About Spying how does it work: Scout Equitte Venator
User ID: 1065704
Post ID: 134860
17 June, 2016, 1:40 PM UTC
A normal scout has 30 spying max
Equite can have max 60+ spying
Venator can have 60 spying
How does spying work, if one equite has 60 spying does the enemy need 2 x normal scouts 30 to counter the 60 spying?
Also the venator has less spying then equite but can kill scouts if it dies.
If spying works like i think it does, isnt the equite better since u need less of them. Also can the venator kill scouts without dying himself?
Is there a preference which scouts die when u send a combination of all three. Will the weak scouts die first or is it random or a percentage like in battle when all scouts take 10% losses.
thank you in advance
User ID: 590676
Post ID: 134865
17 June, 2016, 1:48 PM UTC
When saying this I reckon all are on level 20 agreements right?
Equites is best used for spying long distances.
Venators are better for spying in mix with normal scouts cause of their statistics too.
The person who gets spied lets say he has 50 spies.To get spied the enemy needs to have more than 50 spies and in total more 'spy power' but still he will loose a lot of them while the defender not but still he will succeed in spying the city. Best thing to do is to send all your spies so the spy power will get increased and you will have more chances of saving more scouts!
I do think the weakest ones die first, then there is a smaller % of venator/equite that will die because of their stats.
So far my experience has yield me those results.
P.S I wouldn't use the equites, I find them extremely useful in spying long distances in a matter of minutes:) Equites+marauders can turn you into a monster raider!
I hope I have helped.
User ID: 230870
Post ID: 137634
25 June, 2016, 5:39 AM UTC
some extra info how to calculate it from wiki:
Mechanics work much the same as normal combat except both sides use the Scout stat.
Attacker Loss Percentage = Defenders Scout / Total Scout.
Conversely you can calculate the Scout strength of a target in a failed Scout by this formula:
Defenders Scout = (Attackers Scout / (1 - Attacker Loss Percentage)) - Attackers Scout Note:
This only works if you have troops come home alive. Don't expect to use this if you sent a single unit and it died.