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The watchtower... a new building?

The watchtower... a new building?

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Apr 24, 2016, 15:5404/24/16
02/25/16
223

The watchtower... a new building?

I have made this suggestion in another post but I am separating it out and going a little bit deeper into why I think it is a good idea...

The core idea is to add a watchtower to the city military buildings... Place it somewhere in the development structure and allow it to be upgraded like other buildings.  Its purpose would be to see incoming attacks.  Without it the defender would only see incoming sieges and raids at a certain distance (5min?) As tower is added and upgraded the watch distance is increased.

Is it taking a feature away from the game and forcing players to build and upgrade a building to get it back?  Yes and no... for players focused on attacking and raiding other cities the fact that the raid is visible as soon as it is launched creates an increased risk... Launching a real attack from 45 min or 1 hour away is very dangerous with the current system. So attacks will probably start from further away if the feature is implemented and aggressive players would probably welcome the feature and take more risks...

The raid/siege is one of the more interesting aspects of the game. Adding more variability and opportunities for strategy to matter is a good thing as I see it.  Your opinion?

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Apr 25, 2016, 08:1804/25/16
11/05/15
1211
I agree a new building however as someone who loves to set defence traps when my coalition has incoming I wouldnt be in favour of reducing the time scale you can see an incoming attack 
Alyona KolomiitsevaCommunity Manager
Apr 25, 2016, 12:1004/25/16
09/17/15
8278
Knowing when the raid is coming to your City is one of the basic game features. I'm not sure it's a good idea to take it away...
Apr 25, 2016, 20:1504/25/16
01/11/16
4

maybe the watchtower could tell you increasing levels of detail about the force of the incoming raid. lvl 1 could tell you if the force is over 100 units. increasing levels of clarity with each upgrade until level 20 could tell you which units exactly are coming so you could prepare appropriately. 

Apr 25, 2016, 20:1704/25/16
Apr 25, 2016, 20:22(edited)
09/28/15
87

whatever the mechanics, YES PLEASE!

Not that it'll mater anyways...

The only person who reads posts in this deserted and god forsaken forum is poor Alyonka, God save her soul.


Apr 26, 2016, 12:0604/26/16
Apr 26, 2016, 12:06(edited)
08/25/14
1411

I would vote for the existing towers to get additional scouting and counter-spying abilities.


Upgrade levels could be added to the Stymphalos agreements, for instance.


Apr 26, 2016, 14:3504/26/16
07/12/15
297

Watch towers.. with city relocation and/or  hidden paths a raid can hit anywhere in les that 2-3 minutes, no time to do much really.

Same thing if one tries to ask for coalition help.. no time..

Apr 26, 2016, 20:5504/26/16
02/25/16
223
Correct... but most attacks do not involve relocation and using hidden paths - so the Tower would have an impact on most attacks in the game as it is currently played. Do you agree?
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