djmoody said:
LOVE that we have the first truly new content for over a year.
LOVE that it is something that takes a community to achieve, after all this is MMO.
Absolutely HATE that it's be cheapened to a sapphire race. This kind of achievement should only be earned in game. Something a whole player base can work together on and be proud of their achievement. I was excited about it for a few mins but then the fun had gone. Defeat snapped from the jaws of victory :(
There is absolutely no need to monetize every aspect of the game, a comfortable living can be made of this game without the need to go uber cynical, leaving us feeling the game is just about exploitation.
Use your brains, find a balance.
If everything is going to be bought what content is actually left in game for us to play??
That is the downfall of this game ain't it? Here, have some cool stuff, but of course come with a price tag. But that means nothing now when it come to f2p games and such. Just look at games such as Warframe. However that example have a much higher, hmm, production value? and you can grind (awfull lot of grinding, but still) in stead of spend cash.
Problem with Stormfall is we never is given something to add to the "Grind perspective". It's, sacrifice more units, faster, and "we desire you to rev for sapphires" to rinse and repeat. It's a very few players that can afford that in the long run.
Grind for resources > build army > do tournaments (activites) > chance to earn sapphires. This aspect of the game is more or less non existant, due to the very slow build time of units. (oh god there he goes again, and yes I will keep bring this up over and over and over).
It doesn't help bring in what seems to be cool features to the game, when it comes with a hefty price tag to it. League fortress's will be for the bigger leagues, the small ones can't coimpete, but that is kind of okay, because as with most mmo's else, small guilds and such is locked out of certain activites that large ones can do, but with most other mmo's there is also pug's (public pick up groups) that at least give you a chance to take part in content.
It's nice and cool of Plarium to bring in new features, it's not that cool when the heavy aspect of monetize.
I know you can't compare games on the fly and such but. Last night playing EVE-Online, my Corp went balls to the walls in a fight that lasted for a good hour. We had two options, total defeat or victory. We was locked in a stalemate with the other players we was fighting. In the end we did come out of it victorious with little loss's and our guys was having a blast on teamspeak. We succeed due to team effort and good communication. most mmo's is based on this as key to success. Good communication is Stormfall is hard if you don't rely on 3rd party tools, teamspeak,ventrillo, slack, IRC and so on. The worst thing is though, there is lack and sense of unity with your other league members and options of what you can do to achieve great things together.
The risk vs reward is just not here :(
Spend some sapphires, buy some hearts for your castle make you feel better..... uhm, no :/