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Are there any plans to discontinue the 50percent off def buffer?

Are there any plans to discontinue the 50percent off def buffer?

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Moderators for Stormfall: Age of War wanted
Sep 1, 2016, 23:2009/01/16
82

Are there any plans to discontinue the 50percent off def buffer?

  I know a lot of people have complained about it and Im one of them. Tired of raiding / sieging and wondering if im going to be successful or loose a buttload of units. Hoping that this was just going to be a temporary special (but its still there). The 20% buffers that were currently available where MORE than adequate. Turns what was once a calculated move into a crapshot roll of the dice, and i really dont like gambling with units that take forever to generate.


Think I'll be better off taking my money to the casino. I know I'll enjoy it a lot more.

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Sep 1, 2016, 23:4709/01/16
699

db dbomb said:


  I know a lot of people have complained about it and Im one of them. Tired of raiding / sieging and wondering if im going to be successful or loose a buttload of units. Hoping that this was just going to be a temporary special (but its still there). The 20% buffers that were currently available where MORE than adequate. Turns what was once a calculated move into a crapshot roll of the dice, and i really dont like gambling with units that take forever to generate.


Think I'll be better off taking my money to the casino. I know I'll enjoy it a lot more.

lord db dbomb 


all i know is that the item last for 7 days so you have to wait a bit till you get an answer whether it will be discontinued (alyona will answer you as fast as possible)


thank you



Alyona KolomiitsevaCommunity Manager
Sep 2, 2016, 07:3409/02/16
09/17/15
8278

Hi, DB Dbomb!

This Item was added to some Special Offers and currently we are not planning to take it away from the game.
Sep 2, 2016, 08:5809/02/16
07/25/15
2634

Alyona Kolomiitseva said:


Hi, DB Dbomb!

This Item was added to some Special Offers and currently we are not planning to take it away from the game.

You know this is the "here is your subscription" item slapped in our faces right? We all have to assume everyone else got it and use it. When there is a item people feel forced to get, people prone to quit. The inbalance this item have for the game is just... shocking its so far fetched that game devs can even introduce something like this.


In a p2w game such as this, players will accept a lot, but... this item is a serious game breaker. It devalues the strenght of everyone who doesn't use it by half and that is why is so uppseting. 
Sep 2, 2016, 17:1409/02/16
08/03/14
1364
buying military strength is not a strategy. 
Sep 3, 2016, 18:0509/03/16
Sep 3, 2016, 18:15(edited)
07/23/15
11

Being objective instead of seeing something only for how it affects my game I would comment as follows.

The premise that "fair" is waiting until someone is not on line to attack and raid does not take into account the player being attacked and how long it takes your victim to recover troops and resources.


The net of mara artifact already offers 30% castle bonus.( for two weeks not one)  Plus the 20% dragon bonus and the option to buy/use the 10% or 20% spells for units and castle defence already offers a BETTER and CHEAPER alternative  defence then this 50% promotion. So there never WAS a guarantee you wouldn't get stung . I don't have much sympathy for a player that runs around while people are sleeping to raid knowing they are not high level enough to leave troops out to stop them and previously couldn't even surprise them once in a blue moon with a limited powered up defence.

 Not very sporting.

 I also know of other on-line games where you can't do anything unless your opponent is on-line and when they are off line they are shielded until they come back on.


And there are so many abandoned castles to farm, your only reason for attacking active players must be the joy of feeling powerful while you walk in knowing you cannot lose.

The champions and dragon stone make it easy to see who is active or not so you have to be pretty lazy to  attack randomly without spies or castle visits to hit someone who is active and  throws up a quick bought defense. Besides, how many players are going to drop $10 every time the get attacked. The odds are still really low, about the same as the risk someone using the 50% offer then has it negated because the attacker also activates the same offer, and you are both level again.

Wanting a "sure thing" with no or little risk  is hardly strategy or fun or fair to the player being attacked so I cannot see a way to agree with your complaint. Just say'n.

