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Your suggestions

389 Replies
kjm
5 February, 2017, 5:33 AM UTC

Hello. I have some suggestions for the Phylarch. They could make the game more interesting.

Suggestions for the Phylarch


1) Add a PVP option. At the moment, players can battle the computer. Plarium could add a player vs player option too.

Declined. That would be very complicated to add this option.

2) Add movement control to the PVP option. At the moment, we can hit with the sword. But for PVP, players could move left or right, forward or back. Maybe this could be limited -2 or 3 steps maximum for each direction. Players could use the keyboard arrow keys to move. Players could use the space or enter or mouse to hit or block. This could very fun and challenging for players!

Declined as there's no PvP option.

3) Add Phylarch special battle items. Plarium could add special battle items for the Phylarch. For example, special shields, helmets, boots, gloves, weapons, elixirs… Some could make the Phylarch stronger for pve. Some could make the Phylarch stronger for PVP. Some could make the Phylarch stronger for both pve and pvp. Some could be used for one time only. Some could be used for a short time. Some could be used anytime. Players could get the special items from Phylarch battles or PVP battles. Also players could sometimes get items from special events or contests. Players could also purchase special items in the market or at special sales.

Declined. That would be very complicated to add such Items.

4) Add Phylarch battle tournaments. Plarium could add different kinds of Phylarch battle events. For example, friendly coalition member battle events, coalition vs coalition challenge events, player vs player battle events, player vs Plarium monster (minotaur, manticore, hydra…) events, player vs. moderator/developer events… For each event, players could get points from battles, more with victories. Players could sometimes get coalition rewards. Players could sometimes get Phylarch rewards -special items or abilities. Players could sometimes get other rewards like in other tournaments –gold, troops, resources..

But we already have Phylarch Tournaments, don't we?

5) Add Phylarch battle groups. Some players worry about game balance and fair play. So, players could choose from 2 pvp groups. Group #1 anyone can enter. Players can have special items earned, purchased, or both of them. Group #2 is for players that earned special items only. Players in group #1 and group #2 can get points and rewards. But maybe because group #1 could be more difficult, rewards in group #1` could be a little better or higher.

Declined as there's no PvP option.

6) Add a minotaur Phylarch quest tournament. Plarium could add a special tournament -, compete in the minotaur maze! Players could get a number of actions or movements every 3 hours –For example, 10 actions for 1 Phylarch activation. Players can go forward, back, turn left, turn right. Each choice is 1 action. Sometimes players could meet a helper. It could be a Spartan or prisoner … It could give a clue what to do or know. It could give a special item to help in the maze –for example, healing elixir, 2 more actions, short time weapon… Sometimes players could meet a lost Persian soldier or monster. Players must battle to continue or go back another way. This is the Phylarch battle pve screen. Sometimes players could meet a ghost.  It could ask some question about the game or Sparta. Players must click the right answer to continue or go back another way. Also if players can find the middle of the maze, then players can battle the big enemy –minotaur. Players could get a few points for a movement, some points for meeting a helper, more points for a successful question-answer, even more points for a battle, a lot of points to win a battle. Players could get different kinds of rewards after the quest tournament. Sometimes the rewards could be for what a player can do. Sometimes the rewards could be for what a coalition together can do.  

Declined. It just seems to be easy, but actually it's a lot of work for all development teams. Unfortunately, we don't accept such suggestions, as the eta for them could be 2+ years.

7) Add other kinds of Phylarch quest tournaments. Plarium could do a desert manticore maze tournament –or- a hydra palace maze tournament –or- a climb and battle to Mountain Olympus maze tournament. Maybe 1 special tournament like that for 1 season. Players can prepare for a few months before it. Players can practice Phylarch pve and pvp, get special Phylarch items to get ready for the big event quest tournament.

Declined.

These are some ideas for the future.Thank you.


UTC +9:00
kjm
5 February, 2017, 5:38 AM UTC

Hello. I have some suggestions for entertainment contests. They could make the game more interesting.

Suggestions for entertainment contests

1) Sparta concept art contest! Players post their own art about Sparta. For example, pictures of soldiers, battles, cities, items, events …. There could be 1 or 2 winners possible. Plarium could choose 1 winner -random. Also maybe players could vote for 1 winner too –use the like button. There could be some small rewards. For example, a winner could get 100 gold –or- a personal avatar -or- special item… Players can share and win. Plarium can get new concept art ideas too!

