Invisible Castles

15 Replies
Lord Oberon
Administrator
29 September, 2016, 4:53 PM UTC

Would you like to attack your enemies and stay unnoticed? Do you want to protect your Castle from all possible attacks?


Are you ready to make your Castle invisible?


Tell your League Members about invisible Castles! 


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
FAILO
29 September, 2016, 6:56 PM UTC

hmmm interesting .. very interesting.

it would be nice to do this if you just attacked them but it will be a giant pain if they do this to you. obviously

but would the castle actually dissapear? so no one can find it anywhere or will it just be a protection that no attacks can be launched at the castle...


UTC +0:00
Kjkl
29 September, 2016, 8:33 PM UTC
but what if someone knows enemies coordinates? Can he break invisibility somehow?
Kjkl
UTC +1:00
Stewart
30 September, 2016, 5:34 AM UTC

They must get an attack report, Or do they just see their troops drop dead and cant see who raided them.


If they do see the name of who raided them but cant see the castle? if so you just change your castle name to an enemy leagues member name and then go around attacking all their allies while continuing to teleport around and changing name.


hmmmmmm
Noodle maker extreme
UTC +0:00
Oracle
30 September, 2016, 12:24 PM UTC

These is a Idea,

Just because something isn't a lie does not mean that it isn't deceptive. A liar knows that he is a liar, but one who speaks mere portions of truth in order to deceive is a craftsman of destruction.....Gedleyihlekisa: Oracle the postremogeniture
UTC +2:00
shiwa.raj
2 October, 2016, 12:57 PM UTC
excellent innovation
UTC +7:00
Warrior
3 October, 2016, 9:15 AM UTC

I would rather suggest removal of coordinates from the report and only player of the same league should be able to see each other coordinates and players from other league should only be able to know the coordinates if they are able to search for the player on the map or if the player shares the coordinates himself or via someone.


This would make teleportation more fun and challenging at the same time.


I am sure most of us will be very angry at not being able to retaliate since they cannot find them.

Please Like the Post if you agree or if it helps
UTC +6:00
Lady Nerium KT-S2
3 October, 2016, 2:28 PM UTC
warrior said:

I would rather suggest removal of coordinates from the report and only player of the same league should be able to see each other coordinates and players from other league should only be able to know the coordinates if they are able to search for the player on the map or if the player shares the coordinates himself or via someone.


This would make teleportation more fun and challenging at the same time.


I am sure most of us will be very angry at not being able to retaliate since they cannot find them.

That sounds interesting - I can see the chatter about bullies heating up the forum once people realize they can't retaliate.  One way around that is to have your normal enemies in the contacts, or check a past attack report, unless you would remove the coords from there as well? Those darn teleport's would make it difficult to track some players with deep pockets though. Talk about Ninja action 
I think, therefore I game.
UTC +5:00
Warrior
4 October, 2016, 4:24 AM UTC
Lady Nerium KT-S2 said:

warrior said:

I would rather suggest removal of coordinates from the report and only player of the same league should be able to see each other coordinates and players from other league should only be able to know the coordinates if they are able to search for the player on the map or if the player shares the coordinates himself or via someone.


This would make teleportation more fun and challenging at the same time.


I am sure most of us will be very angry at not being able to retaliate since they cannot find them.

That sounds interesting - I can see the chatter about bullies heating up the forum once people realize they can't retaliate.  One way around that is to have your normal enemies in the contacts, or check a past attack report, unless you would remove the coords from there as well? Those darn teleport's would make it difficult to track some players with deep pockets though. Talk about Ninja action 
Yup Yup.. see we can come up with some more ideas like this one. if you want stealth it should be difficult to track
Please Like the Post if you agree or if it helps
UTC +6:00
Jezebel
4 October, 2016, 8:40 PM UTC

just NO

stupid idea to make castles invisible when we already have teleports and weor's protection that people use all the time


who the heck wants to make their castle invisible?  Oh yes those that would send a league strike to a beacon


so how bout that all you beacon holding leagues, you want attacks on your beacons and you won't be able to find the attacker so that you can't see if he is holding more offense to send more league strikes?  or a coordinated attack with 10 invisible castles?


