Please explain combat mechanics.
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Replies


20 August, 2016, 6:59 PM UTC
OK, so offensive units have offense points and def units have def points that differ depending on type of attacker. But what are these points measured against to determine kills? I don't see hit points or health listed. Also what determines the order that units die in when there are mixed unit types? If you don't make mistakes you are doing engineering wrong. If you don't fix the mistakes you are doing engineering way wrong. If you don't admit you make mistakes you aren't doing engineering.
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20 August, 2016, 10:17 PM UTC
If you attack something your attack points are compared to the defenders defensive points.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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21 August, 2016, 1:55 AM UTC
its like rolling dice. only the defensive player is using dice with lower numbers.
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21 August, 2016, 7:18 PM UTC
B/(A+B) = Loss Percentage If your opponent has 500k defense and you attack using 800k offense then ... 500k/(800k+500k) = 38.5% 800k/(500k+800k) Your Losses plus His Losses = 100 That is the theory but sadly it is impossible to reproduce, which implies that Lord Oberon's combat algorithm has been nerfed Greetings, Professor Falken
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29 September, 2016, 5:40 AM UTC
Snowgoon said: How do the different defense ratings versus the four classes of attackers factor in to the equation? If you don't make mistakes you are doing engineering wrong. If you don't fix the mistakes you are doing engineering way wrong. If you don't admit you make mistakes you aren't doing engineering.
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29 September, 2016, 12:17 PM UTC
jssamp2003 said: Weighted average, weighted by the troop power the attacker has in each class of troop. Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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30 September, 2016, 9:37 AM UTC
Dear Lords: Let's say an attacker attacks with 250,000 offensive points, and 50% of his offensive points are from Bestiary units, 25% from Occults, 15% from Cavalry, 10% from Infantry, then the defending units will give defensive points on that same spread. 50% of the defensive points of a unit group will be from its Bestiary number, 25% from its Occults number, 15% from its Cavalry number, and 10% from its Infantry number. Here's an example: So, let's say the defense has 1000 nomads (level 20), with 182 points in Infantry D, 238 points in Cavalry and Occults D, and 182 points in Bestiary D. From the 1000 nomads: 50% (500) of them will use its Bestiary D number (182) 25% (250) will use its Occults D number (238) 15% (150) will use its Cavalry D number (238) 10% (100) will use its Infantry D number (182). Therefore (500 * 182) + (250 * 238) + (150 * 238) + (100 * 182) = Total defensive points from Nomads = 91,000 + 59,500 + 37,500 + 18,200 = 204,400 defensive points from nomads. The total points for this battle would be 250,000 (offensive points) + 204,400 (defensive points) = 454,400. The attacker would have 55% of the points; the defense would have 45%. Therefore the attacker would lose 45% of each unit group and the defense would lose 55% of its nomads, so 550 nomads lost. With a defense with multiple defensive unit types, you do the same calculation, to get the real defensive points from each unit type. hope this can help you Regards Resistance Is Futile
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30 September, 2016, 6:41 PM UTC
what if the attaacker is using 20% offense boost in the black market and and a 50% offense booster?
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30 September, 2016, 9:57 PM UTC
IronApex Turok said: what if the attaacker is using 20% offense boost in the black market and and a 50% offense booster?boosts are multiplied into the base value of the troops (btw the 20% and 50% boost items don't stack). Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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