Math
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Replies


17 April, 2016, 12:07 PM UTC
Level 2 Protector boosts your castle defense bonus by 7% I fail to see how this can be nerfed My CDB is 4790 so should increase to 5125.3 for 3 hours All I get is 5055.3 I don't know about you lot, but these relentless nerfs just make me more determined to never spend a penny on this game Hanging on in quiet desperation is the English way  Pink Floyd  http://prnt.sc/dv923b
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17 April, 2016, 1:54 PM UTC
did you check if the bonus applies to fortifications only? i.e. without improvements.
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17 April, 2016, 2:11 PM UTC
The most destructive secret nerf to maths in this game has been to defender's losses in the combat algorithm Lord Oberon posted this  http://prntscr.com/atc5l6 which simplifies to Defender Loss% = Offense/(Defense+Offense) This means that 2 identical armies should both lose 50% but this is no longer the case The victorious defender lost 55.5% .... a secret increase of at least 5.5% but the vanquished attacker only lost a fraction over 50% N.B. Both armies had identical strength and the battle took place at an empty castle with no walls etc UTC +0:00
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17 April, 2016, 5:46 PM UTC
mrfreezzzz said: did you check if the bonus applies to fortifications only? i.e. without improvements. It seems to include my 5 Immortals, but not my castle skin  contrary to the description in dragon arts "A nerf by any other name would still stink" William Shakespeare 1591 Hanging on in quiet desperation is the English way  Pink Floyd  http://prnt.sc/dv923b
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17 April, 2016, 5:49 PM UTC
Tony Hobson said:
Its not a nerf, its an, ahem,,,, changes to make you better make tactical decisions... or something along those lines right? UTC +2:00
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18 April, 2016, 12:42 AM UTC
richard.plantagenet said:
for each addition to the game need to pay something = gain nothing add here remove beyond The truth hurts
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29 April, 2016, 11:59 AM UTC
(In notepad I realize I didn't add a percent sign to the 15.6, but I did in the calculations or it would be like 4144 defense or something) So Alyona would you care to explain how my archers defense is off by a factor of 1.5? Don't tell me it is because I didn't use basic defense. 19+40%+15.6%+4% = 31.979584 (I just took the long route) I removed all the armour I had, which is 19 + 40% + 4% = 27.664... Archers equal = 27.4 off by a factor of .2 So why did it go from being roughly 6% off to roughly 1% Using estimates, 31.979  6% = 30.06 27.664  1% = 27.38 20 + 20 + 18 + 18 / 4 = + %% = total E 'n la sua volontade è nostra pace
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29 April, 2016, 12:48 PM UTC
It works just like taxes. If you have to pay 100$ en have to pay 25% tax. The total will be 125$ Now you'll get an offer that you don't have to pay those taxes. The amount you have to pay now is not 125$  25% = 93,75$ but still 100$. You can calculate this by: 125 / 1.25 = 100 In your case: 48 hours = 2880 minutes 2880 / 1.25 = 2304 minutes 2304 minutes = 1 day, 14 hours and 4 minutes. That is the way Plarium calculates. I don't like it either but hey what can I do. Member of Blue Magic
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29 April, 2016, 12:57 PM UTC
Mehnslayer said:
Mehnslayer: The troop calculations are done in this way: Base Value * (Sum of all bonuses). So, for the archer in your case it would be equivalent to: Against Infantry = 20 * (0.4 + .0156 + 0.04) * 20 or 20 * 1.596 = 31.92 Against Occult = 18* (0.4 + .0156 + 0.04) * 18 or 18 * 1.596 = 28.728 Average = (31.92 + 28.728)/2 = 30.3 So, basically all bonuses are applied on the base value of troop and not on top of one other. EDIT: Even simpler is if you directly do 19 * 1.596 = 30.3 Invokers
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29 April, 2016, 1:16 PM UTC
