Vote! League Attack Limits!

22 Replies
Lord Oberon
Administrator
10 February, 2016, 10:49 AM UTC

We need your opinion!

Beacons have been the sites of some of the greatest battles in Darkshine! Just think about it: this is where your Offensive forces meet your enemy’s equally strong army and there is enough room for only one winner!

But what limit for the League Attack is enough for you to be able to silence your opponents?

300,000
500,000
over 500,000


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
Huckleberry
10 February, 2016, 12:47 PM UTC

Well since leagues defenses are always going to be growing, there should be no limit. Putting a limit on the amount of offense a league can league strike a beacon with is a horrible idea. It is a sure fire way to kill the game.

UTC +0:00
Sifr
10 February, 2016, 1:17 PM UTC

Is this the minimum offense against beacon? Like anything below it can't be used against beacon?


Or are those numbers instead of offense number, it's units quantity?


If it's upper limit aka maximum offense then 500k is ridiculous. 
Fighter Sifr of Fellowship
UTC +0:00
Mehnslayer
10 February, 2016, 6:42 PM UTC

Sifr said:


Is this the minimum offense against beacon? Like anything below it can't be used against beacon?


Or are those numbers instead of offense number, it's units quantity?


If it's upper limit aka maximum offense then 500k is ridiculous. 

It is referencing the amount of units, E.G the current is 2.5mil troops... Which will never be reached :P 

But I don't think it should be limited in a war game.
E 'n la sua volontade è nostra pace
UTC +10:00
djmoody
10 February, 2016, 7:59 PM UTC

Can find arguments either way.

Limit would create a level of defense which would be invulnerable to attack. This doesn't seem like a good idea in a war game.

On the flip side, the game has become utterly unbalanced towards coining recently. This might actually go some way to restoring the balance and mean leagues wouldn't need to be at risk from 0.5bn of coined hammer anymore (and yes one league has gone and done this).

On consideration I would go on the side of the 300k limit - help restore some of the balance -max hammer approx 250m.

This will certainly change how leagues use DE  (see a lot of crying ahead from rank and file members).

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Lord Oberon
Administrator
11 February, 2016, 3:05 PM UTC
My Lord, the numbers are food consumption of a battle group.
Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
djmoody
11 February, 2016, 8:29 PM UTC

Lord Oberon said:


My Lord, the numbers are food consumption of a battle group.

If that is at me - yes agreed. Do the maths on 300k using a dark dragon army. I did it very roughly in my head and stuck with a round number (3 food per dragon, 100k dragons at 2.7k each is 270m, I rounded to 250m). 

If you play around with legendaries would be able to get bigger. But then not many people would be able to field an all dragon army anyway. 250m is a good enough rough estimate.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
dworka777
12 February, 2016, 6:49 PM UTC
Hello, I think there should be a roof of around 300k +- 50k, this limit is good for plarium and for non coiners. Coiners don't have enough big army so coiners would be forced to attack more frequently, that would lead to higher looses, following by higher income from reviving those units for plarium (because hard coiners, who spend 1000 bucks and more per year are going to buy them back anyway, because they just invested so much that it would be pointless if they would loose that bought army, when you can buy them back for half of the price). I think it is a win-win on each side.
UTC -10:00
Mehnslayer
12 February, 2016, 10:30 PM UTC
I personally don't think that the cap in question would make much of a difference, 250mil will 9 times out of 10 take down a beacon, especially considering most coordinated leagues send waves to a beacon prior to the main attack.
E 'n la sua volontade è nostra pace
UTC +10:00
miraculix
15 May, 2016, 12:16 PM UTC

well right now the league attacks dont work

the units send to join in an attack

is set back to basic numbers

so i would like plarium to fix that

before they would be thinking about 

asking if they should put limits on !!

league attacks right now is the same

as throw ur army out 

the different between a unit level 0 

towards a unit level 20 is really large


regards miraculix

UTC +2:00
jumy
15 May, 2016, 1:19 PM UTC

personally i think that if you make a game and then need limits and continuous changes, there is probably a error at the start

The truth hurts
UTC +12:00
Alyona Kolomiitseva
Community Manager
16 May, 2016, 9:02 AM UTC

miraculix said:


well right now the league attacks dont work

the units send to join in an attack

is set back to basic numbers

so i would like plarium to fix that

before they would be thinking about 

asking if they should put limits on !!

league attacks right now is the same

as throw ur army out 

the different between a unit level 0 

towards a unit level 20 is really large


regards miraculix

Greetings.

