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NEW TYPE OF BATTLES

NEW TYPE OF BATTLES

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Moderators for Sparta: War of Empires
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Apr 25, 2016, 20:2104/25/16
02/25/16
223

NEW TYPE OF BATTLES

In a wargame – if you consider Sparta a wargame – the key feature should be the battles.  Player decisions and battle strategy should be THE main factor that determines outcome. Sparta has only a few ways to engage in a battle and only a few options to determine outcome.

I am purposely disregarding the Persian Positions which throw out the fundamental game battle rules (I personally think the PP is a “lottery” and should be moved to the Casino Game division of Plarium’s products)


So what is left?  For the basic player who has not reached a level where attacking Pantheons or Capitals is an option: Raiding cities, besieging cities and raiding enemy-held Emporia.

Decisions: Number and type of troops, optimizing strength (elixirs, dominion activator, Off/Def bonuses), speed (using hidden paths), spying or not spying...  On defense: hold or hide?  Call in allied reinforcements if time permits.  Using these basics, there are a few additional variants which are bit like a Poker game, mostly recognizing your opponent’s style/weaknesses and taking advantage of it. Absolutely the most enjoyable part of the game.

I think Plarium could add one additional dimension: The open battle… the feature would allow the defender of a city who sees an incoming attack to send out a counter-attack to meet the attackers using offensive units.  The two armies would race against each other and if neither side blinked would clash in an open battle at sea or on land wherever they met.  This would entail different battle calculations as there would not be a “defender” but two attackers.  But it could be resolved using the attacking value of both sides disregarding defense.  If the incoming attacker defeated the defender’s counter-attack the attacker would proceed against the city (This would prevent a small skirmish force from halting an incoming raid)  Limiting counter attacks to one per Raid/Siege would also prevent the defender from sending an endless stream of one-unit counterattacks. It could add some interesting strategies…

Not 100% sure what it would do to the balance of the game, but an interesting idea I think. Do you?


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Alyona KolomiitsevaCommunity Manager
Apr 26, 2016, 11:2404/26/16
09/17/15
8278

We are not planning to add such option for now. But we are adding more and more battle opportunities. Let's discuss this idea with other players. Maybe it will be reasonable to pass it further.


Apr 26, 2016, 21:0904/26/16
Apr 26, 2016, 21:17(edited)
02/25/16
223

Would love to see other's opinions of this idea.  Battles on open fields or at sea were a common occurrence in Greek times.  Pitting offense against offense would challenge some player's nerves.  Most player's defensive units are much weaker than their offensive units so raiding a city is a bit less risky than facing an oncoming army storming out of the city.  I bet that Plarium would sell a lot more of those "Reverse and Go Home" tokens. Your battles could be depicted with a symbol on the map indicating them as defeats or victories...

Losses could be limited by some additional feature if there is a fear this would bleed all the offensive units out of the game.  Say that the losses are proportional to the ratio of attack points but neither player can lose more than 50% of his force.

500K versus 100K = 100K loses 50K and 500K loses 10K

300K versus 200K = 200K loses 100K and 300K loses 66K
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