Emporia. Additional info.

50 Replies
mgiletly
19 January, 2016, 12:16 AM UTC

While I'm all for fixing the host of problems in this game and improving and adding to various aspects of the game to increase the choice of options, tactics and strategy, I'm getting real tired of there being no simple fixes for the age old problems and with the only "improvements" being such complete and utter nonsense as this under the guise of supposedly making things more fair.

It's suppose to be a war game and one which use to require a long term outlook and plan as well as some common sense to survive and succeed. As at one point we were ALL low level players. And at one point, one did not even consider playing the colony game until one was at least a level 60-65 player.

For which those of us who have paid our dues to reach a degree of success are now being told that all of our time and efforts have lead to our having some kind of an unfair advantage for which we must be limited and punished.

As since this, and yet once again unannounced, unexplained and non-clarified nonsense began, there has been only 1 drachma emporium ever available to myself given my level, while others within the same area of the map as myself have as many as 8 available to them. For which the ability to collect more from a drachma emporium as a higher level player is made entirely irrelevant when there is only 1 such emporium in existence. 

If it ain't broke don't fix it. If it needs mending then mend it, rather than completely altering it beyond all recognition, reality and relevancy.


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defrancomp
19 January, 2016, 4:24 AM UTC
Marine Defranco
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Basileus Leonidas
Administrator
19 January, 2016, 11:12 AM UTC

mgiletly said:


While I'm all for fixing the host of problems in this game and improving and adding to various aspects of the game to increase the choice of options, tactics and strategy, I'm getting real tired of there being no simple fixes for the age old problems and with the only "improvements" being such complete and utter nonsense as this under the guise of supposedly making things more fair.

It's suppose to be a war game and one which use to require a long term outlook and plan as well as some common sense to survive and succeed. As at one point we were ALL low level players. And at one point, one did not even consider playing the colony game until one was at least a level 60-65 player.

For which those of us who have paid our dues to reach a degree of success are now being told that all of our time and efforts have lead to our having some kind of an unfair advantage for which we must be limited and punished.

As since this, and yet once again unannounced, unexplained and non-clarified nonsense began, there has been only 1 drachma emporium ever available to myself given my level, while others within the same area of the map as myself have as many as 8 available to them. For which the ability to collect more from a drachma emporium as a higher level player is made entirely irrelevant when there is only 1 such emporium in existence. 

If it ain't broke don't fix it. If it needs mending then mend it, rather than completely altering it beyond all recognition, reality and relevancy.


Archon, thank you for your feedback. 


First of all, please, specify the bugs you have mentioned, so I can clarify some moments for you. 


As for the Emporia, all the changes that we provide are aimed to the game improvement and prosperity, we introduce the features and updates that keep the game interesting, engaging and challenging. I guess that is what you and other players love about the games. 

War doesn't determine who is right - only who is left.
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ThatBloke
19 January, 2016, 12:34 PM UTC

Among some improvements brought by emporia :


- If I undesrstood well, risks to lose resources are reduced. Supposing you get attacked and your defense gets reduced to the point their carrying capacity is full, your troops will come back immediately with all they have collected and are currently able to carry.

With classical colonies, you just lost all.


- Players chosing to send reduced defense will collect more often. This will also free the emporium, so it's made available again.

While it can be a drawback for the owner, it's still his choice (he could as well have stored more defense, lengthen the collection time, and collected more), it also allows more turnover for other players to take a chance on it.


- Actually, we should stop considering them as properties as soon as your troops leave them. They're legitimately yours as long as you hold them, but you must consider them as new spots once you leave them, so anybody (including you, as you're free to send back another party immediately, with the advantage you know exactly when it's been freed) can race for them again.


- The drawback is clashes are more frequent as well, but i've noticed a way to avoid losing tons of troops out of accidental clashes : instead of sending a strong offense, just send a few heroes (or even just one).

It's enough to take the emporium over if it's still unclaimed on arrival, but it shouldn't even harm the new owner's defense if he reached it first.

With the huge advantage to avoid anger and useless losses. The hero will be lost, but it's free.

