly annoyed that I was only a few days away from maxing them all at lvl 20 and will now have to spend another year maxing them to the levels needed without scripts.


Another annoying issue is buying a Sage. You can't buy these from the black market and they're only temporary. Would be nice to add them like a craftsman.


Finally, would also be nice if you could add the level increases to quests (like you did with them to lvl 20).



You have a good idea. Why not add to Your Suggestions to be able to purchase a Permanent Sage at say 5 times the expense of a temporary one.
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jimbob
15 October, 2016, 7:54 AM UTC
i was told that you can get the lost arts to level 30 with your gold , iron and food , but the last 2 levels can only be got with sketches 
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Gadheras
15 October, 2016, 8:29 AM UTC

@ Plarium


This is not by any means or standards a good way to increase "content" to your game. You could just as well place down a big sign saying "we dont take on any new players"


Give us NEW content, don't just insult us with give us more levels of this and more levels of that. Which require minimal effort to add to the code.


This is just a new low tbh. 



Let me ask you a question? Did you ask for feedback from your valued VIP Players before you carried on changes like this? lol
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Nemanja
15 October, 2016, 8:45 AM UTC

My Lords,

I think that upgrading lost art is step forward cause increasing troops def capabilities was needed.

Nemanja
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Gadheras
15 October, 2016, 8:48 AM UTC

Nemanja said:


My Lords,

I think that upgrading lost art is step forward cause increasing troops def capabilities was needed.

Wrong way in do it, big time. They could just altered stats of the units you know.... for ballance purpose.  In stead they give us a 50 shades of gray to our wallets.


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BiohazarD
Moderator
15 October, 2016, 9:06 AM UTC
Sculptor said:

BiohazarD said:


It's to reduce the effects of coiners offense getting caught on beacons.  I don't know why they also made the defense ones give def units an extra off boost, just symmetry I guess.  Of course, one interesting effect is that you can attack people with archers that have 50+ offense at level 32, and the defender gets almost no pvp because pvp points are calculated from the base off/def value. 

Where did you get the 50+ offense from archers??

At lvl 32 lost art archers get 160% extra offense. Standard they have 10 so that would make 26 their max offense. With some extra percentages form league fortress etc. I won't even get close to 50+ offense.
It was an estimate based on the off-side boost provided in the picture on the announcement.  I haven't actually upgraded my archers to level 32 yet, so thanks for the info. 
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