NEW IDEA FOR PACKAGE OFFER THAT PLARIUM COULD OFFER!!!!

13 Replies
db dbomb
26 June, 2016, 9:01 PM UTC

I have an idea for a new set of packages i would like to see plarium offer..... How often have you bought a package and wished it had more boosts (example) or wished it didnt have..another craftsman (etc).


Well i would love to see a custom designed package that the purchaser can create...selecting from a  broad group of offerings (not piece by piece) but groups of rewards based on players needs at the moment.

Imagine four or five groups to select from...like: boosts....legendary units....offensive units...defensive units (maybe even broken down another way as occult forces off and def.). Resources,Buffers (runes relics res buffers  hero items..anything that could provide troop strength speed etc)you get the picture!!!


So maybe plarium can select the actual items and make 4 or 5 groups and allow players to pick 2 or 3 of them  so we can custom make a package based on our needs at the moment. Of course they can charge a small premium for these package but im sure players will see the value in such an offering.

Just an idea  that I personally would like to see!!!

And of course if utilized plarium can reward me with a free grand package!!!

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Ichezis
27 June, 2016, 5:15 AM UTC

Greetings lord ZDave21!

This idea sounds splendid! As I did suggest it really long ago as well, I'm completely by your side!

I'll pass it forth. Thank you!
Plarium Global Moderator; "We can't help everyone, but everyone can help someone."
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Gadheras
27 June, 2016, 7:35 AM UTC

SlopranoDark said:


Greetings lord ZDave21!

This idea sounds splendid! As I did suggest it really long ago as well, I'm completely by your side!

I'll pass it forth. Thank you!

I asked something similar some time back, got the response it was not possible, or something along those lines.


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jumy
27 June, 2016, 7:56 AM UTC
for dave all os possible
The truth hurts
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Alyona Kolomiitseva
Community Manager
27 June, 2016, 12:25 PM UTC

Unfortunately, our developers have declined a suggestion to customize special offers. We have some limitations in Flash technology and we are unable to implement some dynamic features. But it's possible that they will reconsider this idea in future.


Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Lady Nerium KT-S2
30 June, 2016, 12:44 AM UTC
Perhaps the developers could get around the Flash issue by offering different purchase categories - and then offering the options as sub-sets of the categories?
I think, therefore I game.
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IronApex Turok
30 June, 2016, 8:36 PM UTC

Alyona Kolomiitseva said:


Unfortunately, our developers have declined a suggestion to customize special offers. We have some limitations in Flash technology and we are unable to implement some dynamic features. But it's possible that they will reconsider this idea in future.


what does flash have to do with this?



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Alyona Kolomiitseva
Community Manager
1 July, 2016, 8:37 AM UTC

IronApex Turok said:


Alyona Kolomiitseva said:


Unfortunately, our developers have declined a suggestion to customize special offers. We have some limitations in Flash technology and we are unable to implement some dynamic features. But it's possible that they will reconsider this idea in future.


what does flash have to do with this?



There are many dynamic features which our players ask for and which we would like to implement. Like a possibility to drag-n-drop things, for instance. But it's a bit difficult while using Flash. 

I didn't think that it could be a " select Items" window. That could be much easier. But still, we don't have it in our current plans. Our devs combine Items and Units into packs according to analysis data. However, they understand the necessity of giving a choice to our players. And it's possible that they will accept this suggestion in the future.

Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Gadheras
2 July, 2016, 1:43 AM UTC

Alyona Kolomiitseva said:


IronApex Turok said:


Alyona Kolomiitseva said:


Unfortunately, our developers have declined a suggestion to customize special offers. We have some limitations in Flash technology and we are unable to implement some dynamic features. But it's possible that they will reconsider this idea in future.


what does flash have to do with this?



There are many dynamic features which our players ask for and which we would like to implement. Like a possibility to drag-n-drop things, for instance. But it's a bit difficult while using Flash. 

I didn't think that it could be a " select Items" window. That could be much easier. But still, we don't have it in our current plans. Our devs combine Items and Units into packs according to analysis data. However, they understand the necessity of giving a choice to our players. And it's possible that they will accept this suggestion in the future.


There is some flash based games I do follow on Patreon, that allow you to drag and drop item/unit cards into own customized folders and so on. I would think Plarium got more development power than those that get theirs funded through Patreon though.


If a player look at a offer bundle, and see from the bonus items, that there is just a couple that appeal to him/her, and the rest is just trash they dont want. It doesn't really give a incentive to spend any.


If all the items possible had a, lets say bonus value, and you could mix and match as you wanted to to create your own bundle to fit in the bonus quota on the offer. You would most likely see players spend a whole lot more.


As they say, if there is a will there is a way.
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db dbomb
4 July, 2016, 3:37 AM UTC

If a player look at a offer bundle, and see from the bonus items, that there is just a couple that appeal to him/her, and the rest is just trash they dont want. It doesn't really give a incentive to spend any.

If all the items possible had a, lets say bonus value, and you could mix and match as you wanted to to create your own bundle to fit in the bonus quota on the offer. You would most likely see players spend a whole lot more.



Thats what i was thinking also...that the benefit would be there in dollars spent..Well hopefully they will come up with a way to offer something like this.

A lost arts scribe to be able to develop two lost arts at the same time would be something else i would gladly purchase.

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Nemanja
4 July, 2016, 7:33 AM UTC

Lord DB DBOMB,

I support your idea that players should choose bonus items they are buying. 

However, I'm against possibility to discover more than one scroll per day since all serious players are with us for several years and discovering all scrolls doesn't take that much time.
Nemanja
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db dbomb
5 July, 2016, 3:07 AM UTC
Understand it wouldnt be fair to the masses...but boy i would really like to have something that performs said task.
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db dbomb
5 July, 2016, 3:13 AM UTC

Didnt read your reply throughly...dont think you understood what i was implying...Was interested not in discovering more than 1 scroll per day...but the ability to level up more than one lost art at a time.

Like having a craftsman for lost arts.


Example: being able to...

Up occult arts from level 10 to 11.....while at the same leveling up Heraldic Armor level 17 to 18
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Gadheras
5 July, 2016, 12:37 PM UTC

db dbomb said:


Didnt read your reply throughly...dont think you understood what i was implying...Was interested not in discovering more than 1 scroll per day...but the ability to level up more than one lost art at a time.

Like having a craftsman for lost arts.


Example: being able to...

Up occult arts from level 10 to 11.....while at the same leveling up Heraldic Armor level 17 to 18

I think the craftman task should cover multiple function, even dual training scrolls. or even offer multiple training queues.



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