2) Sparta concept item contest! Players post an idea about a new item –or- an idea about how to make an item that exists even better. Players should post only one time. Maybe 100 words or less. Plarium could choose a winner for a small reward –random. Also maybe players could vote for a winner too –use the like button. There could be some small rewards. For example, a winner could get some gold –or- some troops –or- get the item later if the item is added to the Sparta game. Players can share and win. Plarium can get new ideas for the game.

3) Sparta battle music contest!  Players post Youtube link to their favorite song they listen to for Sparta batttles. Players should post just one time. Plarium could choose a winner for a small reward –random. Also maybe players could vote for a winner too –use the like button. There could be some small rewards. For example, a winner could get 50 gold –or- some troops –or- some resources … Players can share and win. Players can enjoy good music. 

4) Sparta time of peace music contest! Players post Youtube link to their favorite song they listen to relax in a time of peace. Players should post just one time. Plarium could choose a winner for a small reward –random. Also maybe players could vote for a winner too –use the like button. There could be some small rewards. For example, a winner could get 50 gold –or- some troops –or- some resources … Players can share and win. Players can enjoy good music.

5) Sparta moderator contest! Players choose a moderator that was most helpful. Players vote one time. One moderator with most votes could get a small reward. Also maybe 2 or 3 players that vote could get a small reward. For example, a winner could get 50 gold - or- some troops -or- some resources … Players can show thanks and win. Moderators can get a reward for helping.

These are some ideas for the future. Thank you.

I will pass your ideas to a responsible CM.
UTC +9:00
kjm
5 February, 2017, 5:40 AM UTC

Hello. I have some suggestions for purchases. They could make the game better for players that support the game.

Suggestions for purchases


1) Add new payment choices. In some countries, players use game cards to play. They are like credit cards. But they are easier to use and safer. For example, Google Play. So first, make a forum topic –Payment choices you prefer. Ask players what they prefer or would like to have. Then Plarium can check the results. If it is possible, Plarium can try to add them. For example, a Google Play-Plarium partnership would be very good. Google Play cards are used in very many countries. It could be a really good choice for players. It could be good business for Plarium.

2) Add a customized purchase day. On a special day, players could purchase gold + items. But instead of the packaged sale, players could choose from a list of items what to buy. The value of the items is fixed. For example, players could see ‘9750 gold + 1325 bonus gold + [30000 gold worth of items]’. Players click the items they want/need at that time. There could be a limit for each item. For example, 1-10 assassins, but no more. Because players can choose the items, the gold worth of the items could be less than at regular sales. For example, todays sale you can get 48000 gold worth of items, but players cant choose the items. But if players can choose the items exactly, maybe the gold worth could be 40000 -that is 20%less. It is just an example –could be more or less than that. Players win and get what they need at that time. Plarium can get more sales.

3) Add new payment levels. Every week a sale appears. The price is usually the same. The discount is very good. But it could be helpful to give several sale payment levels. For example, there is a really good sale. It has 9750 gold +1325 bonus gold + 40000 gold worth of items. So, there could be 2 or more choices to buy. Choice #1 is everything for $10. Choice #2 is 45% of the package for $5. Choice #3 is 160% of the package for $15. It is just an example –could be more or less. Players have more choices. Players can buy small but for a little less. Players can spend more and get a little more. Plarium can get more sales.

These are some ideas for the future. Thank you.

Unfortunately, payment system is not one of the features that our devs accept player suggestions about. Our impact on this part of the game is very limited.
UTC +9:00
Diogene
6 February, 2017, 11:36 AM UTC

Diogene said:


I have two proposals to make the concomitant the other. One of the most exciting aspects of Sparta: War of Empires is the fact that the training of troops is released from a maximum number. This is great because you can create armies of more than 100,000 units, and create epic and exciting pvp conflicts. The reality says that this is not fully realizable; all know fact that, during tournaments, most PvP points are the emporiums, where one square some of his troops while waiting for others to come to attack him. Attacking other people's cities is very often reveals a hole in the water, because the troops are almost always crammed in Acropolis. I will not go back to talking about how this system, in my opinion, penalize the very dynamics of the game. But here I would like to propose another solution: why not put a limit to the number of troops that you can cram in the acropolis? Type 10,000 - 15,000 should be enough; In this way a player can to secure his strongest troops (eg. cavalry and the phalanx), while everything else stays out. But this I do not think is a good idea if you do another change: eliminate the unit "Assassin" (or at least change its role, and make a kind of debuff that reduces slightly the defensive strength of the troops stationed in the city ). This would benefit the whole game, I believe. Everything would be more exciting: you play with greater policy, cooperation between players is essential, and the balance will be restored. Please, think about it!

