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Decline?

62 Replies
Drogar61
6 September, 2016, 8:23 PM UTC
Gadheras said:

IronApex Turok said:


Alyona Kolomiitseva said:



Anyway, I don't think we can persuade each other, because 

a) you don't know how many active players we have,

b) I don't know either.  Considering the amount of VIP players we have I can tell you that we have more than 2-3k active, but still I can't share any numbers.
Either you know.....or you cant share numbers.  which is it?

I rather want to know what the criteria is to be a vip member is. and how they get selected. on another note, I rather be a nobody than a "very important person". But alwayus curious what these players bring to the game that the rest of us doesn't,

You have wrong eyes color 
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Gadheras
6 September, 2016, 8:29 PM UTC

Drogar61 said:


Gadheras said:


IronApex Turok said:


Alyona Kolomiitseva said:



Anyway, I don't think we can persuade each other, because 

a) you don't know how many active players we have,

b) I don't know either.  Considering the amount of VIP players we have I can tell you that we have more than 2-3k active, but still I can't share any numbers.
Either you know.....or you cant share numbers.  which is it?

I rather want to know what the criteria is to be a vip member is. and how they get selected. on another note, I rather be a nobody than a "very important person". But alwayus curious what these players bring to the game that the rest of us doesn't,

You have wrong eyes color 

t

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Alyona Kolomiitseva
Community Manager
7 September, 2016, 7:58 AM UTC

From what I've heard, multiple factors were taken into consideration, such as the amount of time spent playing the game, how long ago players joined, and their levels of activity in the game. The amount of funds invested into the game is secondary to all those factors. 

Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Gadheras
7 September, 2016, 11:54 AM UTC

Alyona Kolomiitseva said:


From what I've heard, multiple factors were taken into consideration, such as the amount of time spent playing the game, how long ago players joined, and their levels of activity in the game. The amount of funds invested into the game is secondary to all those factors. 


Frankly, you would be better off give that as a perk to players after they reached x time in the game. (active playing). And rather rename it to "veteran" or something like that.  how it is like now it just seems to promote discord between players.
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Alyona Kolomiitseva
Community Manager
8 September, 2016, 9:48 AM UTC
Gadheras said:

Frankly, you would be better off give that as a perk to players after they reached x time in the game. (active playing). And rather rename it to "veteran" or something like that.  how it is like now it just seems to promote discord between players.

It's not the only factor, and there are probably even more of them. As for the long-term players, our devs are considering the idea to add some other rewards.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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IronApex Turok
12 September, 2016, 9:33 PM UTC

4 points in the PvP tournament. i was ranked 1200th something place.


i did not take part in the tournament, somejust happened to raid me after a couple of archers produced.   


i would say my earlier estimate of 3000ish active playable accounts (not including alts or "bots") is about right. for server 2 anyway. 
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IronApex Turok
20 September, 2016, 3:51 AM UTC
i accidentally got 22nd place in the experience competition. lol. 
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Alyona Kolomiitseva
Community Manager
20 September, 2016, 10:17 AM UTC
IronApex Turok said:

i accidentally got 22nd place in the experience competition. lol. 
Accidentally? How's that? 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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IronApex Turok
21 September, 2016, 4:44 AM UTC
Alyona Kolomiitseva said:

IronApex Turok said:

i accidentally got 22nd place in the experience competition. lol. 
Accidentally? How's that? 
i wasnt even participating.   i guess so few people participated it didnt take a lot points to rank that high. 
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Alyona Kolomiitseva
Community Manager
21 September, 2016, 9:21 AM UTC
IronApex Turok said:


i wasnt even participating.   i guess so few people participated it didnt take a lot points to rank that high. 
I guess that's the point of the Tournaments - to be a background event and reward players just for their everyday activities 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Gadheras
21 September, 2016, 10:32 AM UTC
Alyona Kolomiitseva said:

IronApex Turok said:


i wasnt even participating.   i guess so few people participated it didnt take a lot points to rank that high. 
I guess that's the point of the Tournaments - to be a background event and reward players just for their everyday activities 
I noticed I ranked much higher in the dragon thing, and Im not doing anything more or less than what I use to do. So I can only draw the conclusion less is doing it.
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Tok'ra
21 September, 2016, 12:55 PM UTC
One game I play periodically culls the inactive accounts- i.e. those who have not logged on in over 6 months to make sure that the player base is competitive. It is now over 10 years gameplay and counting so must be doing something right.
Tok'ra
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djmoody
21 September, 2016, 1:12 PM UTC

Alyona Kolomiitseva said:


From what I've heard, multiple factors were taken into consideration, such as the amount of time spent playing the game, how long ago players joined, and their levels of activity in the game. The amount of funds invested into the game is secondary to all those factors. 

Only they know the criteria. They are so badly designed that I have yet to fathom any pattern in them at all. Can tell you that Plarium skillful avoided all the appropriate people from my league while giving it to random ppl.

I can tell you that it isn't purely money like they said. I assumed initially it would be but it seems not.

One of the most obvious flaws was not automatically selecting the marshals of large leagues. As the representatives of 160 people, very informed in the game and the problems their members are facing, they could give incredibly good feedback. 

