DoomieKT BGs IDEA!!!

24 Replies
DoomieUK
27 April, 2016, 6:47 PM UTC

Hi All,


I believe many in this game see the Battlegrounds as very difficult and complex to maximise BGs payouts.


I would like the Plarium Game Developers to use a graphical bar system that would fill as you complete BGs. The system at the moment works on troops (gold and Iron) paid into the system with a tax on the top. 


A simple graphical bar system would suffice and as you reach the top of the bar then a payout is imminent.


I would like others to discuss and improve for others the way in which to encourage BGs 




Keep on Gaming


DoomieKT



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FAILO
27 April, 2016, 7:47 PM UTC

I like the idea. 

the only problem i see is that you get small payouts each bg and larger ones sometimes. would the bar show if a decent payout is coming up or just for the biggest payout?

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Alyona Kolomiitseva
Community Manager
28 April, 2016, 7:53 AM UTC
Unfortunately, it won't be done :(
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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Gadheras
28 April, 2016, 8:20 AM UTC

Alyona Kolomiitseva said:


Unfortunately, it won't be done :(

Any particular reason why it can't be done? It should be a number in the database tied to our player id right ? Most players like the idea of a progress bar towards achievement/completion, rather than the complete unknown/randomness. There is those that use spreadsheets and quite hardcore about do bg's and got a pritty good idea where they at in the landscape but that is not really the norm.


Some things I really hate about certain responses is like the above. Because it doesn't really give an explenation why it can't be done. 


A better answer would sometimes be "it can't be done due to technical aspects of the game", or "it can't be done becuase its something we don't believe will be good for the game, or whatever".



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Mehnslayer
28 April, 2016, 10:09 AM UTC
@Gadheras, the game wouldn't be hardcore and a strategic masterpiece anymore :(
E 'n la sua volontade è nostra pace
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Drogar61
28 April, 2016, 10:44 AM UTC
Mehnslayer said:

@Gadheras, the game wouldn't be hardcore and a strategic masterpiece anymore :(
Sarcasm? :)
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Mehnslayer
28 April, 2016, 10:52 AM UTC
Drogar61 said:

Mehnslayer said:

@Gadheras, the game wouldn't be hardcore and a strategic masterpiece anymore :(
Sarcasm? :)
Me? No... Never >.>
E 'n la sua volontade è nostra pace
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Gadheras
28 April, 2016, 11:24 AM UTC

Mehnslayer said:


@Gadheras, the game wouldn't be hardcore and a strategic masterpiece anymore :(

There is nothing hardcore with ANY game where you can buy yourself to victory/fortune etc. And if the most vital strategic choice is between how much you ponder about spending I think I pass on that one too. 


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Sifr
1 May, 2016, 4:32 AM UTC

Mehnslayer said:


Drogar61 said:


Mehnslayer said:


@Gadheras, the game wouldn't be hardcore and a strategic masterpiece anymore :(
Sarcasm? :)
Me? No... Never >.>

Yes, of course.


@DoomieKT : This idea has been suggested long time ago and the answer is always the same. And I believe the one who suggested it has quit the game altogether. Maybe. A good idea though nonetheless.
Fighter Sifr of Fellowship
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djmoody
1 May, 2016, 11:16 PM UTC

As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Gadheras
2 May, 2016, 1:23 AM UTC

djmoody said:


As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.


Actually no. Because the game keep track of how much resources you banked. If you know how much resources spent, and know aprox how much needed for next payout. It shouldnt be impossible to implement. 


as for dumbed down, this game been dumbed downHILL with all the drive to spend sapphires.
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miraculix
26 May, 2016, 10:08 PM UTC

djmoody said:


As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.

well if they would make it :)  it should be like a bank reading 

so the battlegrounds where u have reached the bank for payout

should lit up green something they could do  easy 

since they have each of ours banks registrated already

miraculix

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djmoody
30 May, 2016, 12:14 AM UTC

Gadheras said:


djmoody said:


As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.


Actually no. Because the game keep track of how much resources you banked. If you know how much resources spent, and know aprox how much needed for next payout. It shouldnt be impossible to implement. 


as for dumbed down, this game been dumbed downHILL with all the drive to spend sapphires.

No seriously I was correct first time.