I've noticed the newcomer's defense units play no role at all in the skirmish, so don't hesitate to send what's needed to collect your share, in case you get there first, as it will be left 100% unharmed in case you don't get there the first.

- Collection is automated. Rather than having to stay awake and click on colonies every hour, you just program your collection time by sending the relevant defense.


- You can now hold 4 emporia, from 3 colonies.




To those who will certainly yell I'm subservient, I'll answer I'm only not prone to fight windmills and I prefer to adapt to the new situation.


Emporia are there, so you'd better learn to use them to advantage.

I gave a few tips above to allow smooth swapping without losing troops at every attempt.


You're free to follow them or not, but if you want to play in aggressive mode, you'll reap what you sowed.

Maybe the simple idea to swap might ruffle some of you, but yes, I do appreciate to be able to check the Oracle every now and then and find some free emporia, instead of having to stay awake up to 4 AM for the new colonies to appear. At least now I can sleep !

It does give more people more frequent possibiliies to collect some resources, and you're free to adapt the defense to the time you want to keep it. All in all, it's not such a bad addition.

Let's just say I agree both could have been kept, so you could have a choice. I don't think it would have harmed. in additon, it's the case in other Plarium games, such as Stormfall.

Just lose the habit to consider emporia to be your sole property until the end, as you used to do with colonies. They're yours s long as you hold them, period.Just learn to share, and leave some chances to others, for a change.

I'm also quite upset by the fact some people seem to be considering them as just PvP baits. Sane people will just consider them as most needed resources providers. Please try to be a bit more courteous and stop being aggressive.

If it was only for me, you would have to officially declare war to be able to fight another player. After all, ancient Greeks should have at least some basic sense of honor...



Now I'd still like to point the fact that drachmas ones are becoming excessively rare, as it has been reported by other players on this topic.

In my area, it often happened there was NO drachmas vault at all, and most of the time there would be only ONE. In the better cases, there were 3 or 4 of them, and traders emporia seem to be currently following the same "rule".

Knowing in addition they produce very small amounts, and considering the huge number of players, I think it's a bit exaggerated.

It would be nice if some efforts would be made to offer a bit more of them, please. :)


I pity the fool
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actalvaro
19 January, 2016, 8:48 PM UTC

Emporias. Have you see the changes in everybody behaviour?

Emporias is for 60´s level player or lower, not many 70´s or 80´s, because casualties r too big.

On the other hand, a big reduction of the cities atacks, everybody r waiting for a PVP tournament to send ofensive troops against any emporia, I think next tournament will imply an emporia desertification, we will see.

But I like the way they work, really hard to keep one for a long time.
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ThatBloke
20 January, 2016, 12:22 PM UTC

Well, from my own experience since they were added, the main risk is when the emporium is freed by a player whose defense carring capcity has been filled up.

The emporium then shows as "unclaimed" in everybody's oracle, so people race for them an clash the first to be there.

After having messaged people when it happens, they all agreed to use the "one hero + defense" method to reduce casualties.

The owner loses nothing and the late players lose only a free hero... Their defense takes no part in the combat.


The problem is some people still think they should send some serious offense... And lose it all, as of course, the first owner will have stored enough defense there to carry enough resources. That's why late parties are wowed to lose 100% of their offense, unless of course they send an overwhelming one, but they'll still sustain serious losses anyway.

So the "one hero" method is definitely the best solution between civilized and courteous players !



Then you still have the perpetual same damn freaks who confuse vital resources gathering and bullying "for PvP".

Well, what can be said ? Those unpleasant people receive a retaliation raid to start with, then if it's ot enough, their hegemon, polemarches and all their members if the message is still unclear.

People acting like that engage their coalition into a war. It's every hegemon's duty to have their members respect people who are peaceful with them, or accept to face a real war with a coalition that may be much stronger than them.

Our own hegemon will not allow the least hit on any pantheon, colony or city unless we're officially at war. Especially for Pantheons : whoever hits any other coalition's pantheon will be immediately fired from the coalition and raided to death. Starting a war is NOT a pun.

