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political attacks removal

political attacks removal

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Jan 18, 2015, 17:0901/18/15
11/05/14
19381

political attacks removal

There are lOTS of people that wish political attacks by assasins was never implemented ,it is a mockery of the idea of strategy ,there are many new and interesting strategical units that can be implemented in the assasin's place that respect the spirit of strategy. Some say that ifwe don't like it don't use them but it's not my choice not to be used on me so who hates politicals please just reply to this thred with a simple 'no!'

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21k
Comments
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Comments
Jan 19, 2015, 10:4701/19/15
Dec 29, 2018, 17:05(edited)
11/05/14
19381

I agree, but perhaps one way to resolve it is to be able to obtain counter-espionage agents to make the process much less certain.  Most other online games have this type of counter-balance to the bomb unit.

Jan 20, 2015, 19:3601/20/15
Dec 29, 2018, 17:06(edited)
11/05/14
19381

yes actually that's even better :) i completely agree with it ,for that to be the counter of the assasin ,i propose it to be called the sentinel ,but to be a regular unit you can make without drachmas but to cost a lot of res ,or to cost not more then 100 drachmas each.

i also propose that a similar system tothe def spy vs off spy should be applied ,if there are more assasing they win ,if there are more sentinels the assasins don't get to kill troops

Jan 22, 2015, 12:5001/22/15
02/02/15
241

Archons, try to take an advantage of using Greek Assassins against your rivals. I am sure you will definitely enjoy the results!

 

Jan 22, 2015, 16:3701/22/15
09/08/14
115

Basileus Leonidas said:

Archons, try to take an advantage of using Greek Assassins against your rivals. I am sure you will definitely enjoy the results!

 

Thats just a money hungry answer. Assassins ruined the game dynamics, I'm a coiner and still think so. Now its just too risky to keep scouts in the city, non coiners have a scare of even building units making them attack less not to step on someones toes and loose what they worked hard for.

Jan 23, 2015, 05:0901/23/15
Dec 29, 2018, 16:57(edited)
11/05/14
19381

I agree! What is the point of having a feedback section of the forums if all the Plarium members are just going to say," Spend more Drahcmas, use Politicals too" in that case they are totally missing the point and this forum is a waste of time and space. 

We just had a war with a coalition recently, their hegemon launched over 25 Political Attacks, meanwhile we out raided them 119-6 and we lost???? Where is that fair?? We killed more units than they did, we recovered more resources, it really needs to be fixed, if that means getting rid of the Politicals  Iam all for it.

 

 I really hope they pay attention to those of us who actually care about the game. IF not then we can take our community elsewhere, like to Archlord 2 I know that the game devs there actually listen to the customer wants

Jan 25, 2015, 07:1501/25/15
Dec 29, 2018, 16:56(edited)
11/05/14
19381

I am also in favor of removing this at the current format. I can understand the idea, but would like to see more strategy and effort involved. Currently all one has to do is click a button to create massive damage.

Jan 27, 2015, 17:4501/27/15
Dec 29, 2018, 16:44(edited)
11/05/14
19381

I know I haven't run into being attacked by anyone that's used political attacks on me or anything like that but I can understand what everyone in this topic is talking about, and a lot of what everyone here is saying are fair points. Personally I see political units as a method into dealing with players that attack you with 1M+ of attack power. I've been raided by people that use over 1M+ attack power of forces many times. It takes me days to create 100K of attack power on my own, but I'm speaking from personal experience.

 

From what I've read from every post on this topic I think political units should be nerfed, I can only suggest how nerfed they should be:

  • Have a limit of how many political units you can have (let's say 20 or less)
  • Make it so that you can only send a certain amount of political units to attack at a time (1-3)
  • Make a universal system similar to the raiding but make it so that when someone gets politically attacked, they have a timer on them (2-4 hours). Once that timer runs out, that person is vulnerably to anyone that wants to politically attack them again.
Jan 27, 2015, 18:1401/27/15
09/08/14
115

I know people that have few million offense without putting a dime in to the game. When the tactic was explained to me it made sense. Now when someone makes that much effort to get their offense up and gets a political that's just unfair. I use them on annoying people that have alts, but would like them gone from the game.

Jan 29, 2015, 19:0401/29/15
Jan 29, 2015, 19:54(edited)
09/08/14
115

Apparently you fail to understand what forums are for, opinions. And now go off topic.

Uncle Junior said:

but would like them gone from the game.

 

 

I was referring to politicals 

Jan 30, 2015, 12:4201/30/15
Jan 30, 2015, 12:43(edited)
12/23/14
7

I am fairly new to this game but not to games like this.  Whats stopping me buying 100 assasins and sending them to everyone then leave the game.  I would not do this as it is not fair but I agree, in most games there is some balance these are just way over powered.

You spend time building up troops, resource and then wham, dead.  I understand if another army hits and you loose troops but this is just for wallet lords, and ultimately it will be abused (unless I mis read how to use asssins) but the sound of it I need to buy at least 50 to make sure retrobution is quick.

 

Maybe make it that they destroy buildings or walls, to weaken up for the main attack?

Ajax

Jan 30, 2015, 13:4401/30/15
Dec 29, 2018, 16:49(edited)
11/05/14
19381

Ajax - I like your suggestion about damaging walls & towers.  

Feb 3, 2015, 18:4502/03/15
11/17/14
16

NO! No! No! Politicals ruin the spirit of mortal combat.

Mar 27, 2015, 15:0803/27/15
Dec 29, 2018, 16:54(edited)
11/05/14
19381

Basileus Leonidas said:

Archons, try to take an advantage of using Greek Assassins against your rivals. I am sure you will definitely enjoy the results!

 

this is horrible.  absolutely horrible, not only do assassins like above mentioned ruin the idea of the strategic value of troops, but they can be abused and cause HUGE imbalance to the game. Now this is just my opinion but i am going to expound: even if you only buy drachma at a discount and then buy assassins when they are 60-80% discounted...they are basically a drachma user only troop, somewhat like other champion units but much worse as they are 1 shot and out troops.  I have seen 1 player send 16 political attacks in 1 day...and this at someone who might have 1M power points total.  i do not begrudge anyone having to eat and i realise that someone has to buy drachma for the game to continue but allowing this unit to be used like this, or even have the ability to send 10 of them in 1 day at a single target( hell mulrtple targets) causes imbalance.  I realize that drachma users should have an advantage as they support the game as a whole, I will admit that i buy and use drachma regularly, but for an advertized game that touts itself as free to play, this is too much of an advantage.  Games are expensive to keep up, and provide regular weekly events is a cool thing but imbalance between heavy drachma users and casual one or free players is bad, very bad it leads to game death, or just gets to the point where the only people left are the heavy users and then of course death as they dont have anyone to bully any longer, i dont think a little bullying in game is bad either, its a strong eat weak world.  Please fix this imbalance, it is ruining the game.  why should i spend 5K drachma to rebuild my army when player x can kill it again for 800 drachma? ( thats what 3 assassins with a decent discount applied...)  and if this imbalance in troops continues why should i revive them at all?

Mar 27, 2015, 15:2403/27/15
Dec 29, 2018, 16:54(edited)
11/05/14
19381

this threat is useless... they just feed their wallets good enough to never remove political units hah... I wouldn't be surprised if they added a better version of greek assassin with more power and abit more expensive and even better more people quitting the game!

Mar 27, 2015, 15:2803/27/15
01/14/15
48

I have not even found any kind of complete assassin unit description... today I was attacked and can not find ANY info...

Green cloud above my city, but there is no info to find out what does it mean...

 

Game seems to be incomplete and I will probably not invest money any more.

Mar 27, 2015, 15:3303/27/15
Dec 29, 2018, 16:54(edited)
11/05/14
19381

If you really wanted to keep the unit then change his effect on a city/player.  A true political attack would have such effects as stunted resourse production, decreased moral of the defending troops( ie remove city defense in total or by % for a limited time) stunted recruit speed, increased travel time for troops from city ( all for a limited time of course a day per attack? a week for 1 attack as an effector?) yada yada it just seems that this unit is only there to create an imbalance and be super accessible for Drachma heavy users as it now stands fixing or removeing would do a lot to help at least what this VillageIdiot sees as one of the current game issues

Mar 27, 2015, 16:2903/27/15
Dec 29, 2018, 16:54(edited)
11/05/14
19381

Hi Jiricek, Greek Assassins (Political Units) are at the Market under Offensive units. If you hover over the question mark, you may see an explanation about them. 

Mar 27, 2015, 17:3203/27/15
01/14/15
48

well, I meant complete description. Market info is too short to get replies to my questions.

Do I see it as raid or is attack hidden?  What about green cloud and when it disappears? (effect lasts until than? or why is it there?) etc.

Whole concept is unclear.

Mar 28, 2015, 02:3203/28/15
01/08/15
154

To settle this kind of tragic....i really think assassin greek should change it political method from damage to debuff

some of the debuff on war game were afraid of is -defensive and city defence weaken and ensure raider have the opportunity to full raid that city under debuff and claim their enemy wealth.

the following debuff should solve assassin greek political damage problem

1) all unit defensive unit weaken by 80%

2) city defensive weaken by 90%

3) all moving or raiding system on that city disable for 30minute, meaning they cant move or send unit located at city or acropolis or even sending out to raid...the player been political damage debuff will be stunt for 30minute..........it time to die.

4) acropolis resource will be disable....an success raid will ensure that city left 1000 resource inside acropolis for each type....even if you have lvl 20 it only protect 1000 resource and political ownage!!!!

5) multi time political when under 30minute debuff will not take multi effect.........

6) raided a city under political debuff will gain more EXP by 1.5 time due to debuff, like this....who doesnt wanna earn more point hehe.

Mar 28, 2015, 06:5203/28/15
Oct 26, 2020, 12:00(edited)
954

Jiricek, The Assassin attack takes 3 minutes to hit no matter where opponent is, and unlike raids or sieges, the player being attacked with an Assassin can NOT see it coming.

The Assassin always dies upon hitting target even if it does not kill anyone (if units are in Acropolis it cannot harm them). 

The green cloud is only for visualization, similarly to cities burning in the game, and it does not have any practical effect (other than players knowing you were 'Greeked'). It goes away after a while, and if you'd like know how long it lasts I may investigate this for you. 

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