Which BG are you going for a payout on? How would the game know that? Since they all have different payout values how could it show progress towards an impossible to define goal (other than in your head).
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Drogar61
30 May, 2016, 12:16 PM UTC
djmoody said:

Gadheras said:


djmoody said:


As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.


Actually no. Because the game keep track of how much resources you banked. If you know how much resources spent, and know aprox how much needed for next payout. It shouldnt be impossible to implement. 


as for dumbed down, this game been dumbed downHILL with all the drive to spend sapphires.

No seriously I was correct first time.


Which BG are you going for a payout on? How would the game know that? Since they all have different payout values how could it show progress towards an impossible to define goal (other than in your head).
If system knows how to calculate payout on finished task then it knows how to calculate all tasks every time when you open Eagle's Nest, and could put that numbers on Task image. Very simple, but Plarium will not do that because of its own reasons.
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Inaginni
30 May, 2016, 3:35 PM UTC
Drogar61 said:

djmoody said:

Gadheras said:


djmoody said:


As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.


Actually no. Because the game keep track of how much resources you banked. If you know how much resources spent, and know aprox how much needed for next payout. It shouldnt be impossible to implement. 


as for dumbed down, this game been dumbed downHILL with all the drive to spend sapphires.

No seriously I was correct first time.


Which BG are you going for a payout on? How would the game know that? Since they all have different payout values how could it show progress towards an impossible to define goal (other than in your head).
If system knows how to calculate payout on finished task then it knows how to calculate all tasks every time when you open Eagle's Nest, and could put that numbers on Task image. Very simple, but Plarium will not do that because of its own reasons.
DJ, actually I agree with Drogar, it should definitely be possible. It would be something along the lines of using the loaded amount of resources as a variable and then comparing it to the required amount for each bg. You could then write code that could give you a "% filled" for each bg and display it.
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Nemanja
31 May, 2016, 4:51 PM UTC
If system knows how to calculate payout on finished task then it knows how to calculate all tasks every time when you open Eagle's Nest, and could put that numbers on Task image. Very simple, but Plarium will not do that because of its own reasons.

If the system would calculate Eagle’s Nest tasks in advance we would loose game’s charm. Players would play safe looking for profitable tasks, only. I think we should keep the risk and uncertainty in game by completing the tasks as they are right now. 

Nemanja
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Drogar61
1 June, 2016, 12:22 PM UTC

Nemanja said:


If system knows how to calculate payout on finished task then it knows how to calculate all tasks every time when you open Eagle's Nest, and could put that numbers on Task image. Very simple, but Plarium will not do that because of its own reasons.

If the system would calculate Eagle’s Nest tasks in advance we would loose game’s charm. Players would play safe looking for profitable tasks, only. I think we should keep the risk and uncertainty in game by completing the tasks as they are right now. 

One day you will hate your own words 

To be clear I didn't say do I want or not to see such inf, I just said that it is possible. With such inf I could loose advantage because there are many people who have knowledge how BG works, so there is no charm for us. But with inf on screen we could see does Plarium know how many troops we have (or better, should have) in BG (I'm not 100% sure), and for sure it would be a much more strategic in strategic game than this lottery. 

But, in two things I'm absolutely sure - BG task isn't profitable task, no matter of condition. and Plarium will not give us such inf, just because of own love for real money.

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Alyona Kolomiitseva
Community Manager
2 June, 2016, 8:09 AM UTC

Guys, as I already said before, we are unable to disclose such information. It is basic part of our game mechanics, and it can't be shared with the third-parties. 

We want our players to discover this feature on their own, make some calculations, etc. 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
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trevor
3 June, 2016, 9:03 AM UTC

there is a better way to win  just don't do battlegrounds at all just build your troops yes it takes longer but you don't lose anything ????


I do that now  its  better than loseing loads in a bg to get very little back


but then its every ones choice how thay play the game
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Camulos
20 June, 2016, 9:11 AM UTC

djmoody said:


As it happens your idea is impossible to implement.

The loading you need to do depends on the BG you are trying to get a payout from. As the game would have no idea what BG you might choose to hit next it couldn't display your progress bar.

Back on the theoretical side - not a big fan of dumbing down.

it would be doable, and has been suggested before. The markers on the bankbar would correspond to bg level from 1- 125 or 140 ( or whatever the current max bg level is) rather than resources contributed. when the bank bar reaches the marker for a particular level, you can expect a big payout.

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