It just seems to me Plarium mess up everything they do with little thought (hamlets, flag tourni, emitter carnage). All have fundamental flaws that should have been apparent from 5 mins scrutiny by someone who understands what they are doing.


Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Tok'ra
21 September, 2016, 10:30 PM UTC
djmoody said:

Alyona Kolomiitseva said:


From what I've heard, multiple factors were taken into consideration, such as the amount of time spent playing the game, how long ago players joined, and their levels of activity in the game. The amount of funds invested into the game is secondary to all those factors. 

Only they know the criteria. They are so badly designed that I have yet to fathom any pattern in them at all. Can tell you that Plarium skillful avoided all the appropriate people from my league while giving it to random ppl.

I can tell you that it isn't purely money like they said. I assumed initially it would be but it seems not.

One of the most obvious flaws was not automatically selecting the marshals of large leagues. As the representatives of 160 people, very informed in the game and the problems their members are facing, they could give incredibly good feedback. 

It just seems to me Plarium mess up everything they do with little thought (hamlets, flag tourni, emitter carnage). All have fundamental flaws that should have been apparent from 5 mins scrutiny by someone who understands what they are doing.


I agree that you would want players such as Marshals of big leagues there but you would also want some semi-actives and casuals to also see how they could be engaged in the game more/better. This would be especially true of those who spend little to no money and how to make it more interesting for them as big league Marshalls do benefit from sums of money being spent.
Tok'ra
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Alyona Kolomiitseva
Community Manager
22 September, 2016, 9:33 AM UTC
djmoody said:

One of the most obvious flaws was not automatically selecting the marshals of large leagues. As the representatives of 160 people, very informed in the game and the problems their members are facing, they could give incredibly good feedback. 

VIP program is not aimed to get player feedback. We get your feedback in our communities. Sometimes we do need some additional feedback from VIPs. For example, when we urgently fix some bugs and need to know if they were fixed or not.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Lady Nerium KT-S2
23 September, 2016, 3:21 PM UTC
Alyona Kolomiitseva said:

Gadheras said:

Frankly, you would be better off give that as a perk to players after they reached x time in the game. (active playing). And rather rename it to "veteran" or something like that.  how it is like now it just seems to promote discord between players.

It's not the only factor, and there are probably even more of them. As for the long-term players, our devs are considering the idea to add some other rewards.
I'm not sure I understand the whole concept of the VIP club? What is the purpose? I do like the idea of a Veteran tag, but I thought that was what the Title in the in-game profile designated?
I think, therefore I game.
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IronApex Turok
23 September, 2016, 7:47 PM UTC
Alyona Kolomiitseva said:

djmoody said:

One of the most obvious flaws was not automatically selecting the marshals of large leagues. As the representatives of 160 people, very informed in the game and the problems their members are facing, they could give incredibly good feedback. 

VIP program is not aimed to get player feedback. We get your feedback in our communities. Sometimes we do need some additional feedback from VIPs. For example, when we urgently fix some bugs and need to know if they were fixed or not.
then why offer VIP status to completely rookie players?  how are they supposed to know if features are working like they should?   they've barely played the game. 
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Alyona Kolomiitseva
Community Manager
26 September, 2016, 9:48 AM UTC
Lady Nerium KT-S2 said:


I'm not sure I understand the whole concept of the VIP club? What is the purpose? I do like the idea of a Veteran tag, but I thought that was what the Title in the in-game profile designated?
VIPs have a direct contact with a Plarium representative. Within your agent's working hours you can contact him (or her) and ask any questions you have. There are also some special gifts like a Castle Skin which can't be bought at the Black Market. 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Alyona Kolomiitseva
Community Manager
26 September, 2016, 9:52 AM UTC
IronApex Turok said:


then why offer VIP status to completely rookie players?  how are they supposed to know if features are working like they should?   they've barely played the game. 
In a situation when your Units are stuck or your Friends disappear, you do know when it's fixed, even if you're not playing for a long time As I said, we're not aimed to get feedback from VIP players, we get it from Communities. We ask for VIP feedback only in some cases. Sometimes it's faster to contact VIP players within the game and ask them if the issue is fixed, rather than waiting for an answer on Forum or in FB group. 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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IronApex Turok
14 October, 2016, 8:07 AM UTC


According to plarium, average lifetime of a facebook account player was 18 months.


the number of facebook accounts in 2015 compared to 2014 doubled. 




http://www.ibtimes.com/facebook-paid-25-billion-game-developers-2015-dont-call-it-farmville-2336856


if you'll follow this story from last year, Frankel (head of development for Plarium) says games have a ten year life span in plariums eyes.  that means stormfall is moving into it's midlife crisis.

http://venturebeat.com/2015/10/26/israelis-talk-about-surviving-and-thriving-in-the-darwinian-game-business/


and here is Gabi Shaleel, founder of plarium, speaking about how mobile gaming is the future of the gaming industry. 


http://www.adweek.com/socialtimes/the-case-of-social-vs-mobile-vs-console-gaming/619616



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