The New Year Holds Great Things!

16 Replies
Basileus Leonidas
30 December, 2015, 12:37 PM UTC

The New Year Holds Great Things!

Prepare For New Features!

A message from the Marathoners!

Another New Year has dawned, and we would like to thank all Archons of Hellas for their devotion and courage. Your commitment makes us proud to be Spartan, and we wish all the best in the upcoming year!

We have been working day and night to make improvements to the game. The coming year holds some revolutionary new features, updates and other huge changes. Strengthen your army, prepare your City and rally your fellow Coalition Members for exciting new Coalition functionality! Epic and massive battles await you!

Happy New Year!

Basileus Leonidas


War doesn't determine who is right - only who is left.
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Boss
30 December, 2015, 3:44 PM UTC
We are Waiting!
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WyattKaldenberg
30 December, 2015, 8:52 PM UTC
Get rid of political attacks. They ruin the entire game. They are too powerful. The Greeks never had nuclear bombs.  They make the game less fun to play.
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Muir Cat
1 January, 2016, 4:05 AM UTC

I'd like to see additional Decor; Perhaps a functionality or bonus unique to each type of decor would be interesting.

-Cat


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Muir Cat
1 January, 2016, 6:45 AM UTC
Or maybe someway to spend grain?
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PrimeGuardian
3 January, 2016, 2:57 PM UTC
New stuff, i dont see anything for this few day.....that why im getting bored with it.
Nothing in Common
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GrimmLord
3 January, 2016, 5:55 PM UTC

One can talk good and shower down roses, but it's the receiver that has to walk through the thorns, and all its false expectations......

Now I am become Death, the destroyer of worlds.
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PrimeGuardian
4 January, 2016, 2:49 AM UTC

Is there a little hint of the upcoming patch or updates?


Nothing in Common
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ThatBloke
4 January, 2016, 3:34 AM UTC
Middle of next week only, if planned timing is still OK. :)
I pity the fool
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PrimeGuardian
4 January, 2016, 12:07 PM UTC
hand clapping, Leg pounding....another epic troll by TheBroke
Nothing in Common
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lil_uzi94
12 January, 2016, 5:26 PM UTC
ThatBloke said:

Middle of next week only, if planned timing is still OK. :)
well are they going to release the new patch? 
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Muir Cat
13 January, 2016, 12:00 AM UTC

The sheer number of colonies needs to increase, re-introduce troops deserting coupled with the ability to sell units for Denarii?
-Cat



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ThatBloke
13 January, 2016, 2:56 AM UTC

Re-introducing troops desertion will only handicap beginners and non-coiners.


All experienced players will store their returning troops into their acropolis and nonz of them will stay defending their city, so they won't attract any PvP hunters, or they will call for their friends help and will setup a wall only a few mn before the attack hits and store troops back immediately, so the desertion feature will have no effect.


Coiners will use auto unit hiders.


Old players will all have a level 20 temple of Demeter and academy level 80, so they won't even be concerned by desertion.


Old players with gigantic armies will just send a couple of raids to feed the troops they would eventually leave outside before going to bed.


In the end, only beginners with low developped farms, no temple of Demeter, not enough offense to raid and no money will have their troops production evaporating during the night as they come out of the training buildings.


Do you really want to get back a rule that caused problems to players levels 15 to 40 only ? Could you explain why, please ?


I pity the fool
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RealBob
14 January, 2016, 4:41 AM UTC

Players develop routines. They have lives outside the game. Taking colonies offline, deliberately depleting all the BOT cities, and destroying the grain production of BOTs disrupts established routines. It hurts players developing those agreements that require lots of grain. It interrupts the play of those who rely on their city's economy, and less on their credit card, for army builds.


Turn the functions back on that people have built their routines around. New and additional is almost always a superior change to modification.
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ThatBloke
14 January, 2016, 12:55 PM UTC

BTW, I had the confirmation there are no bot cities.

At least none held by Plarium.


Some players are deliberately using scripts to automate cities creation and attending. Since new cities are added around the outer border and identifiers alotted in sequence, this creates lines of cities, meaning those scripts are sending mouse clicks quite fast.

Whatever the technique used, they belong to cheaters, not to Plarium.

Just empty them as much as you can, so those guys can't benefit from their treachery... That's all you can do.


If Plarium stumbles on these accounts, they'll lock them or punish them the usual way... But the cities will stay on the map (and you can use them as farms, the same way you're using any other abandonned cities).


This is an official answer.


I pity the fool
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woad
18 January, 2016, 3:44 AM UTC
I have written before about this, and I wonder why you keep saying that raids for grain feed your troops and implying that the amount of grain one has in his or her possession feeds your troops. It does not, I do not know how much plainer I can state this, the grain you possess does not feed your troops, it is the production rate of your city and if you have a large army you are in the negative,unless you spend on production boosts and consumption reducers and even then you cannot keep up, depending on its size. Simply put, quit passing inaccurate information. As a moderator you should know how this works.
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ThatBloke
18 January, 2016, 12:36 PM UTC

I don't understand your remark...


Moderator or not, a player is a player, I've been playing for more than 1 1/2 year, and I know perfectly how it works.

In addtion, it's just written on each of your units description.

What I mean is I've been a beginner, with grain problems each time I had too many troops. Then I was worrying about desertion, because I wasn't strong enough to compete with other players around, but some stopped playing soon enough, so I could start to build a farms list.

I struggled until I had built and upgraded the temple of Demeter, like everybody. Than I got secure for a while, until my army grew again out of control, so I finished upgrading the academy, and finally learnt how to live losing grain permanently.

Then they added 4% to the temple of Demeter level 1 that originally gave 0%, enhanced farms production and suppressed desertion, and I went back to positive again, then my army grew again from Persians, and here I am back to negative grain balance again, this time permanently.

The only difference with when I was a beginner, is I can fill in my granaries with only 3 raids. This gives me 70 hours autonomy to feed my troops, so they can put back desertion if they want, I don't care.



So grain feed troops, period. Apart from building and upgrading, that's their only purpose.

That's the reason why the grain balance written in red is inferior to your farms gross production. It's because the grain balance = your gross production minus your troops consumption (the other number written in red on the second line).

Else explain me WHO the hell is CONSUMING, as it's clearly written, if it's not your troops ? I'm waiting for your answer.

Troops consumption is the only reason why my grain balance is (hugely) negative. When I lose some after a combat or convert a batch to veterans with orichalcum, it raises. When I get a payout from Persians, it worsens. Easily checked. You can do the exact same ascertainment by yourself.


So I don't know what you're about by denying obviousness : it's hard to figure out. Seriously, why are you doing so ???

In additon, tell me how the hell could troop dismiss, if grain stocks reaching zero was not the criteria ???

Seriously, this is so weird I'm really waiting for your answers to these questions, as you look like you're coming from another planet...


I pity the fool
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