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Suggest improvements to the in-game guide and win Drachmas!

Suggest improvements to the in-game guide and win Drachmas!

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Jan 26, 2015, 17:5401/26/15
02/02/15
241

Suggest improvements to the in-game guide and win Drachmas!

Archons,

Our Ephors have begun work on improvements to the Sparta: War of Empires in-game guide, as it has become slightly outdated over time.

Please post comments below if you can think of any topics or issues they should work on.

The 5 Archons contributing the most constructive propositions shall recieve 1000 Drachmas each.

The results will be announced beneath this post on Monday, February 2nd.

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5k
Comments
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Comments
Jan 26, 2015, 21:4201/26/15
Dec 29, 2018, 16:44(edited)
11/05/14
19381

Providing a history feature on a player's previous coalitions would be a very handy option.

Alternatively, how about making some of the game data available through an export facility for enthusiasts to use?

The current messaging system is at best poor, how about improving it.  I can't even tell when someone has replied to an existing message, unless I go through all my messages until I hit the one concerned. Adding a paste option would also be an improvement along with increasing the 600 paltry character limit.

A player name search facility would be invaluable in finding people, both inside and outside the message functionality.

What about an option for a player to profile an in-game profile to other players?

Being able to see other coalitions as well as your own in the world view would be an improvement, trying to work out where players are can be a pain.

How about an html5/javascript version that works on mobiles and tablets. Flash = Crash.

There is more, but will have to wait for later.

Jan 26, 2015, 22:0801/26/15
09/08/14
115

I think you misunderstood, topic is "Suggest improvements to the in-game guide" not the game itself

Jan 27, 2015, 00:2401/27/15
01/08/15
154

I think...

 

There should be 1 Denari Mills so the player know how to earn their Denari from COlonies or in city own Denari Mills productions.

If the game keep expanding to hire other mercenary than roman should give a guide about how to build and start farming the coin to hire mercenary.

there should be novice colonies for the new player...the colonies only give out 100 drachmas or denari that toke about 2 days to harvest without being conquer so the player can enjoy a briefing of how to earn this item when the vault empty and start planning on conquer the world vault.

some achievement should be added such as:

City Defend achievement

Drachmas/Denari vault harvest in game

 

 

 

Jan 27, 2015, 01:5101/27/15
Dec 29, 2018, 16:44(edited)
11/05/14
19381

I think the most important thing you can do to the in-game guide at the moment would be in two stages:

1. Expand the FAQ on http://forum.plarium.com/en/faq/ and the wiki.plarium.com guide. 

2. On each topic in the in-game guide, if there is a question answered on the FAQ relating to it or on the wiki.plarium.com, provide the link.  

Jan 27, 2015, 04:3401/27/15
11/12/14
113

Sorry for another wall of text.

First, I think the ephors should focus on updating the guide to include newer features (e.g. political units, new ways of earning dominion points), or other features that are not in the guide (e.g. hidden paths). They could mention the Wheel of Fortune and give a list of possible discounts.

Second, they should work on transparency for multiple issues. I recommend emphasizing the importance of the acropolis's protection. The current wording makes it sound bad for a player to hide his units and have them be "unable to participate in your city's defense". When I was a new player, I questioned the value of leaving my city open to every raid when I had defensive units available, which sounded great for defense. Also, it is unclear on how fortifications actually work. Are they a flat defensive bonus or does it provide a percentage bonus to each defensive unit? If so, what exactly is that value? 1% for every 1000 city defense? The wording makes it sound like an individual bonus to all defensive units, but the indicator for city defense makes it look like a flat bonus for the city's total defense.

Add a note to the agreements section that each agreement also requires the agreements before it. I have seen far too many players spend their first 200 GPs on Sparta articles when they have not unlocked Argos, regardless of the warning that pops up when trying to buy those articles. This also applies to the other articles, but it is more of a visual problem with the agreements screen than it is a guide issue.

Add screenshots of rewards for the global quest and all level brackets for the PVP quest. This should give players an idea of whether or not they should focus on leveling and moving to the next bracket, or toning down their experience gain. The differences in point thresholds are dramatic between masters and experts. An unprepared player who does a lot of divine quests can easily find himself in the expert bracket without a suitable army to reach the 35K points required for the best reward or even the 8K points for the intermediate reward. This is a huge, unexpected jump from the 12k required in masters. Also mention that PVP quests start every Friday and global quests begin approximately every 4 weeks.

Third, there could be an advanced tab regarding certain techniques or procedures.

Strongly advise players to pull their offensive forces from a colony after they take one and mention that colonies are visible to all nearby players with a tholos.