You can't see the bonuses of other players while using their Units in a joint attack. But they still have all the bonuses of their owner. So no worries, everything is working as intended.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Alyona Kolomiitseva
Community Manager
16 May, 2016, 9:07 AM UTC

jumy said:


personally i think that if you make a game and then need limits and continuous changes, there is probably a error at the start

Why do you think so? Each game starts with an idea, which develops into something bigger. I'm sure that there are some games which don't have any updates or changes, but at Plarium we believe that our games must evolve just as our players do. You become more experienced, you strive for more epic achievements, and you want to see new horizons beyond what you've already achieved. 

And we create more exciting features which will give you the new goals to aim. Of course, some features will change in order to become more complex, more challenging, more interesting. But we always keep our game balance and basic game features.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
jumy
16 May, 2016, 11:51 AM UTC

Alyona Kolomiitseva said:


jumy said:


personally i think that if you make a game and then need limits and continuous changes, there is probably a error at the start

Why do you think so? Each game starts with an idea, which develops into something bigger. I'm sure that there are some games which don't have any updates or changes, but at Plarium we believe that our games must evolve just as our players do. You become more experienced, you strive for more epic achievements, and you want to see new horizons beyond what you've already achieved. 

And we create more exciting features which will give you the new goals to aim. Of course, some features will change in order to become more complex, more challenging, more interesting. But we always keep our game balance and basic game features.

i participate and play video games for over 25 years.... and honestly I hope is wanted and planned everything making clear the bogus and non-existent gameplay


otherwise  do not is clear what is making sense and a game line

ps, i will never stop to remember one thing, too alts make the game fake, the team that makes "live" the game is completely off course, the game is closed.... is just all over them, is all unplayable

The truth hurts
UTC +12:00
Lady Nerium KT-S2
15 June, 2016, 8:20 PM UTC
League attacks can be sent by the upper officers of a league, which means it's useless to set a "limit" on league attacks. All you'd have to do to get around it is promote a bunch of temporary Captains/Commanders and launch the entire league's offense.
I think, therefore I game.
UTC +5:00
Vladimir Stojanovic
16 June, 2016, 7:45 AM UTC
Lady Nerium KT-S2 said:

League attacks can be sent by the upper officers of a league, which means it's useless to set a "limit" on league attacks. All you'd have to do to get around it is promote a bunch of temporary Captains/Commanders and launch the entire league's offense.
Dont forget Fighters, they can send League attacks.
UTC +2:00
Stewart_KT1
27 June, 2016, 3:47 AM UTC

why bother putting a limit on league attacks when a single person cant send their entire off at a target because there is a limit to the amount of troops you can send to anything except at a beacon.


Cant even send all off at a hamlet or settlement.
Noodle maker extreme
UTC +0:00
Alyona Kolomiitseva
Community Manager
27 June, 2016, 12:27 PM UTC
Stewart_KT1 said:

why bother putting a limit on league attacks when a single person cant send their entire off at a target because there is a limit to the amount of troops you can send to anything except at a beacon.


Cant even send all off at a hamlet or settlement.
There are many limits in our game, and they all were set for a reason. We are currently considering the idea to adjust the limits.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
IronApex Turok
29 June, 2016, 9:09 AM UTC

beacons ruined the game. fortresses ruined the ranking system. battlegrounds ruined the army building



nerfed battlegrounds, nerfed beacon attacks,  nerfed defense, un nerfed defense, get rid of deserting hungry soldiers, make it harder to get soldiers...




changes are ruining the game.
UTC +0:00
Alyona Kolomiitseva
Community Manager
29 June, 2016, 1:32 PM UTC
IronApex Turok said:

beacons ruined the game. fortresses ruined the ranking system. battlegrounds ruined the army building


nerfed battlegrounds, nerfed beacon attacks,  nerfed defense, un nerfed defense, get rid of deserting hungry soldiers, make it harder to get soldiers...


changes are ruining the game.
We don't have an intention to nerf our game features. Recent changes were inevitable to eliminate some vulnerabilities in the system.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
1667033 users registered; 33989 topics; 253699 posts; our newest member:egr6457