It's not difficult to ask your members to behave... But we can see everyday, and especially during PvP tournaments or those useless pantheons tournaments that it's still not done. Well, people behaving like that would better not owning a pantheon, as they won't keep it for long. :p



Anyway, spying on an emporium or attacking it (apart from clashes when everybody sees it as unclaimed) is just a casus belli.

You're talking about level 60+ players, so they're supposed to be experimented enough to behave.

I explained a simple trick to avoid any unwanted losses, so race clashes should never be an issue.

Only delibarate aggressions will be, and aggressors will have to face the consequences, but it has always been the case already with colonies : nothing has changed there, except you can at least save some resources.

And low level players are not clashing anymore with higher levels ones, so now they can't complain anymore about bullying.

So I think that, correctly used, emporia are mostly an improvement.

Now I agree they could have been added without removing classical colonies, as it is done in other Plarium games (you have 3 tabs in your "protectorates" section then).

Having both kinds, with different exploitation strategies, could have been interesting, especially the ability to hold them with minimalistic garrisons, but with the risk to lose all that has been collected in case of an attack... Different kinds, different advantages and drawbacks : leaving some choice to players would have been nice. :)



I pity the fool
UTC +11:00
battleking
20 January, 2016, 9:43 PM UTC
Just wait for the emporia tournament - no doubt the same as the hamlet tournament in Stormfall where you get points for collecting resources or for attacking hamlets. And in the latter case there are some players who like using millions of offense.
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ThatBloke
20 January, 2016, 10:43 PM UTC

Oh, are there points as well for attacking opponents ?


I may just stay off the mess until it ends, then. ^^


I pity the fool
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jonvit
23 January, 2016, 5:57 PM UTC

just an idea:


maybe alliance friends can have a possibility to reinforce Emporium in the maybe last 10 mins before complete loading. This reinforcement not gets tribute but takes Emporium without any clash when exploitor is completely loaded and sent to his city.
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ThatBloke
24 January, 2016, 12:51 PM UTC

Well, I think you have actually put your finger on why it's not possible.

Adding troops to an emporium means increasing the resources collection and carrying capacity, and having to sort them among different players, one of them being the actual owner, was apparently too complicated, so thy chosed to simplify the problem... :p


Anyway, other Plarium games still have both kinds. Maybe it would be best solution to please everybody ?
I pity the fool
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lefeubleu
16 February, 2016, 11:12 PM UTC

Victory said:


How do i get moderator status so i can leave positive feedback or smiley face?


Lol, and how can I get the administrator status to have a bit more control over the game ? ;) 

Still an interesting question though, how did you guys become moderators ? 

UTC -4:00
ThatBloke
17 February, 2016, 10:51 AM UTC

The forum is a players' community. Leonidas is administrator, moderators are only ordinary players volunteering to help you.


You can apply whenever you want. I was asked to do so, I didnt apply.


I pity the fool
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morteeee
Moderator
21 February, 2016, 1:30 PM UTC
lefeubleu said:

Victory said:


How do i get moderator status so i can leave positive feedback or smiley face?


Lol, and how can I get the administrator status to have a bit more control over the game ? ;) 

Still an interesting question though, how did you guys become moderators ? 

I applied, went through a trial period and then was made a full moderator :)
History is written by the victors
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GrimmLord
27 February, 2016, 3:16 PM UTC

yes that was another positive side of emporias.


Now I am become Death, the destroyer of worlds.
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forempire85
10 April, 2016, 10:55 AM UTC
good to know this
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jawad.zarar.ali
11 April, 2016, 12:38 PM UTC
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killervera
15 April, 2016, 6:16 PM UTC
agradecería que también esto esté en espñol
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Stewie316
21 April, 2016, 5:38 AM UTC
cool
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Tibby
25 April, 2016, 8:41 AM UTC
I don't like the way , once you have collected the resources, you no longer control the emporium
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ThatBloke
26 April, 2016, 11:46 AM UTC

Well, that's part of the good features. Now more players can share them with more frequent turnovers.


If only they could just use them to collect resources instead of attacking like dummies... :/


I pity the fool
UTC +11:00
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