Suggestions that will not be implemented in the game
User ID: 698671
Post ID: 146759
21 July, 2016, 2:19 PM UTC
Archons, welcome to the thread where we list the improvements suggested by our valued players that unfortunately will not be implemented for various reasons.
Please read this thread before posting your own suggestion.
1. Exchanging or trading things (like special equipment, etc.) These are individual gains and bonuses. We do not want players to take advantage of someone else’s achievements and hard work. This would also create more opportunities for people to abuse the game, for example, by trading in-game goods for real money.
2. Adding a 15-minute protection on Emporia. Sparta: War of Empires is a highly competitive war strategy game. Players would use this feature to avoid any fights on Emporia just by sending Units each 15 minutes. In this game, you need to fight for everything! Without battles the game would lose its sense.
3. Removing Attack Limits. We need to keep the force in balance. Players with huge armies will get too many advantages if we remove the limits. Besides, there is a special Coalition Diplomatic Status - At War. Coalitions in the State of War with other Coalitions are not bound by any Attack Limits when attacking each other’s Pantheon. However, we will increase the limits when the game evolves enough to keep the balance with higher limits.
4. Boosting Unit training time with Artisans. Your Artisans have a single purpose in the game, and that is to upgrade your Buildings. They all have their individual tasks to work on and cannot join their forces and work on one Building at the same time just like they cannot perform any other function.
5. Using Artisans for Agreements. The time the Agreements should take is the result of thorough calculations, and thus it cannot be changed without affecting the game balance.
6. Making Scythian Marauders available for Resources or Denarii. The Scythian Marauder was primarily developed to help with farming non-active Cities. It is virtually useless as an offensive unit, even against light defense, and that was intentional. It serves the same function as a larger number of free units. It simply makes the process less of a hassle.
7. Making the Greek Assassin available for Resources or Denarii
Yes, it is powerful and can only obtained with in-game currency. However, before releasing it, we made sure it would not become a game changer. It can only be used once; there is a limit on how often it can be deployed; there is an experience level requirement that will not allow situations when the feature can be easily abused.
8. Allowing Coalition Hegemons to transfer their Coalition members’ troops from one Pantheon to another. Troops are the property of their Archons, and controlling other players’ armies is against our rules.
8. Getting a report of a Greek Assassin launch before they arrive to the designated City. Assassins are the only way to make a sudden attack in the game. It is impossible to detect, and it will stay this way because that is the way it was designed to function.
9. Making it impossible to launch Assassins that are lower level than yours. We have 100+ level players in the game. If this suggestion were implemented, they would not have a possibility to attack others with Assassins.
10. Setting an automatic State of War status between the two Coalitions when a Pantheon is attacked. Setting the State of War automatically is not a good idea. This could be against some Coalitions’ policies. Besides, there could be some League members whose actions do not align with their Coalition's intentions not to attack certain Coalitions. We believe that such cases should be solved through negotiations, and if two Coalitions agree that it is time for War, then they can start it.
11. Applying offensive bonuses to Assassins. When we released Assassins, we have balanced them to make sure they are not a game changer. So we are not planning to boost them or make them strong enough to eliminate huge armies. Their current strength is balanced, and we are not planning to change it.
12. Allowing Coalition members to contribute Drachmas to Coalition Capital. Each player can receive over 500 Drachmas just for completing Tutorial quests. So this feature could be easily abused by alternative accounts. It could also motivate fair players to create alternative accounts.
13. Showing activated Items in Battle Reports. This task is technically complicated and requires some major changes to the Battle Reports’ UX and UI. Moreover, it requires some more space on the server to store additional information.
14. Adding a “Confirmation” button on Hidden Paths. We will soon add the option to choose the amount of Hidden Paths you want to use, so there will be fewer situations requiring extra clicks.
15. Increasing the limit on Resource you can send. Current limits were set for a reason. Increasing them could also increase the amount of alternative accounts abusing this feature.
16. Providing a possibility to receive Battle Reports from Coalition Members. Not all of our players would like to share their reports with the whole Coalition. We came up with an idea to create a possibility to send Help requests to your Coalition. So it will no longer be necessary to see someone’s reports.
17. Separating big numbers with commas. This would require a lot of changes to the game interface.
18. In-game translator. Unfortunately, it is technically complicated to implement such a feature in a Flash-based game. However, we have decided to add the possibility to copy messages from the chat, so you will be able to translate them using your favorite translator.