Without testing that it makes more sense mathematically, however I have always done the math not using () it may of been changed with either the hero or dragon stone update and I just never cared much. I did a lot of this stuff like oct/nov last year (I can't actually find the threads anymore) however I know that without adding it individually it lined up using the base stats. Edit: I got my answer, it was based on conflicting math, it had nothing to do with the tax sculpt, it was because of a very minor percentage which threw the entire thing off. I am getting a very minor percentage difference and I'm not entirely sure why however it does (kind of? match up) the scr shot was taken within like 12 seconds of starting the upgrade so it really shouldn't cause a big percent difference like is being displayed but the problem I have was all the maths line up to saying it should be 1d 14h 4m, when it was 23m  it still isn't exact, i'm not entirely sure of the exact second I took the screenshot so its possible that the 1% variation could be accounted for there, but I'm almost positive it was immediately after activating it, so it shouldn't of been that big of a gap the percent was nearly 1% difference and it threw me off hard E 'n la sua volontade è nostra pace
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29 April, 2016, 4:03 PM UTC
Mehnslayer said:
I read your original post now. Prior to that I commented above just based on the numbers you were doing on troops. Back to the original post: I am assuming that rather than reducing time plarium is just increasing the efficiency. For example: 1 person doing a job takes 48 hours, then after 25% increased efficiency there are 1.25 persons working on the job. Which means (1/1.25) * 48 = 38.4 hrs/person or 1 day 14 hrs 24 mins (0.4 * 60 = 24 mins) required by one person to complete the job which is according to what you had in the screenshot of your first post. Now why plarium is increasing efficiency this way and not reducing time should obviously be clear to everyone. Invokers
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29 April, 2016, 4:40 PM UTC
Mehnslayer said:
I think you confused time / speed..... try with media files and have fun, for give you an example think of it in time to do km/ml (distance), where the speed changes the distance..... crazy... this is plarium anyway, 1h need: 1h wait time at 100 speed +100% fast (x2=200 speed): 1h need 0.5 h (30 min) wait time in a few words all smoke in your eyes, i did not make calculations if the game calculates correctly, but I give up, all smoke always :) ps. only for 3hours.....
was % time.... for 50% time you need +100% fast, my trust is lose see this was correct with %, now see in your castle...... The truth hurts
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30 April, 2016, 12:23 AM UTC
The confusion was with the percent differences from 4min  23min Depends which half of the O.P you are referring to, my confusion came from the fact that x=22% however the way it is done should of been 20% total. 9H 37m was taken off which is 577 577 = 20.3%, this percent could most likely be accumulated due to a time gap between starting + screenshot 576 = 20% Unless I am hallucinating someone said that the answer should of been 20% = 1d 14h 4m I was trying to put 2 + 2 together I understand the method of doing it, I said that Alyona's statement lines up. I can't really describe it but I will try So Sculptor: 2880 / 1.25 2880 / 1.25 = 2304 minutes 2304 minutes = 1 day, 14 hours and 4 minutes. 2880  2304 = 576 576 = 9 hours 36 minutes 48  9 = 39 (1 d 15 hours)  36m = 1d 14h 24m Not 1d 14h 4 minutes Me: 2880 / 20% 38 (24 + 14) * 60 + 23 = 2303 minutes (1d 14h 23m) 2880  2303 = 577 = 20.03% Result: 1d 14h 23m It's okay I got my answer, but hopefully that helps you guys get in my mind and why I was confused. I don't think I can explain it any better then thatE 'n la sua volontade è nostra pace
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30 April, 2016, 11:57 AM UTC
if the game works so is wrong.... The truth hurts
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9 May, 2016, 2:27 PM UTC
Mehnslayer said:
2304 minutes divided by 60 = 38.4 hours This means 38 hours (1 day, 14 hours) AND 0.4*60=24 minutes. UTC +3:00
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IronApex Turok
Registered: 01/14/2015
Location: Server 2 Dark Phoenix
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Post ID: 123017

10 May, 2016, 6:51 AM UTC
one of the fatal flaws of this game is that defense isnt more powerful than offense. Anytime a player attacks another he should be weighing the risk of sending his offense to die. but Plarium has made it the opposite. everytime a player defends he has to ask is it better to just catacomb and hide?
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10 May, 2016, 6:54 AM UTC
IronApex Turok said: one of the fatal flaws of this game is that defense isnt more powerful than offense. Anytime a player attacks another he should be weighing the risk of sending his offense to die. but Plarium has made it the opposite. everytime a player defends he has to ask is it better to just catacomb and hide? Its all about the MONEY. Buy those walls man... spend spend spend. UTC +2:00
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