Sapphire income output

10 Replies
15 April, 2016, 9:03 AM UTC

This is suppose to be a discussion over a suggestion, that is not to say it can't go hand in hand.

What would happen if sapphires were attached to league quests at 2x the rate of tomes (10-20-50-100) I doubt it would happen, but allowing all players/leagues the chance to get 100 sapphires per day I think would greatly increase activity, would also mean that people are more likely to push league quests such as battlegrounds and kill units to elite rewards because it is a league wide benefit.

I don't think this would even come close to break the ecosystem as even after 1 month of straight elite rewards its only 3k sapphires but those 3k sapphires combined with tournaments might be enough for a new player to get that skin they wanted desperately, or improve their walls... Buy a few castle guards etc.

In general things keep getting added to the game that force players to use sapphires, it's undeniable that sketches for example are realistically out of the range of non-coiners, no one will wait several months to get 1 building upgrade... But that is another topic

People have been asking for a reason to log in more often considering that there is so many updates to make the game autonomous, auto catacomb - weors protection etc etc, so sometimes its just easier for people to put up some sapphires and walk away... Which is fine, except for the fact that the social aspect is absolutely crucial to the life of this game and Plarium in general. So what if something like this was introduced... The argument can be made that it will create a bigger gap between big leagues and small leagues and that it will give people incentive to create "spies" in others leagues.

I honestly don't think that will happen ANY MORE then it is now, I believe if anything it will just create another reason for your league to be online more, maybe talk more, interact and strive for more... League rewards are meant to touch on that, but it feels kind of trivial especially to bigger leagues.

Another simple example of this concept that could be applied is raiding, instead of 5 paragon points give us like 15 sapphires, rewards activity and raiding other players, which could easily cause more units to die. This won't break the game and it will reward the active players and promote interaction.

If anything most people feel that a method of sapphire acquisition was removed with the hamlet update 


E 'n la sua volontade è nostra pace
UTC +11:00
15 April, 2016, 9:25 AM UTC

As someone who has reached paragon lv 10 those paragon points gotten are useless so it'll be good if it's replaced by something (unless I get free 1 day paragon activated every 1k points or something). IIRC there was a thread about this and oberon said there will be changes but, oh well.

As for the league rewards, that's certainly a nice idea but I highly doubt plarium will make this update lol
Fighter Sifr of Fellowship
UTC +0:00
15 April, 2016, 9:34 AM UTC

Sifr said:

As someone who has reached paragon lv 10 those paragon points gotten are useless so it'll be good if it's replaced by something (unless I get free 1 day paragon activated every 1k points or something). IIRC there was a thread about this and oberon said there will be changes but, oh well.

As for the league rewards, that's certainly a nice idea but I highly doubt plarium will make this update lol

I believe it to be under 1% chance that this would be added, I made it clear it was a discussion over suggestion hoping it wouldn't get locked after being told no.

As for your comment about paragon points, that is another topic, I would say that I would I liked your idea to replace them however I think to my original post it kinda missed my point. My intention was to find a way to both encourage activity / encourage actually being online, and maybe try to add another level of social interaction with leagues (smaller leagues can't get constant elite rewards, so communication might be needed)

For example, what is the interaction between league members during a BG league quest, or train units....? Maybe adding another incentive will give players, even if nothing else, a marshal/captain message the league saying "Come on guys, X more points and everyone gets some sapphires" that might create a conversation. Anyone that has played this game knows that league chat can just die for ages and the game becomes really stagnant and boring without it.

Maybe something else that might be important to mention, if something like this was looked into.... I can see a lot of people having faith in Plarium again, and might not be so toxic if they actually think Plarium is looking out for our interests.

E 'n la sua volontade è nostra pace
UTC +11:00
15 April, 2016, 10:08 AM UTC
That's true :)
Fighter Sifr of Fellowship
UTC +0:00
15 April, 2016, 2:23 PM UTC

So much this. I would actually be inclined to spend more knowing my grind/effort pays off as well. 
UTC +2:00
15 April, 2016, 3:54 PM UTC

the logic of the game, lv1 cost 1, lv10 cost 10 pay more for (gain?) pay more, also pay your sweat..... makes good that you will not have anything if you do not pay more, the logical growing of the game 

willing to pay my paragon status, not more for lv10, give up and do not pay anything :)

The truth hurts
UTC +12:00
15 April, 2016, 9:08 PM UTC

That is something I never considered Jumy,

It might go hand in hand with the ridiculously high prices on some items such as crystals, some might even consider boosts inflated, paragon etc.

