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Decline?

62 Replies
Gadheras
28 August, 2016, 11:12 PM UTC

After some exchange of blood and tears with some other castle owner, we started to talk a bit. He mentioned it started to get harder and harder to recruit players to his league. As I'm not into such in my own, I just made a comment about maybe Plarium pushing the players to far and we reached a breaking point.


Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". That a bit miss leading ain't it? Even WOW at its height of glory didn't flash such numbers. 


But yeah, question to all you league big wigs out there. Have it become harder to replenish players and new recruits?



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Lady Nerium KT-S2
29 August, 2016, 12:17 AM UTC
To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
I think, therefore I game.
UTC +5:00
glasherz
Moderator
29 August, 2016, 1:18 AM UTC
Agree with Lady Nerium. I see the same in my league. We need to get people who have a certain amount of experience. Newbies are no help for us. So we concentrate on higher levels for recruiting. Still, we get a good amount of requests to join. Most stories are of other leagues getting inactive. 
UTC -4:00
IronApex Turok
29 August, 2016, 7:56 AM UTC

Same here. it seems most players crash and burn around level 45-55.


On Server 1 its even worse. recruiting is next to impossible but were are in the low end of the top 100 leagues there.


Server 2, at rank 20 we are able to message high level players in lower leagues and entice them in, but its a lot of work. No ones knocking down the door to get in like they used too. 


I used to have to boot 2 days absent just to keep room for incoming players. weed out the ones who didnt get to level 45 in time. 
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Alyona Kolomiitseva
Community Manager
29 August, 2016, 7:56 AM UTC
Gadheras said:


Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". 

I guess that's for all Plarium games. 6 on this site (the 7th is coming soon), same games in social networks (Fb, Vk, Mail.ru, Ok), on other sites (like Kabam), 2 Mobile, and many other games developed by other studios of Plarium (I don't know much about them).
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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IronApex Turok
29 August, 2016, 7:58 AM UTC
i would like to see the actual number of live players.  
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Gadheras
29 August, 2016, 1:14 PM UTC
Alyona Kolomiitseva said:

Gadheras said:


Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". 

I guess that's for all Plarium games. 6 on this site (the 7th is coming soon), same games in social networks (Fb, Vk, Mail.ru, Ok), on other sites (like Kabam), 2 Mobile, and many other games developed by other studios of Plarium (I don't know much about them).
I'm sorry but we the players can just relate to the reality of things. If over time x number of players tried a gain doesn't make it active players. A game of this type only fun as long as we got other players to play with. And that aspect of the game its Plariums responsiblity to make see happen, not us players. Even we get bombarded with have us send invites to firends and such. Heck, I guess we running out of friends to replenish with, and some of us just doesn't want to send invites to friends either becuase the heavy coining aspect of the game. I really would like to hear from Plarium how they look towards incrase the numbers of active players though.
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Gadheras
29 August, 2016, 1:26 PM UTC
Lady Nerium KT-S2 said:

To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
People can only climb up on the backs of the dead for so long, until there is no one to play vs for the top though. Game would eventually just turn into a block in the top that can walk over anything and everyone because they can. The incentive to play will dwindle :/
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IronApex Turok
29 August, 2016, 4:57 PM UTC

Gadheras said:


Lady Nerium KT-S2 said:


To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
People can only climb up on the backs of the dead for so long, until there is no one to play vs for the top though. Game would eventually just turn into a block in the top that can walk over anything and everyone because they can. The incentive to play will dwindle :/

That is the eventual end of every mmorpg. 


plarium is just getting there faster with all of their decisions
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Gadheras
29 August, 2016, 5:08 PM UTC

IronApex Turok said:


Gadheras said:


Lady Nerium KT-S2 said:


To a certain extent it has gotten harder to recruit good active players.  My league only accepts higher level players, and a lot of people seem to be getting burnt out before they reach the level we look for. A lot of the ones we have applying lately are doing so because their leagues are dying, and they want a more active group to play with.
People can only climb up on the backs of the dead for so long, until there is no one to play vs for the top though. Game would eventually just turn into a block in the top that can walk over anything and everyone because they can. The incentive to play will dwindle :/

That is the eventual end of every mmorpg. 


plarium is just getting there faster with all of their decisions

I beg to differ, I played EVE-Online since 2004, and still playing daily. It deppend on the type of the game, can't put every mmorpg under the same umbrella. Its the end game that differs and how to get there. When the end game is more or less the goals you set for yourself, its a whole different tale -)


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vakonziko
29 August, 2016, 5:29 PM UTC
250 mil is a total number of accounts registered in all games/platforms combined, it has nothing to do with them being active/online. 99.8% of those accounts are inactive for sure.
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IronApex Turok
29 August, 2016, 11:39 PM UTC

take a look at the event rankings. the lowest scorers are usually ranked 2000. atleast on server 2. so judging by that, there is only about 2000 players participating in events. 




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Gadheras
30 August, 2016, 1:45 AM UTC

IronApex Turok said:


take a look at the event rankings. the lowest scorers are usually ranked 2000. atleast on server 2. so judging by that, there is only about 2000 players participating in events. 




