Gateways of Chance and Precision!

40 Replies
Lord Oberon
11 September, 2015, 11:12 AM UTC

New Feature: Gateways of Chance & Precision!

Relocate your Castle to New Coordinates! Gain the Strategic Advantage!

Lords and Ladies!

Have neighborhood trolls become too bothersome? Would you like to live closer to your Beacons or League Members? If so, then I have great news!

From this day forward, you shall be able to relocate your Castle to a new location on the Map by using Relocation Gateways! On the Map, you will see new places called Vacant Lots. These are designated locations to which you can move your Castle. When a Castle is relocated, it will leave behind a Vacant Lot. Vacant Lots cannot be raided, besieged, spied upon, etc.

Relocation Gateways are special items that are used to change the location of a Castle. There are 2 types of Gateways:

1. Gateways of Chance are used to relocate a Castle to a RANDOM Vacant Lot.

2. Gateways of Precision are used to relocate a Castle to a specific Vacant Lot.

Once you have relocated your Castle, you will need to wait about 5 minutes before you may use another Relocation Gateway.

BE ADVISED: Once you relocate your Castle, you CANNOT move it back to its previous coordinates.

To obtain one of these new Items, go to the “Misc.” section of the Black Market, select the “Special” tab, then choose the Item you would like to purchase.

Charge boldly into a Relocation Gateway! Expand your horizons and improve your Castle’s strategic value!

Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
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Gadheras
11 September, 2015, 12:08 PM UTC

And when will the stormfall gnomes seed the market with the actual gateways?



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OwainGlyndwr
11 September, 2015, 12:59 PM UTC
Help ! It's Evony all over again. People will be relocating next to enemies and launching sudden devastating attacks at any time ! ! ! 
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SaMilkieSa
11 September, 2015, 2:14 PM UTC

To obtain one of these new Items, go to the “Misc.” section of the Black Market, select the “Special” tab, then choose the Item you would like to purchase.


I don't appear to have the option to purchase these new items. Although I've noticed you've added "reduce food consumption" buyables. 



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Sifr
11 September, 2015, 4:01 PM UTC
What's the rule so that inactive castles become vacant? a month inactivity? 2 months? And what if those players decided to come back?
Fighter Sifr of Fellowship
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Crogmaul
11 September, 2015, 4:02 PM UTC
Excuse me but if you are going to allow relocations then at least give us the first one for free.  I will not be recommending this game to friends if you have to pay to move the first time.
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Red
11 September, 2015, 5:32 PM UTC

People who were sieging the low level inactives that have now become vacant lots are not happy about this.  It arbitrarily damaged some player's siege rankings significantly in the last few days before weekly rankings...and for a feature that you have to pay to use.  


I'm not sure I like this change.  Aside from the theft of properties players were sieging, this now allows powerful players who have the sapphires to do it to warp around the map and launch devastating attacks with no warning.  


Add in the fact troops no longer desert when you don't have enough food to support them, and we're likely to see teleporting PvP hunters with insane armies just teleporting in, stomping everyone in the area, then teleporting to the next area to harvest points.
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OwainGlyndwr
11 September, 2015, 6:15 PM UTC
As before .
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Myrrddin
11 September, 2015, 8:44 PM UTC
I haven't met a Troll , yet ! Relocating cities ; now I'm even more nervous .
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greyrat70 sorry
12 September, 2015, 12:57 AM UTC

I assume that I can dodge an incoming attack with these portals.  So if I'm logged in to see an incoming raid, 1k sapphires makes me pretty much impregnable.

Related questions:

1) What if I'm lucky enough to relocate just as somebody launches 10 fireballs at me.  Do they get to launch 10 more at my new location, or do they have to wait 24 hours?

2) What if I can't break a siege of my castle?  Can I just relocate to escape the siege?

Wait a minute, I just thought about that!  It works both ways.  So the only way I can successfully raid another player now is if they're not logged in or they're poor?

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IronApex Turok
12 September, 2015, 6:22 AM UTC

want someone to quit. port a few players next to him and raid in timed waves so that he cant do anything.


for players that spend coin, you have just been granted vampire like powers, with impunity.


you may now appear out of thin air, attack attack attack, then vanish back into the midst from whence you came.


a 5 day cool down before you can port a castle would have been a good idea. that way you are stuck someowhere and have to face the repercussion of your move.
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Marcus
12 September, 2015, 7:41 AM UTC
Yeah, I played a game once with this feature. The game died within a year after the feature was introduced and was shut down. Developer went bankrupt, i think. (Publisher did did fine though)
Captain
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Gadheras
12 September, 2015, 7:47 AM UTC

IronApex Turok said:


want someone to quit. port a few players next to him and raid in timed waves so that he cant do anything.


for players that spend coin, you have just been granted vampire like powers, with impunity.


you may now appear out of thin air, attack attack attack, then vanish back into the midst from whence you came.


a 5 day cool down before you can port a castle would have been a good idea. that way you are stuck someowhere and have to face the repercussion of your move.

