i think my modified version of Devnulicus's spreadsheet is available here: https://docs.google.com/spreadsheets/d/1GKjiZydlPCnLowHhQ7X_pt2wGGgNLRbq4tH31-S6IZQ/edit?usp=sharing
there is definitely room for improvement. what I am currently looking for is simplicity and ease of data entry. if I wanted to track every unit scored or lost and every BG, I could easily write a db app to track everything, but updating it would just suck all the fun out of playing.
what i am looking for is simplicity and ease of data entry. i currently don't care about tracking losses or trying to predict when the next payout is coming as that has not worked since before I started playing and am not sure it is even possible in the face of almost daily rules changes. my current model is: send out a minimum cost unit (archer or pikeman) to a bunch of BGs; get the reports; read them one at a time and send appropriate troops to kill each.
my offensive bg calculator is the last page. it is not linked to any of the others. you just enter 4 numbers and pick the lowest score youhave the units for. obvious improvements would be to highlight the best number & a clear button. i don't know how to do either.
i'd like to see the current data entry table turn into a calculated table, fed by entering your current levels of the various unit lost arts, and other things that affect unit values.
there is no good way to do what you suggest as far as automatically populating the sheets as the game does not provide an API for that, and Plarium might consider it "cheating"
PM me an email addr if you want to discuss this offsite.
tom