How Buffs and debuffs work?

22 Replies
Lord Mark
15 August, 2016, 10:38 PM UTC

How Buffs and debuffs work?

There is a countdown ? What is for?

UTC +0:00
FAILO
16 August, 2016, 4:00 AM UTC
By the way i understand it you can apply buffs/debuffs during that time and no matter when you apply them (once the tournament ends, or 1 minite before timer ends) they will ONLY last till when the timer ends and if you dont use them POOF GONE.
UTC +0:00
Skycooldude
16 August, 2016, 5:14 AM UTC
how can you tell what league debuffs someone?
UTC +0:00
Ichezis
16 August, 2016, 7:51 AM UTC

Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
UTC +2:00
Lord Mark
16 August, 2016, 9:07 AM UTC

SlopranoDark said:


Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

...................................................................................................................................................................................

Thank u ! I understand now .


UTC +0:00
Ichezis
16 August, 2016, 9:38 AM UTC
Glad I was able to help m'lord!
Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
UTC +2:00
Snowgoon
16 August, 2016, 11:01 AM UTC

SlopranoDark said:


Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

One small error

It needs to be changed to "Please note: If you attack a League Fortress that is more than one Tier lower than your own, you will not be able to capture that League's Flag."

and an explanation of tournament tiers would be useful - many players found this very confusing.


I would also like to know what happens when multiple leagues finish with the same tournament points. It seems VERY unfair that top ten positions were awarded at random, yet leagues with exactly the same points were given 11th, 12th, 13th and 14th place

No tournament should be designed to allow ties with no tiebreak rule.
In the event of a tie, extra points will be given for successful spying missions against enemy fortresses - something like that?

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Ichezis
16 August, 2016, 11:42 AM UTC

Tony Hobson said:


SlopranoDark said:


Greetings everyone!

Perhaps this Wiki article has a possible answer on your questions? I do hope so!

Good luck!

One small error

It needs to be changed to "Please note: If you attack a League Fortress that is more than one Tier lower than your own, you will not be able to capture that League's Flag."

and an explanation of tournament tiers would be useful - many players found this very confusing.


I would also like to know what happens when multiple leagues finish with the same tournament points. It seems VERY unfair that top ten positions were awarded at random, yet leagues with exactly the same points were given 11th, 12th, 13th and 14th place

No tournament should be designed to allow ties with no tiebreak rule.
In the event of a tie, extra points will be given for successful spying missions against enemy fortresses - something like that?

Thank you! I'll edit that right now. 
Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
UTC +2:00
IronApex Turok
16 August, 2016, 2:01 PM UTC
they'll be expired by the time anyone gets them figured out.
UTC +0:00
Alyona Kolomiitseva
Community Manager
16 August, 2016, 2:22 PM UTC
IronApex Turok said:

they'll be expired by the time anyone gets them figured out.
Then we'll launch one more Capture the Flag 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
IronApex Turok
17 August, 2016, 6:21 AM UTC
Alyona Kolomiitseva said:

IronApex Turok said:

they'll be expired by the time anyone gets them figured out.
Then we'll launch one more Capture the Flag 
even though the feedback appeared to be mostly that we dont want to ever see this event again?
UTC +0:00
djmoody
17 August, 2016, 9:18 AM UTC

IronApex Turok said:


Alyona Kolomiitseva said:


IronApex Turok said:


they'll be expired by the time anyone gets them figured out.
Then we'll launch one more Capture the Flag 
even though the feedback appeared to be mostly that we dont want to ever see this event again?

Utterly broken event as is.

You wait for the Stormfall version of emmitter carnage (you can attack beacons, healer % goes up significantly and at the end of the event you get 90% of your troops back for free. Rewards coining and threatens the balance of power in the game, simply through Plarium whim, completely upsetting the past 2yrs+ of work work, planning strategy and effort. That event is FAR WORSE.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
IronApex Turok
17 August, 2016, 8:56 PM UTC
i'll quit. 
UTC +0:00
djmoody
17 August, 2016, 11:59 PM UTC

IronApex Turok said:


i'll quit.

Yeah its utterly cynical to push troop loss and generate coining. Of course the coiners are obliging like the brainless morons they are so Plarium will be patting themselves on the back and lining it up for Stormfall.

