Good day,
There seems to be a great disparity in Defense and Offense troop loss. When a player loses a significant number of troops especially defense the current methods of paying to restore either with purchase of packages, monthly passes, special discounts falls short of expectations since the game algorithms are stacked against defensive geared more toward offense. So my request would be:
1) Can playing field be leveled by losing troops after a food to troop ratio has been exceeded? This might help reduce the 20k Dragons etc. being held by one person.
2) Can a perk be given for Beacons when the last Beacon or a specific Beacon is wanted to be held since there seems to be no limit to the number of offensive troops being sent against Beacons especially by one person? Maybe a cool down period before the last Beacon falls?
One person attack on a beacon with insurmountable troops needs to go away. Same holds true for Hamlets and Settlements. There has to be some chance either for them to lose once in a while or limit the number or troops one person can hold/send without some sort of restriction to level the gameplay field.
Current methods to recoup defense troop loss is very costly and inexplicably unacceptable with advantage going toward offense. Since Offense has the advantage at least allow for a more reasonable recovery method of defense troops.
Most leagues participate in Beacon defense but unfortunately the game allows for one person with a high number of troops to dominate usually with little to no troop loss against what should be a substantial defense. This issue is one of the negatives to gameplay and personally a huge turnoff.
v/r Tracy Handyside