Explain the weekly 50k cap for raiding cities. Possibly include the raiding trick (or mention the existence of such secrets). Also mention that players can only send articles or resources to their friends twice a day.

I think the guide should contain basic information for new players, with the inclusion of in-depth information for experienced players (especially the PVP quest reward brackets).

Jan 27, 2015, 08:5501/27/15
02/02/15
241

Archons, thank you for your ideas!

Lelex, PrimeGuardian, thank you for suggestions about the game, however at the moment I am looking for propositions for the in-game guide improvement, where players can find more information about different objects, items and processes (e.g. Buildings, Units, Quests).

You can find the icon 'Guide' on the top menu bar inside the game.

Ephors and me are looking forward to new replies.

Jan 28, 2015, 21:1501/28/15
Dec 29, 2018, 17:05(edited)
11/05/14
19381

The guide is very useful:

New feature will be a most, how to use the new "To Battle" option will be very nice. This can assist in showing the raid limit you are at, possible raid options, contacts you have, and also a great place to help see your enemies in the area. 

I would say the visual aspect of the guide can be draining.. The main list of items can be made into the same drop down list used with-in each item, for instance, Buildings, then have listed and the building types, sort of adding a top level to the chain. 

Under coalition section, you could rave about the new coalition chat feature. Stay active, remain strong!

Lastly, I might have missed this information, but my coalition had to help me in the beginning with understanding how to expand my lands inside my city. How many friends I needed to add in order to use the friends section of the expansion.. If i missed this in the guide, i do apologize, but this would be helpful information to have obtained from the guide!

 

 

Jan 29, 2015, 04:5201/29/15
Jan 29, 2015, 04:57(edited)
01/08/15
154

Basileus Leonidas said:

Archons, thank you for your ideas!

Lelex, PrimeGuardian, thank you for suggestions about the game, however at the moment I am looking for propositions for the in-game guide improvement, where players can find more information about different objects, items and processes (e.g. Buildings, Units, Quests).

You can find the icon 'Guide' on the top menu bar inside the game.

Ephors and me are looking forward to new replies.

i know but the guide all about letter and it kinda bored read so much words

if only there is picture or simple photo to show the stuff then it should be interesting to read.

i really think the guide should be simple but direct to the point of helping us to understanding the each topic located in the guide.

some calculation offensive+defensive guide should be implented to tell player what the unit offensive/defensive capable of when using them.

guide about benefit using champion or even the city defend....till now i dont understand how the number use when build so much wall...tower can kill but wall not useful when most of player didn't train defensive unit because they only....eat more die fast.

 

Jan 29, 2015, 21:5601/29/15
Dec 29, 2018, 16:50(edited)
11/05/14
19381

I think you should redo the right section the help menu. There is a LOT of space being wasted because only half the page is being used and you have to scroll the rest of the page. Most of the help subject answers would fit in that whole section. Drop the box down to the bottom of the page.

Jan 30, 2015, 15:5201/30/15
Dec 29, 2018, 17:07(edited)
11/05/14
19381

Give some examples for Persian force strength (power of force for certain levels). This could help players decide how many units to commit to a certain position. The game has virtually nothing to show how strong each Persian position is other than level. You could also add something for Persian stockades. When I first was given Persian stockades to attack and defend, I had no idea how strong they would be. At the time, my highest level for the regular positions was 20. The stockades were level 3, but they proved to be much stronger than the regular positions. This made me waste many units when I first attacked the stockades because I had no reference to the power of their forces. So I think adding a tab for them would be useful.

Feb 1, 2015, 08:4902/01/15
Dec 29, 2018, 17:06(edited)
11/05/14
19381

as we are seeing some hacking tools available on internet for obtaining drachmas and other resoures... make drachmas accessbility easier to players in order to discourage these kind of illegal ways of obtaining drachmas. because player having lots of drachmas either he earn from ranking, achievment or from bank consider as stronger as he can do any thing by spending money...........  

secondly, please remove champion units from game because these effecting the beauty of game. a player have too much drachmas if buy champion unit he consider more stronger although he has very weak normal units......... sparta is game of warrior its between fight making stretegy not to buy one stronger unit and do killing with such champion unit........... if you want to continue with champion unit then make possibility to train them via any agreement or articles so that it may easily reacheble to each player who lack drachmas...........

or you make connection of champion units with pantheon upgradation or retaining it for week or any time period so whole coalition may get advantage

 

 

ark

 

 

Feb 3, 2015, 17:2802/03/15
02/02/15
241

Archons, thank you for your replies!

I sent 1000 Drachmas to TheElitePhantom, NastyBengal and Spartan206 for the most constructive propositions.

 

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