Spirit Wardens Improvements - Tutorial

1 Reply
Character
6 December, 2018, 9:54 AM UTC

My Lords and Ladies! We've adjusted the mechanics of Spirit Wardens to prevent abuse.

Recently, we discovered that players are using single Unit attacks on Castles to nullify Spirit Wardens before sending their army.

This defeated the purpose of the Spirit Warden feature. So, we've made an update:

Now if an attacker sends Units whose power is less than the power of a single defending Spirit Warden, the Spirit Warden will survive. However, if the attacker sends enough Units to overpower the first Spirit Warden, all Spirit Wardens involved in the battle will be lost.

Here are some examples:

Example #1

You have several Infantry Spirit Wardens, with each one having a defense of 200. A player attacks your Castle with 2 Pikemen. Each one has an offense of 40, bringing the total offense to 80.

The offensive power of the 2 Pikemen (80) is less than the defensive power of one Spirit Warden (200), so the Spirit Warden will defeat the Pikemen and live to fight another day.

Example #2

You have one Infantry Spirit Warden with 200 defense and one Divine Spirit Warden with 350 defense. A player attacks your Castle with one Knight and 7 Pikemen. The Knight has an offense of 240 while each Pikeman has an offense of 40, bringing the total Infantry offensive power to 280.

In this case, the battle will be divided into two parts.

The Infantry Spirit Warden will engage first, followed by the Divine Spirit Warden.

The offensive power of the 7 Pikemen (280) is more than the defensive power of one Infantry Spirit Warden (200), so the Spirit Warden will be destroyed.

After this, the Pikemen and the Knight will engage the Divine Spirit Warden. Since the first Spirit Warden fell, the new mechanics won't apply here. So, the Divine Spirit Warden will be destroyed after engaging the attacking Units.

Example #3

You have several Infantry Spirit Wardens with each having 200 defense, and several Divine Spirit Wardens with each having 350 defense. A player attacks your Castle with one Knight and 4 Pikemen. The Knight has an offense of 240 while each Pikeman has an offense of 40, bringing the total Infantry offensive power to 160.

In this case, the battle will be divided into two parts.

The Infantry Spirit Wardens will engage first, followed by the Divine Spirit Wardens.

The offensive power of the 4 Pikemen (160) is less than the defensive power of one Infantry Spirit Warden (200), so the Spirit Warden will defeat the Pikemen and live to fight another day.

After this, the Knight will engage the Divine Spirit Warden.

Since its offensive power (240) is less than the defensive power of one Divine Spirit Warden (350), the Knight will be defeated and the Divine Spirit Warden will survive.


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
UTC +2:00
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Moderator
7 December, 2018, 3:17 AM UTC
I have found these units a Nice add on to the Game at a reasonable cost 
The Keep
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