Sep 4, 2016, 07:2909/04/16
82

   Thank you for your opinion Teresa. I think you would make a very good moderator. In the limited amount of time ive been playing ive noticed two distinct categories of players, fighters and farmers. Based on your post you sound like more of a farmer. Maybe looking for empty castles or bots and avoiding players you may consider active. Theres nothing wrong with that and it makes sense that you wouldnt really care one way or the other about this item as it really doesnt affect you or anything that you do.

 However those those are actively hitting other players for pvp, events or other reasons may not feel the same way that you do. You noted all those other possible buffers and how they can add up to more than this particular item,  now add this item on top of that and they can essentially double their initial strength. The real problem is that power can be simply purchased at the drop of a hat (not sure if you think that is fair or "sporting") but a lot of players dont feel it is.

 Also (and i may be wrong) but based on your post it sounds like you've had a rough time playing. Higher lvl players constantly bullying you or others repeatedly hitting you while you were "offline". Just a lot of negative comment directed at the type of player you seem to resent.

There are no sure things in a war "type" game and most people enjoy a little bit of the unknown , the small thrill you feel just before an attack hits. 

Items like the above mentioned makes you think twice before you even take that step.


Sep 4, 2016, 19:0409/04/16
Sep 4, 2016, 19:54(edited)
07/23/15
11

Mmmmmm. I see my post as balancing the lead post of this thread who only spoke about the attack perspective. Any comment on play affects defenders as well. As you say there are two types of players. For one side to say " pay attention to my concerns" is a bit frustrating as eliminating the 50% will clearly impact the other set of players who, denied of a surprise power defense, will loose troops and resources. And the 50% can be attack advantage as well so I should be agreeing with the request to eliminate it, but I am not.

This thread assumes there are no attack coiners. The only way to defend or make attack coiners hesitate is to offer greater defense ( and attack)options to players. This also levels the playing field for new players who face long term players that would dominate the land as well as leagues who would attack solo players who have no league.

I also have trouble with the whole going in and getting burned thing.

Even if there were no mods/buffers you could still walk in on someone who had been hiding in their catacombs for a million years then trotted everyone out for your tenth raid ( but not for the first 9) or who had played night and day for a month while you actually took time to eat and sleep and they would beat you.

 At the end of the day, this game always had innate inequities that will never be reconciled. There is no way to know if someone has a bunch of allies padding their castle with high level beasts that weren't there before.

 And on the other side there is the problem of even sending defensive troops. If I see my ally has really bad castle defence, why would I send them help when it means certain loss? If they are super low and have the 50% then I would send help. Or, if they were using buffers and artifacts I would. The result , however, would look to an attacker like the person I was helpingwas a coiner.

You have SO many variables now. ( and I see that as good)Leagues attacking solo, high level leagues attacking low level leagues, high level solo players attacking low level solo players. New players leaving because there are no options for them for defense until they grow big enough to attack.

Many options means more risk means you have to play smarter. You never knew before what you might get going in just like you don't know when you are preparing to defend. That scenario remains the same now.

What I hear is money is an unfair advantage. People who put in ALOT of time over a short period or some time over years have huge advantage over players signing on today. Nobody talks about that unfairness. Yes, you can join a league but they are so far away usually, you still get raided before help arrives. So money is a third kind of unfairness but there were already two others everyone is OK with ( unless you are new, I, by the way, am not)

More options for attack AND defense means more risk, more thrill and forces better strategy so I think the 50% is  fine. I don't have it, I may face it one day, but I have other options to combat it, buffers/allies/league help/waiting and building up/not engaging/coining a little. I think players are to  ready to blame everything on coiners. It may be but it probably is a variation on what I have mentioned instead. And even if it is, so what? War is not fair, deal with it.:)

Oops, one more thing. I think I read if you activate the 50% spell none of the other buffers can be added. You have to choose a combination of buffers OR the 50%, not both.

Maybe plarium could clarify this point???