19. List of possible Items in General Coffers. It is technically complicated since we have a lot of Items in the game, and we are planning to add more. It is possible that there will be some changes to the Item's list in the future.
20. An opportunity to trade Potions, buy certain Potions or exchange them. Potions were designed as your personal Items, so you cannot exchange or trade them. We understand your wish to get higher-level Potions as soon as possible, but you will need some time and luck to get them. Randomness is an essential component of the feature that serves a purpose.
21. Allowing Coalition Leaders to send their Coalition members’ troops from Beacons back to their owners. Troops are the property of their Archons, and controlling other players’ armies is against our rules. Moreover, some players may use this possibility to harm a League or pass Pantheons to other Coalitions.
22. Add Friends search. We are limited in creating dynamic features because we use Flash technology for our games. However, we are working on some features which may allow us to create dynamic interface in future. So this suggestion may be reconsidered.
23. Fuse Dominion Activators - we are working on the new Dominion levels, and it's very dangerous to make such changes to this part of the code.
24. Create an additional queue for Denarii Units - We have already implemented this feature in another game and it doesn't show good results. We need more time to analyze it. Right now we won't make this feature.
25. Add an Item which shows less Units than you have when someone spies on you - we have some other plans for tricky Items, this one doesn't seem very profitable for players.
26. Temporary Unit training queue/Separate Offense and Defense queues/Speed up Unit training time - Giving such a boost to Unit training can result in unpredictable changes to the game balance. First we want to analyze other similar features that are already in the game.
28. Allow boosting Caravans - This feature wasn't designed to be the main source of Resources. We suggest players raiding more. The benefits for players from this feature are not obvious.
29. Expand City - we are working on other features that will give you some additional space.
30. Add a timer to the game - There are many existing tools outside the game.
31. Add sort options to Friend list - it's a very big task which will take too much time and will require major changes to game UI.
33. Allow changing places for Unit queues, or allow deleting some of them - it will have a major impact on a game balance.
34. Allow building Offense and Defense simultaneously - This will drastically change the game balance, and will kill the necessity to build your strategy. You always need to choose either Offense or Defense in this game.
35. Add building queue for Buildings, like the one we have for Units. Our game developers have planned a certain game dynamics. To progress in the game, you need to log in, make some actions. Things can't develop without your presence.
36. Add Battle results preview to reports. This suggestion was declined, because battle reports' UI doesn't have enough space to add this information. So adding it there would require too many changes.
38. Add a chat room for Officers only. We’re working on a new feature on Plarium.com that will allow players to create their own chat rooms. As for the Facebook, you already have such feature there outside the game.
44. Notify Coalition leader about incoming new applicants. - We don’t want to spam player Diplomatic reports with the information that can be found in Embassy.
45. Add a confirmation for instant upgrade - the price of instant upgrade is not hidden, so players need to be careful with clicks. There are many other examples when clicks do not require confirmation. For example - purchases on a Market.
46. Show all player expenses in Bank - This feature would require a lot of time for development and it’s technically complicated. In exceptional cases, when players don’t know where they spent some Drachmas, they can contact Support Team or Basileus Leonidas to get this information.
47. Add an audio alert for incoming attacks - even though it could be added, we would be unable to add a separate filter to turn it off when a player gets attacked, so a player would be forced to turn off all in-game sounds.
48. Add a counter to all Defensive and Decor buildings to see how many you can build - This feature is technically complicated.
49. Show a progress bar above the Amphitheater when the new disciplines are being studied. - We don’t have a similar progress bar for Agreements. We only have it for buildings that are being constructed or upgraded.
50 Delete inactive players from the Map - unfortunately, this may case some other issues - when all opponents are active, you don’t have “farms” to raid. Our devs will consider such possibility, but right now it’s inapplicable.
51 Add a possibility to buy Upgrade Designs for IPs - We’re planning to make them more available, but as a part of an upcoming feature. Unfortunately, we’re not planning to sell them for IPs.
52 Add new levels for Elixirs - Current bonuses existing in the game are quite high, and we are not planning to increase Elixir bonuses for now.
53. State of War Icon. We will soon be reconsidering all aspects of Wars and Challenges between Coalitions, so this update will probably be part of a wider feature.
54. General Inventory Emporias - this feature is technically complicated. If more players were engaged at Emporias it may have been worth looking at, but as they are not, it isn’t.
55. Quests. “Claim all Rewards” button. We don’t think this is especially necessary, as claiming the Rewards one by one requires minimum effort anyway.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium