This topic is closed

political attacks removal

114 Replies
Jiricek
28 March, 2015, 8:43 AM UTC

Green cloud has already disappeared.
I do not understand why I have to get info this way...

Regarding concept of political attacks :
- it really changes game concept quite a lot and should be explained much more within game
- there should be kind of defense (building or unit reducing effect - do not mention acropolis if you react) or % of mission failure
- there should be strategy to eliminate abuse by very rich player (new player can destroy master in spite of that experienced player invests money into game too) and forces players to resign on defending their cities (and they will stop investing into walls etc.)

 

In unit description is mentioned that it can attack cities. Can enemy use assassin against my army besieging his city? (to liberate his city)

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Elanon
8 April, 2015, 5:09 PM UTC

Just remove them, they are totally silly. They have no place in any game that calls itself and online "strategy" game. There is no strategy to bomb units, its just a money hungry scheme.

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GHEORGHE
31 May, 2015, 7:30 PM UTC

yes prime guardian ,almost perfect :)

1.a political attack should have one of those effects ,one assasin to waken defensive with 5% ,maximum 10 means a 50% weakening

2.city the same

3.perfect ,but 5 min/assasin ,not 30

4.perfect - 1000 res/assasin each

5.perfect

6.perfect

7. if chosen assasins are sent to kill only defensing assasins ,or weaken assasin deff by 5% each

8. a spy mission that always suceeds and tells the no of defensive assasins

9. a sucessfull assasin attack means you have more offsensive assasins then defensive ones (defensive ones must be out in order to defend not in the acro

if not ,the assasin attack is unsucessfull

each one of this 8 types of attacks must be researched in academy like the 3-rd colony - 30 lvls to activate

This is what i understand strategy means ,Plarium guys ,strategic oportunities implementation ,now the game has become only a race for builing troops and killing each other with a aprox 1:1 loss ration without any possibility to invest res int on somethign that changes that ,so it's a dull and boring way to do the same thing over and over again until you get bored and quit   

 

 

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GHEORGHE
31 May, 2015, 7:40 PM UTC

so in my opinion ,plarium ,this game needs to change ,and to change fast.

and by that i don't mean new flying units or units bought by gp''s or other stuff liek that ,that really does not change anything same thing all over stronger units or weaker units just for the fun of having a lot of units same thing jsut different stats so really you can make 100 new units the game does not get anymore interesting because it's the same thing all over again you lose 100k deff for 100k off even if it's 1 unit having 100k off and 1000 units with 100 deff so it does not matter what matter is having units with soem special abilities that can turn the balance by using them wisely.

that's what every strategy game has to offers and this game only offers endless and senseless a** kicking ,where only numbers count without any kind of strategical posibilities

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GHEORGHE
31 May, 2015, 7:43 PM UTC

and sooner or later people will get tired of this senseless b*** kicking race ,and especially players that understand what strategy means ,players that would be willing to also finance and appreciate some real changes in the game ,will eventually lose their patience and leave.

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Eric
4 June, 2015, 5:54 AM UTC

just get rid of political attacks.It has no place in this game.

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AncientDragon
20 December, 2015, 2:23 AM UTC
Political Attacks suck for 1 big reason. They don't seem to kill coalition troops sent as reinforcement. So basically that a very big flaw
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mad
20 December, 2015, 5:55 AM UTC

i was under the impression that assassins only hv a 12kpunch...whats up with this.


they kill more than 12k.. i'll  post the copy as soon as i figure out how to do it
mad
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mad
20 December, 2015, 5:57 AM UTC
screen shots how do i do it?
mad
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PrimeGuardian
21 December, 2015, 3:44 AM UTC

12600 Offensive kill

The number can do exactly 12600 on enemy unit

if only count Javeline, 630 of them in 1 blow.....epic
Nothing in Common
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Axie
21 December, 2015, 5:02 AM UTC
Removal or fair changes to political attacks must be addressed asap
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bazza
22 December, 2015, 2:29 PM UTC
they will never remove their golden egg :) 
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PrimeGuardian
22 December, 2015, 4:39 PM UTC
Don't remove such profit unit, just delay them.
Nothing in Common
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Tryfon Raptis
1 April, 2016, 3:05 PM UTC

This game is now virtually useless in terms of being a strategic 'war game'.  The creation of political attacks was pure greed from Plarium and is now a cash cow they will not eliminate. Harsh truth?  here is a page from my Battle Reports, please explain to me how this is good for the game? Several times experienced players have suggested fixes: the creation of an opposing unit type; reduction of effectiveness; removal of any pvp for attacker.  Yet Plarium continue to ignore us.  Plarium, you are killing the game slowly while filling your pockets with coward's money.  Here is a comment from a low level who has been targeting my city purely with political attacks.
[00:37] Blazind96 : little me attempt to intimidate you, no.. i know you could crush me. But in this stance you cant do anything.. its your men not mine. i'll go buy another 50 just for you, again your troops. If you pull them in then everyone will know your scared. want a way out? 
[14:31] Blazind96 : oh three towers down, lol

chipping away sunshine.. what?! what are you going to do, lol

just being that little torn, ill make you learn a lesson here. dont underestimate a small city
[14:32] Blazind96 : and someone who can use visa, lol

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RIX
2 April, 2016, 12:18 AM UTC

Tryfon Raptis said:


This game is now virtually useless in terms of being a strategic 'war game'.  The creation of political attacks was pure greed from Plarium and is now a cash cow they will not eliminate. Harsh truth?  here is a page from my Battle Reports, please explain to me how this is good for the game? Several times experienced players have suggested fixes: the creation of an opposing unit type; reduction of effectiveness; removal of any pvp for attacker.  Yet Plarium continue to ignore us.  Plarium, you are killing the game slowly while filling your pockets with coward's money.  Here is a comment from a low level who has been targeting my city purely with political attacks.
[00:37] Blazind96 : little me attempt to intimidate you, no.. i know you could crush me. But in this stance you cant do anything.. its your men not mine. i'll go buy another 50 just for you, again your troops. If you pull them in then everyone will know your scared. want a way out? 
[14:31] Blazind96 : oh three towers down, lol

chipping away sunshine.. what?! what are you going to do, lol

just being that little torn, ill make you learn a lesson here. dont underestimate a small city that dont give a f u c k 
[14:32] Blazind96 : and someone who can use visa, lol

An obvious coiner hiding behind a crappy account.  My issue with the PA is that the target does not benefit during PvP events which oddly enough are a never ending cycle these days.

Perhaps a limit of one PA per city per day from one user and the defender gets compensated PvP for troops lost? 

A T H E N A
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Kuhlman
2 April, 2016, 12:25 AM UTC
You are correct Tryfon.  I have been holding out hope that this "war of empires" game will start to resemble one.  But with assassins, challenges, and wars not making much sense I'm not sure how long I can wait.
Kuhlman
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Sergey Kryvorotchenko
Community Manager
4 April, 2016, 4:11 PM UTC

Tryfon Raptis said:


This game is now virtually useless in terms of being a strategic 'war game'.  The creation of political attacks was pure greed from Plarium and is now a cash cow they will not eliminate. Harsh truth?  here is a page from my Battle Reports, please explain to me how this is good for the game? Several times experienced players have suggested fixes: the creation of an opposing unit type; reduction of effectiveness; removal of any pvp for attacker.  Yet Plarium continue to ignore us.  Plarium, you are killing the game slowly while filling your pockets with coward's money.  Here is a comment from a low level who has been targeting my city purely with political attacks.
[00:37] Blazind96 : little me attempt to intimidate you, no.. i know you could crush me. But in this stance you cant do anything.. its your men not mine. i'll go buy another 50 just for you, again your troops. If you pull them in then everyone will know your scared. want a way out? 
[14:31] Blazind96 : oh three towers down, lol

chipping away sunshine.. what?! what are you going to do, lol

just being that little torn, ill make you learn a lesson here. dont underestimate a small city
[14:32] Blazind96 : and someone who can use visa, lol

Political units were implemented into the game after thorough investigation, Archon. We wanted to make sure that this unit doesn't change the whole meaning of the game and its balance. And I assure you that we wouldn't add it to the game if we wasn't sure about this. Remember that all players have the limit for using Political units. The units are not as powerful as a good army. When your army can win a battle and return home, Political units have only one possible attack. 

Players always attack each other in a military game, it is not possible to avoid such interactions. But you can always have a revenge 

Plarium Community Manager Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Plarium_Support
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ThatBloke
5 April, 2016, 10:10 AM UTC

AncientDragon said:


Political Attacks suck for 1 big reason. They don't seem to kill coalition troops sent as reinforcement. So basically that a very big flaw

They do.


But combats are still resolved comparing offense value vs defense value. Fortifications are still very important. In the end, piling up lots of defense in a heavily fortified city, especially from several people so damage is scattered and losses are rounded down to zero, is the best defense from political units.


I pity the fool
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RIX
5 April, 2016, 11:11 AM UTC
Unless someone sends 100 of them at once or in waves of 10 then it does a ton of damage
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