Sep 4, 2016, 20:5509/04/16
06/22/14
448

@Teresa

If your friend have 50% buffs there will not affect your troops if you decide to send him/her to support defense.

If anyone can only buy something in f2p game that is The Problem.

I have no problem if anyone has option to get something only by money, I have a problem if I cant get same thing without money.

With weekend, or 1/24, players this game will be dead in couple of weeks. So main unbalance is made (on almost all aspects) between coiners and non coiners, and anyone can understand that if reads forum carefully.

No one, including big coiners, cant follow Plariums wishes for long time. There is so many abandoned big coiner castles on map. They survived just for 6-12 months, and went something else. Also, most of the rest big coiners are still here, but they aren't coiners today.

Just a small number of players think that could be important in the game using coins. Usually, the youngest of us. And Plarium obviously lives on that circle. So, this item isn't for strategy in this game, but for Plarium surviving. And we'll see new ones very soon.
Sep 4, 2016, 23:5709/04/16
Sep 5, 2016, 00:06(edited)
07/23/15
11

I guess it comes down to free or not free.

 I play a lot of silly games I like but only the trial versions as I do not want to pay to play ( like Plants vs Zombies) Yet even basic graphic gamesl like  that that  take no maintenance what-so-ever charge for the full version.


Are there games similar to plarium that are for free.?

Tell me where and I will leave now.

 If not, is it not a bit unrealistic to demand free when nothing else is on the internet ( except media that is posted like movies/music/books) 

What I was trying to say in a long winded 50 volume post :) is that no money would still leave the games with unhappy players because there will always be stronger more experience players to crush newbies. That has been an eternal truth in all shared games that nobody likes playing with someone way bigger and better with cooler weapons and beasts. People would still get frustrated and leave, just for different reasons.

People also get bored with games and leave, no matter how good they are. I played the latest PS Witcher game for like two weeks solid but eventually it got repetitive, even with the awesome graphics. And guess what, I had to pay to play it by buying it.

 I played Diablo 2, not three, two , for years. Could never get past level 80. I started from scratch about 6 times but finally tired of never getting past level 80 and never getting a full set of armor. These games cost and they had their own problems like plarium but are not real time interactive. It's good to push for better but also to realize the value of what you have.

Yes, the game could give earned crystals and spells but then the money would decline and the game would close down. Then no one would be happy instead of some not being happy. Is what I say untrue??

Sep 5, 2016, 00:4409/05/16
06/22/14
448

If some game declared as f2p than your question about unrealistic is unnecessary. This game is F2P.

You missed main point: Everyone must have chance to get every feature without spending money in f2p game.

Will anyone spend money in the game depends on game/knowledge/credit cards/ ... whatever.

The rest of your message is globally talk and could be, or not, accepted, but it isn't really connected with this thread.
Alyona KolomiitsevaCommunity Manager
Sep 5, 2016, 07:0209/05/16
09/17/15
8278
I've heard your feedback, guys. And I've passed it to our devs. However, they must consider not only your feedback, but also analytics data. Currently they are not planning to remove this Item from the game.
Sep 7, 2016, 21:5709/07/16
01/11/16
144
Alyona Kolomiitseva said:

I've heard your feedback, guys. And I've passed it to our devs. However, they must consider not only your feedback, but also analytics data. Currently they are not planning to remove this Item from the game.
You mean how much money they can make. Qut talking nerd and talk real. No one says analytics data lmao
Alyona KolomiitsevaCommunity Manager
Sep 8, 2016, 09:2709/08/16
Sep 8, 2016, 09:33(edited)
09/17/15
8278

cat in the hat said:



You mean how much money they can make. Qut talking nerd and talk real. No one says analytics data lmao

No, I mean what I'm saying. We have data analysts in our company who collect tons of information for our devs - different user activity charts, marketing research info, and even sales. And of course company needs to make money, so this factor is also important, but I don't know how exactly they make their decisions and which factors have the most value or impact.


>No one says analytics data lmao

Here in Ukraine we say. But it's a literal transation, so it can be imperfect.