Alyona Kolomiitseva said:
I've seen different posts about Offense-Defense balance.
Offenders say this game is for defenders, they have all those Defense boosts in Castles, in Beacons. No real opportunity to overwhelm Defense with current attack limits.
Defenders say Offense is much stronger for the same cost, the bank payout favours Offence, they have Joint attacks, etc.
From this point it looks like it's well-balanced. Of course if you play on one side, you can see all cons of your situation and all pros of your rival's situation. But in fact game balance is considered by several departments, it's analyzed and calculated.
It's not accidental. And I really doubt our game balance will be changed in the near future. As soon as there are some real reasons for changes which can be proven mathematically, our devs will make their step.
It's not an offenders vs defenders thing, it's more a leagues vs individual players thing. If all you have to defend is your castle, and you have level 5 walls, then defense seems way better (the introduction of fireballs has mostly nullified this). But for most players, who want to participate in league activities such as fortresses and beacons, then offense has a massive advantage.
example: If you hit a beacon with 3 times as much offense as the defense in the beacon, you'll kill 1.34x as much defense as you lose in offense. This has already more than made up for the 25% bonus on a level 5 beacon. Several leagues now have the ability to do a joint attack with over 1 billion offense, meaning that any beacon under 300 million defense can be easily overwhelmed.
This is the internet, you can find people saying just about anything. But the vast majority of players who are experienced in the game agree that it is highly skewed towards offense, and the math seems to support this.
A simple option would be to increase the defense bonus provided by a beacon (perhaps to 15% per level, for a max of 75% at level 5) and add a 2.5% defense bonus to fortress for each upgrade level, for a max of 50% at level 20. Deeper game changes would be beneficial, but in the short term this would dramatically improve game balance.