Which Academy Study Course would you like to see introduced?

4 Replies
The Irate Penguin
Moderator
11 May, 2017, 2:27 PM UTC

Most of the study courses are rather straightforward, either unit speeds or unit training speeds, but there also are more than a few outliers such as grain consumption, signing speeds and maximum hero count. 

Any study course you would like to see added?  

Cheers
P.

Disclaimer: This is in no way an "official" RFC, but simply a place for new ideas, no matter how realistic, or unrealistic. the implementation might be. 


"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
UTC +2:00
Drag-Theseus
Moderator
11 May, 2017, 3:28 PM UTC
Last right side study is good.. + on Exp points, but could use little higher bonus there.
I'm just Time Lord....
UTC +7:00
kjm
11 May, 2017, 11:51 PM UTC

Hello.  Here are some suggestions


1-  General item upgrade skill.  Reduce number of pieces for item upgrades.  For example,  level 50 = 20% less.

2-  General item recycle skill.   Increase number of pieces from recycles.  For example, level 50 = 20% more


3- XP mission boost skill.  Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill.  Reduce time for building upgrades. For example, level 50= 20% less


5 -Solo tournament boost skill.  Increase solo tournament points you can get.  For example, level 50 = 20% more

6 - Coalition tournament boost skill.  Increase tournament points you give to coalition events.  For example, level 50 = 20 % more


These are just some ideas.   The % amount  could be different. 
UTC +9:00
The Irate Penguin
Moderator
12 May, 2017, 12:52 AM UTC

kjm said:


Hello.  Here are some suggestions


1-  General item upgrade skill.  Reduce number of pieces for item upgrades.  For example,  level 50 = 20% less.

2-  General item recycle skill.   Increase number of pieces from recycles.  For example, level 50 = 20% more


3- XP mission boost skill.  Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill.  Reduce time for building upgrades. For example, level 50= 20% less


5 -Solo tournament boost skill.  Increase solo tournament points you can get.  For example, level 50 = 20% more

6 - Coalition tournament boost skill.  Increase tournament points you give to coalition events.  For example, level 50 = 20 % more


These are just some ideas.   The % amount  could be different. 

Oh, I like these! It would be IMO interesting to see these or other study courses implemented at the Academy, which would also upgrade the value of scrolls in general and by extension those tournaments and other sources for these scrolls. Somehow the Amphitheatre has, in its own way, usurped the role of the Academy (not that I'm complaining as the Phylarch skills are simpler to complete :-).

Cheers
P.

"Work like you don't need the money, love like you've never been hurt, dance as if no one were watching." (Satchel Paige) - https://youtu.be/dy4kaB4HmyQ
UTC +2:00
Alyona Kolomiitseva
Community Manager
12 May, 2017, 7:48 AM UTC
kjm said:

Hello.  Here are some suggestions


1-  General item upgrade skill.  Reduce number of pieces for item upgrades.  For example,  level 50 = 20% less.

2-  General item recycle skill.   Increase number of pieces from recycles.  For example, level 50 = 20% more


3- XP mission boost skill.  Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill.  Reduce time for building upgrades. For example, level 50= 20% less


5 -Solo tournament boost skill.  Increase solo tournament points you can get.  For example, level 50 = 20% more

6 - Coalition tournament boost skill.  Increase tournament points you give to coalition events.  For example, level 50 = 20 % more


These are just some ideas.   The % amount  could be different. 
Interesting ideas, by the way 
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