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Dark Plains Vs. Untamed Lands

Dark Plains Vs. Untamed Lands

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Moderators for Stormfall: Age of War wanted
Aug 20, 2016, 19:3108/20/16
05/15/16
67

Dark Plains Vs. Untamed Lands

Why is it server 1 there are items to relocate castles to random or precise locations but not on server 2? I feel like if it is on 1, then it should be on both - and why does Plarium not offer a realm transfer i.e. move to a high pop from low pop or vice versa?
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Aug 20, 2016, 19:3608/20/16
03/22/16
1289
zach-rose11 said:

Why is it server 1 there are items to relocate castles to random or precise locations but not on server 2? I feel like if it is on 1, then it should be on both - and why does Plarium not offer a realm transfer i.e. move to a high pop from low pop or vice versa?
Server1 is the earlier server and has more players. Suggestions have been made to allow castles to relocate on Untamed Lands.
Aug 20, 2016, 19:4008/20/16
05/15/16
67
Are there ever any plans of perhaps implementing that same change to server 2? I would love to be within 50 miles of a single active castle, or have the option to pay to transfer my main castle over to server 1. Doesn't seem fair to allow this on 1 and not the other, despite server age, we are playing the same game, but this would help the inactivity on server 2.
Aug 20, 2016, 20:3208/20/16
03/22/16
1289
zach-rose11 said:

Are there ever any plans of perhaps implementing that same change to server 2? I would love to be within 50 miles of a single active castle, or have the option to pay to transfer my main castle over to server 1. Doesn't seem fair to allow this on 1 and not the other, despite server age, we are playing the same game, but this would help the inactivity on server 2.
As far as I know there has been no suggestion of a date this will happen. But discussions like these will ganrner attention of those that can effect those changes.
Aug 20, 2016, 20:5208/20/16
05/15/16
67

Well I have posted it in the suggestion forum, but since you are a moderator maybe you have a little more pull than a noob like myself? 


I really would like to see this change and I feel like I am not alone and it would make the game more competitive in my opinion since we don't have to spend 6-10 boosts on a raid just for a chance to get some PvP points.... Plarium!!!! PLEASE
Aug 20, 2016, 20:5808/20/16
08/03/14
1364
brunsonthomas said:

zach-rose11 said:

Why is it server 1 there are items to relocate castles to random or precise locations but not on server 2? I feel like if it is on 1, then it should be on both - and why does Plarium not offer a realm transfer i.e. move to a high pop from low pop or vice versa?
Server1 is the earlier server and has more players. Suggestions have been made to allow castles to relocate on Untamed Lands.
i wouldnt say more players. more spread out mayble. the server is so old, the new castles pop up on the fringes of the map, the center was a dead zone, so to cut down on travel time, the devs gave us transporters so we could move clsoer together. 
Alyona KolomiitsevaCommunity Manager
Aug 22, 2016, 09:0808/22/16
09/17/15
8278
I will ask when are we going to add those Items on server 2.
Aug 25, 2016, 15:2408/25/16
08/20/15
249
I would think it'd be better policy to in-fill the dead zones with new players as they join instead of adding them on the outer edge of the map? Perhaps level up some of the dead castles as bots so people have something to attack? NPC castles with random troops? 
Aug 25, 2016, 16:0808/25/16
07/25/15
2634
Lady Nerium KT-S2 said:

I would think it'd be better policy to in-fill the dead zones with new players as they join instead of adding them on the outer edge of the map? Perhaps level up some of the dead castles as bots so people have something to attack? NPC castles with random troops? 
You don't want to drop new players in the midst of settled players. They end up as food. What they could do, is re-locate dead/inactive castles to the outer borders, and truncate the world. So the middle out will always have active players.Since that would also move bots to the fringe of the world they would be more usefull for new players to raid. 
Aug 26, 2016, 01:2608/26/16
05/15/16
67

Alyona Kolomiitseva said:


I will ask when are we going to add those Items on server 2.

Thank you so much Alyona, this is something desired by almost everyone I have talked to, and yes server 2 is by far way LESS populated than the 1st server (Original). The change would make plarium more money, and also encourage more of the "epic battles" Plarium wishes to see! :D


As others have mentioned, the center is a dead zone, but some people are within 15 miles of actual PvP, where I am currently located, I see more User deleted's and the numerous lvl 10 and under that just quit. I think this change is very much needed to help with the overall activity on the server.
Alyona KolomiitsevaCommunity Manager
Aug 26, 2016, 08:1608/26/16
09/17/15
8278
Lady Nerium KT-S2 said:

I would think it'd be better policy to in-fill the dead zones with new players as they join instead of adding them on the outer edge of the map? Perhaps level up some of the dead castles as bots so people have something to attack? NPC castles with random troops? 
The thing is that if a player returns to a game, he will be able to re-appear at the same spot if it's still vacant. So we can't level-up his Castle.
Alyona KolomiitsevaCommunity Manager
Aug 26, 2016, 08:1708/26/16
09/17/15
8278
zach-rose11 said:

Alyona Kolomiitseva said:


I will ask when are we going to add those Items on server 2.

