Hamlet optional quests
Why do hamlets and the optional quests give disproportionate reward to attackers? Seriously, take a look. To get rewards for occupying a hamlet requires 1-2 hours or more (depending on the quest) and we get WORSE rewards than the people who attack get for 15 minutes of effort. To add to the injustice, those attacker's troops are auto recalled and automatically go to cata.
We really need the rewards to be in line with the risk. There is a LOT more risk in exposing troops for 1-2 hours with NO defense bonus at all than there is in sending millions of offense to harass people just trying to get resources. Heck, attackers can even spy first, so they don't have to attack blind. They have almost no risk other than the chance of players taking umbrage at too many harassing their holdings and attacking player castle...even then, attacker's stuff is auto cata'ed on return, no risk of being caught in the open.
What I suggest is because attackers have so little risk, they should get no rewards at all beyond what is earned in tournaments. Leave defender's rewards the same or increase them, since we take the bulk of the risk. Even before the optional hamlet quests were added, people hit hamlets hard for PvP and experience tournaments.
If for some reason the devs don't want to do that, then how about extending castle def bonus to ALL our holdings? That should appeal to the devs since it still rewards $ players more than normal players, while offering some help to all who hold hamlets (and settlements). It would increase the risk for attackers since they don't know the def bonus players have and could end up losing an unexpectedly high amount of off for the def they kill. That should also appeal to the devs since they want us to kill each other's troops since that is such a big profit point for them.