Declined. Such changes would be negatively accepted by players, because many of them are accumulating big armies for big hits. Unfortunately, we can't accept this suggestion.


I do not understand. How can players take negatively this idea? What sense does it have large armies if they can not be used to assert his power? Only to watch? The fund pvp the game suffers (and do not tell me that Pantheon and Stores are appropriate). I speak of wars of players, war of leagues... War of Empires! Are you afraid of losing these players, but I think you will gain many. I myself have an army of more than 35,000 units: I might even lose, but in that case I should resort to all my diplomatic and military ability to prevail. It's a shame, but you are responsible, so I can not do anything... My warriors are very bored...

I'm really glad to hear that you're a player willing to fight, not to hide. But some players are accumulating armies to perform some big hits, or just to have a lot of Units. They wouldn't be happy if their armies were destroyed just like that. Without an opportunity to serve the purpose they were created for.

UTC +1:00
DeLMaX
6 February, 2017, 11:06 PM UTC

Please give me possibility to add in Sparta on Fb Georgian language too...  i will translate it ... i will do everything. just i need possibility . many Georgian players was out from this game coz they cannot understand english . so i need play with Georgians. thanks for attantion

Hi! Unfortunately, we are unable to add such opportunity. But thank you for your suggestion. 
UTC +4:00
RIX
8 February, 2017, 12:19 PM UTC

Allow us players to delete our accounts from server 2 in their entirety whereas there is no city left for scumbags to pillage

Declined. There is no technical possibility to delete a City.
A T H E N A
UTC -5:00
Diogene
8 February, 2017, 6:39 PM UTC

I believe that the variety of present troops in Sparta: War of Empires is really excellent. I love some units (Spartan Hoplite in particular). Nevertheless I think it is escaped your attention unit: the war chariot. The Iliad tells us that this was much used in the era archaic, and even in the Hellenistic period was much used. There you have ever thought? I know that there are enough units; but you might enter the war chariot as a special unit, available for certain periods, the manner of the Minotaur or the manticore.

We're planning to add new Units, but I'm not sure that the ones you ask.


In addition: why the assassin should be able to destroy the temple of Hermes? It is not enough to kill several units? This is realistically impossible. Only the troops during raids and sieges, should be able to do this.

Because assassins have Offense power.

UTC +1:00
RIX
9 February, 2017, 12:51 PM UTC
RIX said:

Allow us players to delete our accounts from server 2 in their entirety whereas there is no city left for scumbags to pillage

Declined. There is no technical possibility to delete a City.
Then how was it possible to delete inactive cities to create locations for resource pools?  You know what, never mind.  I was expecting the answer you gave anyway.  My money, my city, my choice should be given.
A T H E N A
UTC -5:00
Vodkaonice
9 February, 2017, 3:51 PM UTC

RIX said:


RIX said:


Allow us players to delete our accounts from server 2 in their entirety whereas there is no city left for scumbags to pillage

Declined. There is no technical possibility to delete a City.
Then how was it possible to delete inactive cities to create locations for resource pools?  You know what, never mind.  I was expecting the answer you gave anyway.  My money, my city, my choice should be given.

i fullt agree with this post ! 

why shouldnt we have a choice in this ??? 

rediculous 
UTC +1:00
Diogene
9 February, 2017, 11:47 PM UTC

Diogene said:

In addition: why the assassin should be able to destroy the temple of Hermes? It is not enough to kill several units? This is realistically impossible. Only the troops during raids and sieges, should be able to do this.

Because assassins have Offense power.

I know that the assassin has an offensive power; This is an obvious answer from you. But the sense of my question, and my request is another: why the assassin should also destroy the temple of Hermes? It would not make more sense to have it destroyed as a result of a raid or a siege? you realize how unfair this thing? I can not deploy the defense to counter the assassin, knowing that it could inflict heavy losses. but I can fight a raid or an incoming siege, suffering little damage and keep the temple of Hermes intact. in general the assassin is a unit almost harmful to the game: it incites IN ANY CASE to keep hidden their troops. please, take it out of the way! or modified functions: Make it a saboteur or a poisoner that inflicts debuff at defense. but I repeat that at present, in addition to condition the entire game, also manages to damage the unique structure to damage ... is really a gimmick bad.

UTC +1:00
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