Well on dark plains I think it only show the top 100 and you can check your own rank, if you far down the list it will just say your rank 1000+ or something like that.

Im the worst player ever to take part in any ranking, so hey, maybe we just 1k who nows :p lol


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Lady Nerium KT-S2
30 August, 2016, 1:10 PM UTC

Gad made a good comment: 

"I beg to differ, I played EVE-Online since 2004, and still playing daily. It depend on the type of the game, can't put every mmorpg under the same umbrella. Its the end game that differs and how to get there. When the end game is more or less the goals you set for yourself, its a whole different tale -) "  


I played a different MMORG (that I won't name so my post won't get pulled) from the beginning in 2010 until EA pulled the plug on it in 2014, and the big difference between it and Stormfall is the other one had an end goal - a Win - that kept people motivated and working together.  The Win was entirely dependent on how much effort the league/alliance/guild put into it, and not on anything the developers did. It also opened new servers on a regular basis, so if you weren't happy on how it was going on one, you could start new on the next. It required teamwork, with visible results. 

I know, different development strategy, but I think the lack of a definitive "win" may be what is losing players interest here. Limited beacons that only the elite have a chance at, and no cap on what you can get if you're willing to pay for it, so there's a spend or spend-not culture developing. 

I think, therefore I game.
UTC +5:00
Alyona Kolomiitseva
Community Manager
31 August, 2016, 8:50 AM UTC

Lady Nerium KT-S2 said:


Gad made a good comment: 

"I beg to differ, I played EVE-Online since 2004, and still playing daily. It depend on the type of the game, can't put every mmorpg under the same umbrella. Its the end game that differs and how to get there. When the end game is more or less the goals you set for yourself, its a whole different tale -) "  


I played a different MMORG (that I won't name so my post won't get pulled) from the beginning in 2010 until EA pulled the plug on it in 2014, and the big difference between it and Stormfall is the other one had an end goal - a Win - that kept people motivated and working together.  The Win was entirely dependent on how much effort the league/alliance/guild put into it, and not on anything the developers did. It also opened new servers on a regular basis, so if you weren't happy on how it was going on one, you could start new on the next. It required teamwork, with visible results. 

I know, different development strategy, but I think the lack of a definitive "win" may be what is losing players interest here. Limited beacons that only the elite have a chance at, and no cap on what you can get if you're willing to pay for it, so there's a spend or spend-not culture developing. 

I've got your point, Lady Nerium.

And I will pass it to devs.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
djmoody
31 August, 2016, 12:19 PM UTC

Alyona Kolomiitseva said:


Gadheras said:



Looking at the portal today, it says "250 million players across 150 countries enjoy Plarium’s games". 

I guess that's for all Plarium games. 6 on this site (the 7th is coming soon), same games in social networks (Fb, Vk, Mail.ru, Ok), on other sites (like Kabam), 2 Mobile, and many other games developed by other studios of Plarium (I don't know much about them).

No - its just an outright lie.

I suspect 250m accounts have been created across all Plarium games since the dawn of time and marketing decided to "spin".

As someone pointed out the most successful game of all time (WoW) peaked at between 10m-15m players. Plarium doesn't have 250m players.

Facebook has 1.7bn monthly active users as of mid 2016 and Facebook's market cap is $361bn as of today. If Plarium had 250m users, 15% of the user base of Facebook, it's market cap would be around $50bn making it one of the largest companies in the world. Plarium isn't one of the largest companies in the world. Plarium doesn't have 250m players.

It's like me saying I have 1m hits to my website and then finding out that hits are defined as any call on the server for any info (i.e. every icon, picture etc on every page each time it's loaded. It's just an utterly misleading piece of info.

Someone in marketing thinks this misleading and untrue fact is really clever. In reality it just reveals Plarium as having zero integrity and not to be trusted about anything. It so obviously utter BS it's not even a clever lie.

Shame companies have to operate like this and treat us like morons. Highly insulting.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Nemanja
31 August, 2016, 1:35 PM UTC

Lord DJMOODY, 

total number of users is usual reference for each company. I believe that Plarium is telling a truth although everything could be better.

Instead of hating everything I prefer to suggest improvements cause that's the way for making this game better.

Nemanja
UTC +1:00
Lady Nerium KT-S2
31 August, 2016, 3:04 PM UTC
I suspect that the "users" total is actually "accounts", which includes all the alts, and players who joined on facebook, then decided to play through the browser, or started on the mobile app and changed to facebook/browser. Each would count as a separate "user" as far as tracking is concerned.  In Plarium's defense, there isn't any way to know what the situation is, since each account has to have a different email.
I think, therefore I game.
UTC +5:00
Sifr
31 August, 2016, 4:19 PM UTC
Actually an info on how many players login today would be more preferred. I'm guessing not more than 10k. Including daily bots. And alts.
Fighter Sifr of Fellowship
UTC +0:00
Gadheras
31 August, 2016, 8:11 PM UTC

Sifr said:


Actually an info on how many players login today would be more preferred. I'm guessing not more than 10k. Including daily bots. And alts.

That doesnt sound as good as 250 million players though :p but most people smell it when something not right as well. Not even the most famous "asian grind" mmorpgs got those numbers. 


UTC +2:00
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