think about it if this is done it will be used and I can tell you that we would probably use it in this manner


UTC +0:00
Kjkl
4 October, 2016, 9:15 PM UTC
I agree with JEZEBEL. Even if someone break invisibility guy can relocate and hide again or just relocate. That can only use cowards. No one ask of you to immediately add something. Think of few ideas then put on vote if you need players opinion. I like new stuff, but only if that is useful. But you can not think of that every day. You added help friend thing and that is great. And it is enough for some time.
Kjkl
UTC +1:00
Lady Nerium KT-S2
5 October, 2016, 3:45 PM UTC
warrior said:

Lady Nerium KT-S2 said:

warrior said:

I would rather suggest removal of coordinates from the report and only player of the same league should be able to see each other coordinates and players from other league should only be able to know the coordinates if they are able to search for the player on the map or if the player shares the coordinates himself or via someone.


This would make teleportation more fun and challenging at the same time.


I am sure most of us will be very angry at not being able to retaliate since they cannot find them.

That sounds interesting - I can see the chatter about bullies heating up the forum once people realize they can't retaliate.  One way around that is to have your normal enemies in the contacts, or check a past attack report, unless you would remove the coords from there as well? Those darn teleport's would make it difficult to track some players with deep pockets though. Talk about Ninja action 
Yup Yup.. see we can come up with some more ideas like this one. if you want stealth it should be difficult to track
One idea I can see to keep track of players (who don't teleport anyway) is set one of their neutral/inactive neighbors as a contact instead of them.
I think, therefore I game.
UTC +5:00
Jezebel
5 October, 2016, 6:58 PM UTC

the point of a war game is attack and defend and retaliate on those that attack you and your league, just sayin...


removal of coordinates and invisible castles will take that aspect away from the game hence you are going to remove content
UTC +0:00
Knightmare
5 October, 2016, 8:07 PM UTC

One of the worst ideas yet.


Heck might as well add a option to offer a Protection of Weor bubble that you can attack other through, that lasts for a month.


At this time fireballs have pretty much negated the need for castle defense or spies. Whats the point? Just fireball a couple times them and see the spread, so why spy, since fireballing them is just as discrete. To weak to attack them? Then grab a dozen friends and fireball your target into oblivion after you make sure all your troops are in the tombs.


So many ideas kill the other previous ideas and concepts of the game, I understand the evolution of the game and what not. But when you start chiseling away at the games foundations...sooner or later it will collapse.
Nug Life !
UTC +7:00
Jezebel
5 October, 2016, 8:13 PM UTC
Knightmare said:

One of the worst ideas yet.


Heck might as well add a option to offer a Protection of Weor bubble that you can attack other through, that lasts for a month.


At this time fireballs have pretty much negated the need for castle defense or spies. Whats the point? Just fireball a couple times them and see the spread, so why spy, since fireballing them is just as discrete. To weak to attack them? Then grab a dozen friends and fireball your target into oblivion after you make sure all your troops are in the tombs.


So many ideas kill the other previous ideas and concepts of the game, I understand the evolution of the game and what not. But when you start chiseling away at the games foundations...sooner or later it will collapse.
exactly ... 
UTC +0:00
Knightmare
5 October, 2016, 8:33 PM UTC
Jezebel said:

Knightmare said:

One of the worst ideas yet.


Heck might as well add a option to offer a Protection of Weor bubble that you can attack other through, that lasts for a month.


At this time fireballs have pretty much negated the need for castle defense or spies. Whats the point? Just fireball a couple times them and see the spread, so why spy, since fireballing them is just as discrete. To weak to attack them? Then grab a dozen friends and fireball your target into oblivion after you make sure all your troops are in the tombs.


So many ideas kill the other previous ideas and concepts of the game, I understand the evolution of the game and what not. But when you start chiseling away at the games foundations...sooner or later it will collapse.
exactly ... 
Sad things, is part of me suspects someone is gonna take that attack bubble of Weor thing and run with it. :(
Nug Life !
UTC +7:00
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