I can understand why this occurs though. Sapphires are a premium currency, and as such it is valued higher then others, which it is... But it also means people are more likely to try harder and participate more if they think it is realistic.

If you have 10k people playing weekly, and 10 get the top rankings sapphires (some of which are like 20 sapphires >.>) that is effectively a channel locked down, not to mention it takes roughly 2-3 months to build the offense/defense to get rank 10 which is 20 sapphires.

Which is why I bring up the point I made, if something league based was added and had sapphires attached it could easily create a new level of communication and even in some situations strengthen leadership and actually provide real world skills to some people, "teamwork/leadership"

E 'n la sua volontade è nostra pace
UTC +11:00
15 April, 2016, 10:03 PM UTC

The only actual free sapphires you get in this game is from, the daily loyality roll if you can stick through it. From feats, and upgrade of scrolls. And development race or similar.

Rewards from any tournaments come at a cost, so not free. As you can buy and rev units, the units you make yourself hold a equal value, thus worth their weight in sapphires too.

Also, when looking at offer packs and such as it says things like "Total value of Bonus items 83558 sapphires".. Well, keep the junk and just give me the sapphires to spend on what I please myself? Or let us tailor the actual bonus items to our needs ?

Rockstar made over 500 million USD selling shark cards in GTA5. And this not even needed to play the game online just give players that have less time to grind the chance to buy currency to spend on weapons, cars, ammo, clothes and things another player with lots of time can  spend time grind towards. There is lessons to be made there -)

UTC +2:00
15 April, 2016, 10:10 PM UTC

I understand the methodology that Plarium doesn't want to mess with the ecosystem... and I'm not saying I am god,

But when the dragon stone got released, they lowered unit build time... I personally feel more inclined to fight often and actually spend money on the game which I know is what Plarium wants... They were reluctant to reduce build times for such a long time and when it finally happened, I enjoyed it greatly...I still think it is out of place for the game but that is another topic entirely.

This suggestion isn't going to get as much follow through as the beacon defense ranks, so its so small it would even be considered but I think if Plarium listened to the customers actively that they will make a lot more money and the toxicity that the community currently has, especially on Facebook would ease out a bit.

The introduction of sketches was a huge negative mark especially since most experienced players;

  • Have finished all their buildings and don't spend money
  • Have finished all their feats of valor, or at least most
  • Can't compete with giant coiners for sapphires from hamlets
  • Have completed all lost arts/buildings that award sapphires
So the only real method of aquiring the currency is tournaments, and I don't even want to guess how long that would take buying them at 10k EA 

E 'n la sua volontade è nostra pace
UTC +11:00
18 April, 2016, 2:52 AM UTC

If you want a balanced game EVERYTHING must be earnable in game.

As they have created so many things hidden behind a sapphire only wall it would go a long way to re-balancing the game to allow a reasonable amount of sapphires to be earned.

In the long term it would likely increase profit as:

- people will leave the game early on when they see its a pay to win game with shop only content

- the coiners actually need a healthy F2P player base to keep the game active and alive

Preferably remove the shop only content - if not then give them a decent free sapphire stream, for the benefit of everyone.
Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
20 April, 2016, 8:13 AM UTC

To balance the game, Plarium must have Events and Tournaments where the playing field is level.

Wallet warriors must be UNABLE to spend for said events, making it a TRUE battle of game-play between coiners and non-coiners.

Example: Experience/Development Tournaments are ALWAYS won by wallet warriors because they pay to boost and get needed resources.

To level this platform will not be easy, but it IS do-able by means of penalizing the points gained by coiners vs non-coiners or something...

UTC +2:00
1666592 users registered; 33964 topics; 253720 posts; our newest member:guest153