Thank you so much Alyona, this is something desired by almost everyone I have talked to, and yes server 2 is by far way LESS populated than the 1st server (Original). The change would make plarium more money, and also encourage more of the "epic battles" Plarium wishes to see! :D


As others have mentioned, the center is a dead zone, but some people are within 15 miles of actual PvP, where I am currently located, I see more User deleted's and the numerous lvl 10 and under that just quit. I think this change is very much needed to help with the overall activity on the server.
Still didn't receive a reply. But I will update you on this topic as soon as I get any info.
Aug 26, 2016, 18:0208/26/16
Aug 26, 2016, 18:03(edited)
08/20/15
249
Gadheras said:

Lady Nerium KT-S2 said:

I would think it'd be better policy to in-fill the dead zones with new players as they join instead of adding them on the outer edge of the map? Perhaps level up some of the dead castles as bots so people have something to attack? NPC castles with random troops? 
You don't want to drop new players in the midst of settled players. They end up as food. What they could do, is re-locate dead/inactive castles to the outer borders, and truncate the world. So the middle out will always have active players.Since that would also move bots to the fringe of the world they would be more usefull for new players to raid. 
That does make better sense, didn't consider that Gad.  
Aug 27, 2016, 17:4208/27/16
06/16/15
92
Maybe they'll take the same time as server 1, wait until the newest players start appearing in the 2000 lines.
Alyona KolomiitsevaCommunity Manager
Aug 31, 2016, 08:5708/31/16
09/17/15
8278
Good news, guys! Relocation feature will be added to server 2 with the next big update. Probably next month.
Aug 31, 2016, 22:5208/31/16
Aug 31, 2016, 23:00(edited)
12/13/14
1282

Alyona Kolomiitseva said:


Good news, guys! Relocation feature will be added to server 2 with the next big update. Probably next month.

Big mistake unless you disable and remove the bot castles FIRST.


Just ask one of your devs to visit 270, 270 and follow the massive square of active bots

http://prntscr.com/ccpd5i
Alyona KolomiitsevaCommunity Manager
Sep 1, 2016, 08:0809/01/16
Sep 1, 2016, 08:42(edited)
09/17/15
8278
Snowgoon said:


Big mistake unless you disable and remove the bot castles FIRST.


Just ask one of your devs to visit 270, 270 and follow the massive square of active bots

http://prntscr.com/ccpd5i
Thanks, I've reported them. I've also send you 200 Sapphires as a gratitude.
Sep 1, 2016, 17:4309/01/16
Sep 1, 2016, 17:47(edited)
12/13/14
1282

Alyona Kolomiitseva said:


Snowgoon said:



Big mistake unless you disable and remove the bot castles FIRST.


Just ask one of your devs to visit 270, 270 and follow the massive square of active bots

http://prntscr.com/ccpd5i
Thanks, I've reported them. I've also send you 200 Sapphires as a gratitude.

Thanks, but the situation has changed

The bot line at 295, 295 has been re-activated today and have protection bubbles. - http://prntscr.com/cd027r


These bots were shut down because they were winning sapphires from bg tournaments. It should never have been possible to re-activate them.
Please note that these bots are unusual because they all have defense points, battleground points and have achievement badges for cavalry, bestiary etc

I have always said that they should all have been removed and replaced with vacant lots - De-activation is not enough to stop the hackers and scammers

Alyona KolomiitsevaCommunity Manager
Sep 2, 2016, 07:4709/02/16
09/17/15
8278

Snowgoon said:

Thanks, but the situation has changed


The bot line at 295, 295 has been re-activated today and have protection bubbles. - http://prntscr.com/cd027r


These bots were shut down because they were winning sapphires from bg tournaments. It should never have been possible to re-activate them.
Please note that these bots are unusual because they all have defense points, battleground points and have achievement badges for cavalry, bestiary etc

I have always said that they should all have been removed and replaced with vacant lots - De-activation is not enough to stop the hackers and scammers

I have reported them too. 

Alyona KolomiitsevaCommunity Manager
Sep 2, 2016, 09:3809/02/16
09/17/15
8278
Guys, please report any suspicious accounts directly to our Support Team. It's much more efficient as they have a direct contact with all departments engaged in such investigations.
Sep 2, 2016, 17:1209/02/16
08/03/14
1364

but dont you have direct contact with support?