Most f2p games the consequence of new features is more based on how much cash they can make of it, not what it actual does to the game itself and the players. Spending 4k saphires to keep move around a lot, is quite pricy though. Also the slot to move to need to be vaccant, so be able to move right next to your target might he hard, but closer? sure..


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ThatGuy
12 September, 2015, 11:30 AM UTC

It definitely does give cash players (and to a more limited extent, free players) more tactical options and a lot of power.  


There are a lot of possibilities that the forum announcement has not yet laid out.


How does teleporting affect friendly and unfriendly units?  If you have troops out and teleport away, will the troops go to the empty lot and be lost or will they magically know where you are and march to your new home?  Will teleporting away allow you to avoid raids and sieges (as a player earlier in the thread theorized)?  


Aside from the cost, is there really anything to limit player's ability to teleport all over the map and stomp people?  I know there are far fewer empty lots as you get closer to where the newer players are, but are there any other limits?


It will be interesting to see what tactics are born from this new ability.  Hopefully it'll be used for good and not just to stomp weaker players on a larger scale.
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OwainGlyndwr
12 September, 2015, 1:18 PM UTC
I simply cannot afford the cost of lifting all that stone , iron AND lumber . Not to be a killjoy , but , boy it's expensive ; even on offer !
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IronApex Turok
12 September, 2015, 9:12 PM UTC

Marcus said:


Yeah, I played a game once with this feature. The game died within a year after the feature was introduced and was shut down. Developer went bankrupt, i think. (Publisher did did fine though)

Lords online?  that was a great game, but i think the ability to port castles killed it.

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djmoody
13 September, 2015, 6:00 AM UTC

Agree this is a bad update.


Coiners charter to grief and pull BS moves.


Might seen like a short term money maker but will just turn people off the game in the long run. Would expect they will lose far more money from the game through player dissatisfaction and quits than they will from the paid for transfers.


To implement it in a more mature fashion would have been to have given people x1 free move every x months/year. Possibly, a series of quests, time consuming to complete which ensured the items ended in active players hands not casual coiners. 

I'd rather not have the feature at all to be honest but there is a long term problem of new players being stuck so far off the side of the map from the actions that they struggle to get into the game, so there is a problem that needs solving somehow eventually.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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nogard
13 September, 2015, 6:55 PM UTC
Moving costs are too high.
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Morten Peterson
14 September, 2015, 3:11 PM UTC

Hmmm, a good idea but badly implemented. :(


I have also played a game that had this ability to move. However, they made it available 2 EVERYONE.!


The first few wks, these items were not too abundant, but after a month or so they became plentiful enough. 

That game also had a much better market than this game does. Unlike this market, that one gave EVERY player a hope & a chance of making enough currency to afford most, if not all items in the game. It allowed almost all items in the game to be traded between players. 

These movement items were also common drops in the game. Various strategies were employed by people using these items. Some people used lots of them whilst others used very few, if any. (those not used could be sold in the market, like other items). Despite w/e prices charged by the game for items, most days U could get bunches of 10 or 20 or w/e no. of these items for nominal prices like 5 or 10. Built in, there was also a `Alliance Only`, (League only), feature that allowed the sale of items only to Alliance members. Often players would give, `sell` items of much greater value, for minimum currency, in that case, minimum was 10.

Example: someone could, if they had them & wanted to, could sell an amount of up to 999, 50% Army Boosters for 10 currency. (on here, sapphs), to a league member. (or any other person if that`s what they wanted to do).

As some players above, have pointed out, this in it`s present form only favours cash players & is certainly in danger of killing off the game.!! :(

If Plarium were to price these items appropriately, eg. 1 sapph for a chance & maybe 3 sapphs for a precision, then & only then would I for 1 consider actually using them. So probs. would the MAJORITY of players. Otherwise, well done Plarium, U have invested I dont  know how much time in developing these things for the game that many r simply NEVER going to use.! 


People like me are hardcore & can take all the hits any leagues care to send, (but in this, I am a minority.!), & dont need 2 move anywhere. :)

I am a 100% f2p player & it`s because of totally out of touch things like this, that mean I am never likely 2 spend a single penny on any of these games. Only 1 has come close.! :)



MP
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Lord Oberon
15 September, 2015, 10:51 AM UTC
Thank you for the feedback, we actually may change the price or make the item free as a drop in the future. Everything can change and is subject to improvement
Oberon, Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
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