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Units Will Not Be Dismissed!

Units Will Not Be Dismissed!

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Lord OberonCharacter
Sep 11, 2015, 11:0309/11/15
01/06/15
357

Units Will Not Be Dismissed!

Units Will Not Be Dismissed

When You Lack The Food to Maintain Them!

Lords and Ladies,

Your seers have mastered the ancient art of transmutation! A simple thought is now all it takes to morph a boulder into bread. Such powerful magic cannot be toyed with; use it only when all Food is gone.

From now on, when you have less Food than your Units require, they shall no longer die or desert you. You can use your Resources to train all the Units you need, and they’ll never leave you for lack of Food.

Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!

Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


Views
16k
Comments
86
Comments
Sep 11, 2015, 13:1109/11/15
09/15/14
3
This will literally break the game.
Sep 11, 2015, 13:1109/11/15
Dec 29, 2018, 16:53(edited)
11/05/14
19383
If only that were true in real life ! I would not have spent money on this had that been the case before . Consider that !
Sep 11, 2015, 13:2909/11/15
Dec 29, 2018, 16:54(edited)
11/05/14
19383

Lord Oberon


I have to say I do not like that update. It removes any unit limit for a player. Now its possible to accumulate 200 Mio offense and more in a single account. That will unbalance the game in a way that I can not imagine.

best regards

Walking_Dead



Sep 11, 2015, 14:2009/11/15
Dec 29, 2018, 16:40(edited)
11/05/14
19383
This will end the game. Coiners will build mass armies. There will be no chance for new players.
Sep 11, 2015, 14:3209/11/15
Dec 29, 2018, 17:05(edited)
11/05/14
19383
More over, what's the point of maintaining or upgrading farms??? 
Sep 11, 2015, 14:5609/11/15
Dec 29, 2018, 16:44(edited)
11/05/14
19383
mrfreezzzz said:

More over, what's the point of maintaining or upgrading farms??? 
There is none, once you have a minimal amount to get you raiding.
Sep 11, 2015, 15:2309/11/15
48

Well, to get that many troops you still need food to buy those troops or to upgrade Lost Arts or buildings. So there is still a need for upgrading those farms.


But I must agree with the people above. I really don't like this change.
Sep 11, 2015, 15:5609/11/15
Dec 29, 2018, 16:54(edited)
11/05/14
19383
you do not need food if you buy troops with sapphires......
Sep 11, 2015, 16:0709/11/15
Dec 29, 2018, 17:06(edited)
11/05/14
19383
Sculptor said:

Well, to get that many troops you still need food to buy those troops or to upgrade Lost Arts or buildings. So there is still a need for upgrading those farms.


But I must agree with the people above. I really don't like this change.
My raids produce several times what my farms do, as it is.
Sep 11, 2015, 17:5509/11/15
03/01/15
151

Farms are one of the most expensive things to upgrade once you get to higher levels.  With this change, what is the point of upgrading them?  You can be negative all day long, lose no troops at all, then do a few raids and have full barns for whatever upgrades you need to do.  


In my opinion, this severely devalues farms and the cost to upgrade them should be reconsidered by the devs.  


Also, this does take away the natural "cap" on force size.  I can see how this would be massively game breaking.  There are some very powerful players.  Whether they got there through effort, bg luck, and/or cash, they can now amass armies that make their pre patch force strength look like a joke.  

Add in that they can now teleport, and those insane armies can literally move right next door, stomp you before you can react, then teleport to the next "opponent".



Sep 11, 2015, 18:2009/11/15
Dec 29, 2018, 16:46(edited)
11/05/14
19383
Repeat news , ditto response.
Sep 11, 2015, 19:4709/11/15
Sep 11, 2015, 19:47(edited)
07/12/14
7

Big mistake!

I can only afford $100.00 to pump into this game each month and as it is, the serious coiners can stomp me.

I suppose I can play it for a while, but I will not be buying any more sapphires and will probably end up quitting the game once the true wallet warriors take the game over.

There will be no reason for beginners to stay, as it is they mostly become bored in the first day and quit anyway.
Sep 11, 2015, 20:5109/11/15
Dec 29, 2018, 17:03(edited)
11/05/14
19383
Higher barn = more resources = more likelyhood of raid , so build defence troops to match.
Sep 12, 2015, 08:0509/12/15
06/03/15
3
Myrrddin said:

Higher barn = more resources = more likelyhood of raid , so build defence troops to match.
I agree with you... this patch creates match greater demand for food!
Sep 12, 2015, 11:3609/12/15
Sep 12, 2015, 11:36(edited)
08/31/15
184
I suspect its glitched.  Negative production, food at zero, but according to this thread, troops should not desert.  Had 10 spies at castle but not in cata.  Nobody attacked me, nobody tried to spy on me, but the spies are gone.  
Sep 12, 2015, 13:1909/12/15
6

Variety Jones said:


This will literally break the game.

I agree with a lot of what has been posted. No need to upgrade farms, just run raids and get food from inactive players. Food is what I seem to get a majority of on raids. The comment about not needing food in RW is a good analogy. If I can't feed and cloth myself in the RW, I cease to exist. Also, there is now no reason to buy food from anyone on the market. Only thing people will want is either gold or iron.

On the positive side, I no longer have to buy the food production increase to keep my troops fed.....hmm, means I will spend less money on this game. Maybe I do like this patch.
Sep 12, 2015, 13:3109/12/15
Dec 29, 2018, 16:50(edited)
11/05/14
19383
Where can I find the magic spell to turn rock into food ? Lol !
Sep 12, 2015, 16:1809/12/15
Dec 29, 2018, 17:09(edited)
11/05/14
19383
Also, they just totally negated the 80 skull runes I used for food efficiency.
Sep 12, 2015, 18:3109/12/15
Aug 12, 2019, 12:34(edited)
12/05/14
5
Ruin the game?  Simple solution: make units more expensive to buy.
Sep 13, 2015, 00:3609/13/15
Sep 13, 2015, 00:39(edited)
5

greyrat70 sorry said:


Ruin the game?  Simple solution: make units more expensive to buy.

Sorry, but this is a dumb solution and it works for those who have bigger wallets.

My opinion: the patch is good, cuz the greater armies risk to disapear if the player cant log 2-3 days in a row. 

BUT! Letting the things like so will indeed break the game. So, in addition of this patch the devs must come with a restrictive patch that will not allow troops to fight if the food is negative. 

Meaning, the offensive troops will not move from castle and defensive will go to catacombes if an attack coming to the castle. About reinforcemets, if the food goes negative will return to the home castle. And yes, the player will not be able to raid for ressources if the food goes negative. That means you must keep the farms upgraded and the barns with food.

In my opinion this will do good for everybody and keep the food active asset in game