Sketch cost imposition has gone too far
NOTE:
btw the idea is not to cause non coiner dissatisfaction and cause them to leave right now, but to avise Plarium that enough is enough. Stop and look at what this is doing to the game. Change needs to happen.
recent Imposition of things like 250 sketches needed for Adamantine Fountain means Plarium have effectively cut any non coiner (spending) off from getting Gargoyles. (A major game objective.) Will take an extraordinary long time to gain those sketches given dribbles of sketches that come out of events.
The game NEEDS non coiner types in the game to survive as much as coining ones. Those non coiners need an objective to effectively aim at in the game.
Going further than just protesting this sudden imposition.
<<< I SUGGEST THAT SOMEONE IN PLARIUM HAS A GOOD LOOK AT WHAT LEVEL PEOPLE CAN GET TO IN THE GAME WITHOUT SPENDING CASH. >>
Imposition of large nos of new sketch costs (and extremely long discovery periods) are going way too far and and becoming an impossible disincentive. (It's not even possible for minor coiner types to keep up these days.)
First imposition of a large nos of sketches in the development sequence is effectively a ceiling for non coining people and by imposition of the large nos of sketches that keeps occurring, that level seems to be decreasing time and time again. Those that hit it, will eventually leave. Further reducing the player population that the coining types also need to have in the game to make Stormfall worth playing.