I am close to quitting also - not like I raided all year anyway., Just clinging on atm.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Alyona Kolomiitseva
Community Manager
18 August, 2016, 9:11 AM UTC
Too bad that you don't like the Carnage. It's really interesting. You can change the position of your League on the Global Map. Big Leagues will lose the Defense from inactive members, so it will be a fair fight.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
IronApex Turok
18 August, 2016, 7:40 PM UTC

Alyona Kolomiitseva said:


Too bad that you don't like the Carnage. It's really interesting. You can change the position of your League on the Global Map. Big Leagues will lose the Defense from inactive members, so it will be a fair fight.

yeah...those are the reasons i'll be quiting.


Carnage is fine but it takes too long to recover from losses. 
UTC +0:00
Alyona Kolomiitseva
Community Manager
19 August, 2016, 7:53 AM UTC
IronApex Turok said:

yeah...those are the reasons i'll be quiting.


Carnage is fine but it takes too long to recover from losses. 
Do you mean Beacon losses or Units losses? You can restore 90% of lost Units for free after the Carnage.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
djmoody
19 August, 2016, 11:08 AM UTC

Alyona Kolomiitseva said:


You can change the position of your League on the Global Map.

I think you just nailed it.

As a captain in a top 3 league, I know that position came from 2+ years of amazing stewardship and growth of the league, 2+ years of amazing decision making, 2+ years of navigating the muddy waters of diplomacy, 2+ years of learning every nook and cranny of the game mechanics.

For that to be at threat from a single unbalanced event that could render everything my entire league has worked for years..... Lost to ppl who exploited 1 event.

Explain to me why that is a good idea?

I have said this many times in these forums - a strategy game with no strategy is no game at all. Kill your titles if you want.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
IronApex Turok
19 August, 2016, 5:14 PM UTC
djmoody said:

Alyona Kolomiitseva said:


You can change the position of your League on the Global Map.

I think you just nailed it.

As a captain in a top 3 league, I know that position came from 2+ years of amazing stewardship and growth of the league, 2+ years of amazing decision making, 2+ years of navigating the muddy waters of diplomacy, 2+ years of learning every nook and cranny of the game mechanics.

For that to be at threat from a single unbalanced event that could render everything my entire league has worked for years..... Lost to ppl who exploited 1 event.

Explain to me why that is a good idea?

I have said this many times in these forums - a strategy game with no strategy is no game at all. Kill your titles if you want.

Exactly. If plarium values my time so little and are willing to undo years of work, then im walking. i'll go find a game where i can spend some coin, work hard, and end up on top and stay there through strategy, not credit card. 
UTC +0:00
jssamp2003
22 August, 2016, 6:13 PM UTC

djmoody said:


Alyona Kolomiitseva said:


You can change the position of your League on the Global Map.

I think you just nailed it.

As a captain in a top 3 league, I know that position came from 2+ years of amazing stewardship and growth of the league, 2+ years of amazing decision making, 2+ years of navigating the muddy waters of diplomacy, 2+ years of learning every nook and cranny of the game mechanics.

For that to be at threat from a single unbalanced event that could render everything my entire league has worked for years..... Lost to ppl who exploited 1 event.

Explain to me why that is a good idea?

I have said this many times in these forums - a strategy game with no strategy is no game at all. Kill your titles if you want.

And yet the status quo has the same top teams always on top. That is not strategy, that is stratification. Over the years the MMO game I enjoyed the most was not one long never ending evolution like Farmville or Stormfall, but had rounds. Just as here, everybody starts out the same level. Some players join the game later and have safety from attacks for a while while they get started. The main difference though was the limited time duration of the rounds; they varied between 3 to 5 weeks on the Pro server and 2-4 months on the casual server with much more restrictive attack limits and slower build times.

The result was that while the really good, experienced players and teams had the advantages that skill and knowledge of the game mechanics provide, There was an opportunity for other, newer players to learn the game, get better, and in future rounds to come out on top in the rankings. They could do this because they were trying to catch up and compete against others with a years long head start on them. The top 5 or 10 places in the team charts depended very much on skillful management, good leadership, and the cooperation and dedication of the team members. If players got bored or busy with other pursuits it would give newer teams an opening to take the win. In short, being a top team depended more on leadership than on longevity.


If you don't make mistakes you are doing engineering wrong. If you don't fix the mistakes you are doing engineering way wrong. If you don't admit you make mistakes you aren't doing engineering.
UTC +7:00
1720809 users registered; 42312 topics; 270796 posts; our newest member:محمدصالح